文件名称:task
- 所属分类:
- 操作系统开发
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2014-07-09
- 文件大小:
- 21.16mb
- 下载次数:
- 0次
- 提 供 者:
- sing*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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操作系统课程设计,完整的MFC 工程源码
课程设计题目:进程/作业调度
实现要求:
1. 建立作业的数据结构描述
2. 使用两种方式产生作业/进程: (a)自动产生 (b)手工输入
3. 在屏幕上显示每个作业/进程的执行情况。
4. 时间的流逝可用下面几种方法模拟:(a)按键盘,每按一次可以认为过一个时间单位 (b)响应WM_TIMER (本实验采用b方法)
5. 计算并显示一批作业/进程的周转时间,平均周转时间,带权周转时间,平均带权周转时间。
6. 将一批作业/进程的执行情况存入磁盘文件,以后可以读出并重放。
7. 支持的调度算法:先来先服务,短作业/进程优先,时间片轮转调度算法,优先权调度算法,高响应比优先调度算法,多级反馈队列调度算法。
-Courses on operating system design, complete MFC project source curriculum design topics: process/job scheduling implementation requires: (1) the establishment of a job descr iption data structure 2 are two ways to generate job/process:. (A) automatically generated (b) manual input 3 shows the execution of each task/process on the screen. 4 passage of time available the following methods simulation: (a) the keyboard each time can be considered over a unit of time (b) in response to WM_TIMER (the method used in this experiment b) 5 calculates and displays the number of operations/processes. turnaround time, average turnaround time, with the right turnaround time, average weighted turnaround time. 6 would be the implementation of a number of operations/processes to disk files that can later be read out and play. 7 scheduling algorithms supported: first come first serve, short operation/process priority, round-robin scheduling algorithms, priority scheduling algorithm, a high response rati
课程设计题目:进程/作业调度
实现要求:
1. 建立作业的数据结构描述
2. 使用两种方式产生作业/进程: (a)自动产生 (b)手工输入
3. 在屏幕上显示每个作业/进程的执行情况。
4. 时间的流逝可用下面几种方法模拟:(a)按键盘,每按一次可以认为过一个时间单位 (b)响应WM_TIMER (本实验采用b方法)
5. 计算并显示一批作业/进程的周转时间,平均周转时间,带权周转时间,平均带权周转时间。
6. 将一批作业/进程的执行情况存入磁盘文件,以后可以读出并重放。
7. 支持的调度算法:先来先服务,短作业/进程优先,时间片轮转调度算法,优先权调度算法,高响应比优先调度算法,多级反馈队列调度算法。
-Courses on operating system design, complete MFC project source curriculum design topics: process/job scheduling implementation requires: (1) the establishment of a job descr iption data structure 2 are two ways to generate job/process:. (A) automatically generated (b) manual input 3 shows the execution of each task/process on the screen. 4 passage of time available the following methods simulation: (a) the keyboard each time can be considered over a unit of time (b) in response to WM_TIMER (the method used in this experiment b) 5 calculates and displays the number of operations/processes. turnaround time, average turnaround time, with the right turnaround time, average weighted turnaround time. 6 would be the implementation of a number of operations/processes to disk files that can later be read out and play. 7 scheduling algorithms supported: first come first serve, short operation/process priority, round-robin scheduling algorithms, priority scheduling algorithm, a high response rati
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下载文件列表
task
....\Debug
....\.....\pcb.txt
....\.....\task.exe
....\.....\task.ilk
....\.....\task.pdb
....\.....\UserImages.bmp
....\task
....\task.ncb
....\task.sln
....\task.suo
....\....\ChildView.cpp
....\....\ChildView.h
....\....\Debug
....\....\.....\BuildLog.htm
....\....\.....\ChildView.obj
....\....\.....\InputDlg.obj
....\....\.....\MainFrm.obj
....\....\.....\mt.dep
....\....\.....\stdafx.obj
....\....\.....\task.exe.embed.manifest
....\....\.....\task.exe.embed.manifest.res
....\....\.....\task.exe.intermediate.manifest
....\....\.....\task.obj
....\....\.....\task.pch
....\....\.....\task.res
....\....\.....\vc90.idb
....\....\.....\vc90.pdb
....\....\InputDlg.cpp
....\....\InputDlg.h
....\....\MainFrm.cpp
....\....\MainFrm.h
....\....\pcb.txt
....\....\ReadMe.txt
....\....\res
....\....\resource.h
....\....\...\task.ico
....\....\...\task.rc2
....\....\...\Toolbar.bmp
....\....\...\Toolbar256.bmp
....\....\stdafx.cpp
....\....\stdafx.h
....\....\targetver.h
....\....\task.aps
....\....\task.cpp
....\....\task.h
....\....\task.rc
....\....\task.vcproj
....\....\task.vcproj.Singerlio-PC.Singerlio.user
....\....\UserImages.bmp