文件名称:xenia-master
- 所属分类:
- 多媒体编程
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2014-09-05
- 文件大小:
- 1.6mb
- 下载次数:
- 0次
- 提 供 者:
- kitty*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是外国的一位coder Ben Vanik 带头研发的一个xbox360模拟工程。该研发小猪曾上传过一部成功模拟xbla小游戏的视频,在今年的早些时候各大游戏网站上都有相关报道,也引起过一阵评论,褒贬不一:或贬低其性能太差,离模拟运行主流游戏还遥遥无期;或鼓励,赞扬其为主机模拟历史翻开了新的一页。
本人经几番查找,最后在github上发现了此工程,并将其上传。此领域的有志之士可以来看一下或者尝试一下(^-^)-This is a foreign coder Ben Vanik leads the development of the xbox360 emulation project. The developer team has uploaded a video of successfully emulating a xbla game called << frogger >> , in this year s earlier major game sites reported it too and caused a burst of comments, mixed: or belittle its performance is poor,still too far from simulating and running mainstream games or encouraging, praising it opened a new page in history for the host emulation. I look through several rounds, and finally found this project on github and upload. This field lofty ideals should have a look or a try (^- ^)
本人经几番查找,最后在github上发现了此工程,并将其上传。此领域的有志之士可以来看一下或者尝试一下(^-^)-This is a foreign coder Ben Vanik leads the development of the xbox360 emulation project. The developer team has uploaded a video of successfully emulating a xbla game called << frogger >> , in this year s earlier major game sites reported it too and caused a burst of comments, mixed: or belittle its performance is poor,still too far from simulating and running mainstream games or encouraging, praising it opened a new page in history for the host emulation. I look through several rounds, and finally found this project on github and upload. This field lofty ideals should have a look or a try (^- ^)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
xenia-master
............\.gitignore
............\.gitmodules
............\.travis.yml
............\CONTRIBUTORS.md
............\LICENSE
............\README.md
............\TODO.md
............\bin
............\...\xenia-info
............\...\xenia-run
............\...\xenia-test
............\docs
............\....\building.md
............\....\cpu.md
............\....\debugger.md
............\....\gpu.md
............\....\style_guide.md
............\private
............\.......\runtest.sh
............\src
............\...\README.md
............\...\alloy
............\...\.....\README.md
............\...\.....\alloy-private.h
............\...\.....\alloy.cc
............\...\.....\alloy.h
............\...\.....\arena.cc
............\...\.....\arena.h
............\...\.....\backend
............\...\.....\.......\assembler.cc
............\...\.....\.......\assembler.h
............\...\.....\.......\backend.cc
............\...\.....\.......\backend.h
............\...\.....\.......\ivm
............\...\.....\.......\...\ivm_assembler.cc
............\...\.....\.......\...\ivm_assembler.h
............\...\.....\.......\...\ivm_backend.cc
............\...\.....\.......\...\ivm_backend.h
............\...\.....\.......\...\ivm_function.cc
............\...\.....\.......\...\ivm_function.h
............\...\.....\.......\...\ivm_intcode.cc
............\...\.....\.......\...\ivm_intcode.h
............\...\.....\.......\...\ivm_stack.cc
............\...\.....\.......\...\ivm_stack.h
............\...\.....\.......\...\sources.gypi
............\...\.....\.......\machine_info.h
............\...\.....\.......\sources.gypi
............\...\.....\.......\x64
............\...\.....\.......\...\sources.gypi
............\...\.....\.......\...\x64_assembler.cc
............\...\.....\.......\...\x64_assembler.h
............\...\.....\.......\...\x64_backend.cc
............\...\.....\.......\...\x64_backend.h
............\...\.....\.......\...\x64_code_cache.h
............\...\.....\.......\...\x64_code_cache_posix.cc
............\...\.....\.......\...\x64_code_cache_win.cc
............\...\.....\.......\...\x64_emitter.cc
............\...\.....\.......\...\x64_emitter.h
............\...\.....\.......\...\x64_function.cc
............\...\.....\.......\...\x64_function.h
............\...\.....\.......\...\x64_sequence.inl
............\...\.....\.......\...\x64_sequences.cc
............\...\.....\.......\...\x64_sequences.h
............\...\.....\.......\...\x64_thunk_emitter.cc
............\...\.....\.......\...\x64_thunk_emitter.h
............\...\.....\.......\...\x64_tracers.cc
............\...\.....\.......\...\x64_tracers.h
............\...\.....\compiler
............\...\.....\........\compiler.cc
............\...\.....\........\compiler.h
............\...\.....\........\compiler_pass.cc
............\...\.....\........\compiler_pass.h
............\...\.....\........\compiler_passes.h
............\...\.....\........\passes
............\...\.....\........\......\constant_propagation_pass.cc
............\...\.....\........\......\constant_propagation_pass.h
............\...\.....\........\......\context_promotion_pass.cc
............\...\.....\........\......\context_promotion_pass.h
............\...\.....\........\......\control_flow_analysis_pass.cc
............\...\.....\........\......\control_flow_analysis_pass.h
............\...\.....\........\......\control_flow_simplification_pass.cc
............\...\.....\........\......\control_flow_simplification_pass.h
............\...\.....\........\......\data_flow_analysis_pass.cc
............\...\.....\........\......\data_flow_analysis_pass.h
............\...\.....\........\......\dead_code_elimination_pass.cc
............\...\.....\........\......\dead_code_elimination_pass.h
............\...\.....\........\......\finalization_pass.cc
............\...\.....\........\......\finalization_pass.h
............\...\.....\........\......\register_allocation_pass.cc
............\...\.....\........\......\register_allocation_pass.h
............\...\.....\........\......\simplification_pass.cc
......