文件名称:inpainting-3dmodel-837b252a1dc5
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inpainting 3D model i don t know how to used it some one can help me to look thx
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下载文件列表
inpainting-3dmodel-837b252a1dc5\README
...............................\criminisi_inpainting\.gitignore
...............................\....................\README.txt
...............................\....................\inpaint.m
...............................\....................\bestexemplarhelper.c
...............................\.gitignore
...............................\criminisi_inpainting\bestexemplarhelper.mexa64
...............................\gui\inpainting3d.m
...............................\make3d\add-license.rb
...............................\......\Panaroma.sh
...............................\gui\inpainting3d.fig
...............................\make3d\README
...............................\criminisi_inpainting\plotall.m
...............................\make3d\license.cpp
...............................\......\license.sh
...............................\......\license_make3d.m
...............................\......\qsubLoopRansac.sh
...............................\......\qsubLoopMono.sh
...............................\gui\inpainting3d\globalDataUtils.m
...............................\...\............\imfgSliderCallbacks.m
...............................\make3d\qsubPanaroma.sh
...............................\gui\inpainting3d\globalGuiUtils.m
...............................\...\............\globalAxesUtils.m
...............................\...\............\inpaintingFunc.m
...............................\...\............\buttonCallbacks.m
...............................\...\............\updateAxes.m
...............................\...\............\reconstr3dFunc.m
...............................\...\............\viewVRMLFunc.m
...............................\...\............\inpaintingGuiCallbacks.m
...............................\...\............\reconstr3DGuiCallbacks.m
...............................\...\............\waitMessage.m
...............................\make3d\LaserDataCollection\calcPointFromDepthBuf.m
...............................\......\...................\displayScenario.m
...............................\......\...................\assignTriangleValues.m
...............................\......\...................\checkIfValid.m
...............................\......\...................\eulerAngles.m
...............................\......\...................\getPixelCoords.m
...............................\......\...................\getCamExtMat.m
...............................\......\...................\checking_sph_conversion.m
...............................\......\...................\displayDepthMaps.m
...............................\......\...................\makeAllDepthImagesSph.m
...............................\......\...................\makeDepthImagesSph.m
...............................\......\...................\makeAllDepthImages.m
...............................\......\...................\makeAllDepthImages_1.m
...............................\......\...................\makeDepthImages.m
...............................\......\...................\makeDepthImagesSph_ImgbyImg.m
...............................\......\...................\makeDepthImagesSph_ImgbyImg_Triangle.m
...............................\......\...................\plotKyleData.m
...............................\......\...................\readLogFileForDepth.m
...............................\......\...................\makeDepthImages_1.m
...............................\......\.earningCode\InitialPath.m
...............................\......\............\Loop.m
...............................\......\.aserDataCollection\generate_vrml_faceset_triangle.m
...............................\......\...................\trimDepthBuf.m
...............................\......\.earningCode\SetupDefault.m
...............................\......\............\LoopOneShot3dEfficient.m
...............................\......\............\README
...............................\......\............\SetupDefault_New.m
...............................\......\............\SetupDefault_skiny.m
...............................\......\............\Ge