文件名称:3dCloud

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c#语言实现三维点云文件的读取以及opengl显示-c# language to achieve a three-dimensional point cloud file read and opengl display
(系统自动生成,下载前可以参看下载内容)

下载文件列表





点云读取\OpenGL_1\Backup\OpenGL_1\csglViewer.cs

........\........\......\........\drawLegs.cs

........\........\......\........\drawMan.cs

........\........\......\........\Form1.cs

........\........\......\........\Form1.Designer.cs

........\........\......\........\Form1.resx

........\........\......\........\loadObjFile.cs

........\........\......\........\OpenGL_1.csproj

........\........\......\........\Program.cs

........\........\......\........\...perties\AssemblyInfo.cs

........\........\......\........\..........\Resources.Designer.cs

........\........\......\........\..........\Resources.resx

........\........\......\........\..........\Settings.Designer.cs

........\........\......\........\..........\Settings.settings

........\........\......\OpenGL_1.sln

........\........\......\OpenGL_1.suo

........\........\OpenGL_1\bin\Debug\csgl.dll

........\........\........\...\.....\csgl.native.dll

........\........\........\...\.....\OpenGL_1.exe

........\........\........\...\.....\OpenGL_1.pdb

........\........\........\...\.....\OpenGL_1.vshost.exe

........\........\........\...\.....\OpenGL_1.vshost.exe.manifest

........\........\........\...\.....\Xyz\data1.xyz

........\........\........\...\.....\...\data2.xyz

........\........\........\csgl.dll

........\........\........\csgl.native.dll

........\........\........\csglViewer.cs

........\........\........\drawLegs.cs

........\........\........\drawMan.cs

........\........\........\Form1.cs

........\........\........\Form1.Designer.cs

........\........\........\Form1.resx

........\........\........\loadObjFile.cs

........\........\........\obj\Debug\csgl.dll

........\........\........\...\.....\csgl.native.dll

........\........\........\...\.....\DesignTimeResolveAssemblyReferences.cache

........\........\........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache

........\........\........\...\.....\GenerateResource.read.1.tlog

........\........\........\...\.....\GenerateResource.write.1.tlog

........\........\........\...\.....\OpenGL_1.csproj.FileListAbsolute.txt

........\........\........\...\.....\OpenGL_1.csproj.GenerateResource.Cache

........\........\........\...\.....\OpenGL_1.exe

........\........\........\...\.....\OpenGL_1.Form1.resources

........\........\........\...\.....\OpenGL_1.pdb

........\........\........\...\.....\OpenGL_1.Properties.Resources.resources

........\........\........\...\.....\ResolveAssemblyReference.cache

........\........\........\...\.....\TempPE\Properties.Resources.Designer.cs.dll

........\........\........\...\OpenGL_1.csproj.FileListAbsolute.txt

........\........\........\OpenGL_1.csproj

........\........\........\Program.cs

........\........\........\...perties\AssemblyInfo.cs

........\........\........\..........\Resources.Designer.cs

........\........\........\..........\Resources.resx

........\........\........\..........\Settings.Designer.cs

........\........\........\..........\Settings.settings

........\........\OpenGL_1.sln

........\........\OpenGL_1.suo

........\........\UpgradeLog.XML

........\........\_UpgradeReport_Files\UpgradeReport.css

........\........\....................\UpgradeReport.xslt

........\........\....................\UpgradeReport_Minus.gif

........\........\....................\UpgradeReport_Plus.gif

........\........\OpenGL_1\bin\Debug\Xyz

........\........\........\obj\Debug\Refactor

........\........\........\...\.....\TempPE

........\........\Backup\OpenGL_1\Properties

........\........\OpenGL_1\bin\Debug

........\........\........\...\Release

........\........\........\obj\Debug

........\........\Backup\OpenGL_1

........\........\OpenGL_1\bin

........\........\........\obj

........\........\........\Properties

........\........\Backup

........\........\OpenGL_1

........\........\_UpgradeReport_Files

........\OpenGL_1

点云读取

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