文件名称:glew-1.10.0
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OpenGL的glew库,在一些红宝书拓展功能使用不了的时候可以用,具体方法可百度-The glew OpenGL libraries in some functions can not be used to expand the Red Book when you can use specific methods to Baidu
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下载文件列表
glew-1.10.0
...........\Makefile
...........\include
...........\.......\GL
...........\.......\..\glxew.h
...........\.......\..\glew.h
...........\.......\..\wglew.h
...........\auto
...........\....\Makefile
...........\....\src
...........\....\...\glew_str_wgl.c
...........\....\...\glew_str_glx.c
...........\....\...\glew_str_tail.c
...........\....\...\footer.html
...........\....\...\glew_init_wgl.c
...........\....\...\glew_head.c
...........\....\...\header.html
...........\....\...\glxew_mid.h
...........\....\...\glew_head.h
...........\....\...\glew_license.h
...........\....\...\visualinfo.rc
...........\....\...\glewinfo.rc
...........\....\...\glew_tail.h
...........\....\...\glxew_head.h
...........\....\...\wglew_mid.h
...........\....\...\glew_init_gl.c
...........\....\...\glewinfo_head.c
...........\....\...\glew_init_glx.c
...........\....\...\glxew_tail.h
...........\....\...\glew_utils.h
...........\....\...\glewinfo_tail.c
...........\....\...\glewinfo_glx.c
...........\....\...\mesa_license.h
...........\....\...\glewinfo_gl.c
...........\....\...\glew.rc
...........\....\...\glew_init_tail.c
...........\....\...\glew_utils.c
...........\....\...\glewinfo_wgl.c
...........\....\...\wglew_head.h
...........\....\...\khronos_license.h
...........\....\...\glew_str_head.c
...........\....\...\wglew_tail.h
...........\....\blacklist
...........\....\extensions
...........\....\..........\gl
...........\....\..........\..\GL_EXT_compiled_vertex_array
...........\....\..........\..\GLX_SGI_cushion
...........\....\..........\..\GL_GREMEDY_string_marker
...........\....\..........\..\WGL_NV_swap_group
...........\....\..........\..\GL_EXT_texture_swizzle
...........\....\..........\..\WGL_NV_render_texture_rectangle
...........\....\..........\..\GLX_MESA_swap_control
...........\....\..........\..\GL_NV_register_combiners2
...........\....\..........\..\GL_EXT_framebuffer_blit
...........\....\..........\..\WGL_I3D_genlock
...........\....\..........\..\GL_EXT_paletted_texture
...........\....\..........\..\GL_ATIX_texture_env_route
...........\....\..........\..\GL_OES_read_format
...........\....\..........\..\GLX_NV_present_video
...........\....\..........\..\GL_EXT_coordinate_frame
...........\....\..........\..\GL_ATI_pn_triangles
...........\....\..........\..\GL_ANGLE_translated_shader_source
...........\....\..........\..\GL_NV_gpu_program4
...........\....\..........\..\GL_NV_bindless_multi_draw_indirect
...........\....\..........\..\GL_NV_gpu_shader5
...........\....\..........\..\GL_ARB_blend_func_extended
...........\....\..........\..\GLX_ARB_vertex_buffer_object
...........\....\..........\..\GL_ARB_explicit_uniform_location
...........\....\..........\..\GL_AMD_vertex_shader_tessellator
...........\....\..........\..\WGL_NV_gpu_affinity
...........\....\..........\..\GL_EXT_depth_bounds_test
...........\....\..........\..\GL_NV_explicit_multisample
...........\....\..........\..\GL_ARB_instanced_arrays
...........\....\..........\..\GLX_EXT_create_context_es_profile
...........\....\..........\..\GL_MESA_window_pos
...........\....\..........\..\GL_EXT_texture_snorm
...........\....\..........\..\GL_APPLE_vertex_array_range
...........\....\..........\..\GL_ARB_half_float_pixel
...........\....\..........\..\GL_NV_shader_atomic_counters
...........\....\..........\..\GL_NV_compute_program5
...........\....\..........\..\GL_EXT_vertex_array_bgra
...........\....\..........\..\GL_EXT_blend_subtract
...........\....\..........\..\GL_APPLE_element_array
...........\....\..........\..\GL_APPLE_pixel_buffer
...........\....\..........\..\GL_EXT_texture_env_dot3
...........\....\..........\..\GL_ARB_texture_swizzle
...........\....\..........\..\GL_EXT_cull_vertex
...........\....\..........\..\WGL_EXT_swap_control_tear
...........\....\..........\..\GL_INTEL_map_texture
...........\....\..........\..\GL_AMD_sample_positions
...........\....\..........\..\GL_EXT_x11_sync_object
...........\....\..........\..\GL_WIN_phong_shading
...........\....\..........\..\GL_NV_packed_depth_stencil
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