文件名称:Stereogram_src
介绍说明--下载内容均来自于网络,请自行研究使用
演示分别用CPU和GPU采用OpenGL渲染的例子。-A sample of demostrating OpenGL Shader developped by CPU and GPU respectively.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Stereogram
..........\Application
..........\...........\CMakeLists.txt
..........\...........\images
..........\...........\......\pattern01.bmp
..........\...........\......\pattern01.h
..........\...........\main.cpp
..........\...........\OpenCLStereogramGenerator.cpp
..........\...........\OpenCLStereogramGenerator.h
..........\...........\PatternRenderer.cpp
..........\...........\PatternRenderer.h
..........\...........\RenderingMode.h
..........\...........\RenderingModeDisplay.cpp
..........\...........\RenderingModeDisplay.h
..........\...........\RenderingModeStereogramCPU.cpp
..........\...........\RenderingModeStereogramCPU.h
..........\...........\RenderingModeStereogramGPU.cpp
..........\...........\RenderingModeStereogramGPU.h
..........\...........\Scene.cpp
..........\...........\Scene.h
..........\...........\Shader.cpp
..........\...........\Shader.h
..........\...........\Stereogram.h
..........\ThirdParty
..........\..........\GLEW
..........\..........\....\CMakeLists.txt
..........\..........\....\glew-1.10.0
..........\..........\....\glew-1.10.0.zip
..........\..........\....\...........\auto
..........\..........\....\...........\....\bin
..........\..........\....\...........\....\...\filter_gles_ext.sh
..........\..........\....\...........\....\...\filter_gl_ext.sh
..........\..........\....\...........\....\...\make.pl
..........\..........\....\...........\....\...\make_def_fun.pl
..........\..........\....\...........\....\...\make_def_var.pl
..........\..........\....\...........\....\...\make_header.pl
..........\..........\....\...........\....\...\make_html.pl
..........\..........\....\...........\....\...\make_info.pl
..........\..........\....\...........\....\...\make_info_list.pl
..........\..........\....\...........\....\...\make_init.pl
..........\..........\....\...........\....\...\make_list.pl
..........\..........\....\...........\....\...\make_str.pl
..........\..........\....\...........\....\...\make_struct_fun.pl
..........\..........\....\...........\....\...\make_struct_var.pl
..........\..........\....\...........\....\...\parse_spec.pl
..........\..........\....\...........\....\...\update_ext.sh
..........\..........\....\...........\....\blacklist
..........\..........\....\...........\....\core
..........\..........\....\...........\....\....\gl
..........\..........\....\...........\....\....\..\GLX_AMD_gpu_association
..........\..........\....\...........\....\....\..\GLX_ARB_get_proc_address
..........\..........\....\...........\....\....\..\GLX_ATI_pixel_format_float
..........\..........\....\...........\....\....\..\GLX_ATI_render_texture
..........\..........\....\...........\....\....\..\GLX_EXT_create_context_es2_profile
..........\..........\....\...........\....\....\..\GLX_EXT_create_context_es_profile
..........\..........\....\...........\....\....\..\GLX_EXT_fbconfig_packed_float
..........\..........\....\...........\....\....\..\GLX_EXT_framebuffer_sRGB
..........\..........\....\...........\....\....\..\GLX_MESA_swap_control
..........\..........\....\...........\....\....\..\GLX_NV_float_buffer
..........\..........\....\...........\....\....\..\GLX_NV_vertex_array_range
..........\..........\....\...........\....\....\..\GLX_SGIS_shared_multisample
..........\..........\....\...........\....\....\..\GLX_SGIX_hyperpipe
..........\..........\....\...........\....\....\..\GLX_SGIX_swap_barrier
..........\..........\....\...........\....\....\..\GLX_SGIX_swap_group
..........\..........\....\...........\....\....\..\GLX_SGI_video_sync
..........\..........\....\...........\....\....\..\GLX_SUN_video_resize
..........\..........\....\...........\....\....\..\GLX_VERSION_1_2
..........\..........\....\...........\....\....\..\GLX_VERSION_1_3
..........\..........\....\...........\....\....\..\GLX_VERSION_1_4
..........\..........\....\...........\....\....\..\GL_APPLE_float_pixels
..........\..........\....\...........\....\....\..\GL_APPLE_pixel_buffer
..........\..........\....\...........\....\....\..\GL_APPLE_texture_range
..........\....