文件名称:CorCPPManualsAndSourceCode
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一些C++或者C写的小游戏代码,比如俄罗斯方块,贪吃蛇,坦克大战。以及一些编程手册。-Some C++ or C code to write a small game, such as Tetris, Snake, Battle City. As well as some of the programming manual.
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下载文件列表
精心挑选的C,C++学习资料和代码\C、C++函数辞典.chm
..............................\MFC类库详解.chm
..............................\Windows API参考.chm
..............................\windows消息大全.txt
..............................\Windows程序设计第五版.chm
..............................\一个简易的时钟程序\clock.c
..............................\..................\clock.exe
..............................\..................\gcc_build.bat
..............................\俄罗斯方块程序\4291716522.txt
..............................\坦克大战\BattleCity.aps
..............................\........\BattleCity.dsp
..............................\........\BattleCity.dsw
..............................\........\BattleCity.ncb
..............................\........\BattleCity.opt
..............................\........\BattleCity.plg
..............................\........\BattleCity.rc
..............................\........\Debug\BattleCity.bsc
..............................\........\.....\BattleCity.exe
..............................\........\.....\BattleCity.ilk
..............................\........\.....\BattleCity.pch
..............................\........\.....\BattleCity.pdb
..............................\........\.....\BattleCity.res
..............................\........\.....\Game.obj
..............................\........\.....\Game.sbr
..............................\........\.....\Input.obj
..............................\........\.....\Input.sbr
..............................\........\.....\Plane.obj
..............................\........\.....\Plane.sbr
..............................\........\.....\Sound.obj
..............................\........\.....\Sound.sbr
..............................\........\.....\Sprite.obj
..............................\........\.....\Sprite.sbr
..............................\........\.....\vc60.idb
..............................\........\.....\vc60.pdb
..............................\........\.....\wavread.obj
..............................\........\.....\wavread.sbr
..............................\........\Game.cpp
..............................\........\Game.h
..............................\........\graphics\bonus.bmp
..............................\........\........\bore.bmp
..............................\........\........\bullet.bmp
..............................\........\........\enemy.bmp
..............................\........\........\explode1.bmp
..............................\........\........\explode2.bmp
..............................\........\........\flag.bmp
..............................\........\........\gameover.bmp
..............................\........\........\misc.bmp
..............................\........\........\num.bmp
..............................\........\........\player1.bmp
..............................\........\........\player2.bmp
..............................\........\........\shield.bmp
..............................\........\........\splash.bmp
..............................\........\........\tile.bmp
..............................\........\Input.cpp
..............................\........\Input.h
..............................\........\map\level1.map
..............................\........\...\level10.map
..............................\........\...\level11.map
..............................\........\...\level12.map
..............................\........\...\level13.map
..............................\........\...\level14.map
..............................\........\...\level15.map
..............................\........\...\level16.map
..............................\........\...\level17.map
..............................\........\...\level18.map
..............................\........\...\level19.map
..............................\........\...\level2.map
..............................\........\...\level20.map
..............................\........\...\level3.map
..............................\........\...\level4.map
..............................\........\...\level5.map
..............................\........\...\level6.map
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