文件名称:TankWar-CPP

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [C/C++] [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2013-11-18
  • 文件大小:
  • 12.21mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 石**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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坦克大战c++实现,有具体的界面和详细的程序源代码说明。-C++ implementation tanks war, a specific interface and detailed program source code.
(系统自动生成,下载前可以参看下载内容)

下载文件列表





Tank Tank - 副本 (2)\Tank Tank.sln

....................\Tank Tank.suo

....................\.........\Tank Tank.vcproj

....................\.........\event_2.cpp

....................\.........\explode.cpp

....................\.........\ReadMe.txt

....................\.........\explode_draw.h

....................\.........\explode_draw.cpp

....................\.........\run.h

....................\.........\stdafx.h

....................\.........\tank.cpp

....................\.........\AI.cpp

....................\.........\AI.h

....................\.........\UI.h

....................\.........\event_2.h

....................\.........\UI.cpp

....................\.........\word_map.cpp

....................\.........\stdafx.cpp

....................\.........\event_3.h

....................\.........\event_3.cpp

....................\.........\Map.cpp

....................\.........\run.cpp

....................\.........\Tank Tank.h

....................\.........\small.ico

....................\.........\Tank Tank.ico

....................\.........\Tank Tank.vcproj.WIN-IC2F4NHIOHU.Administrator.user

....................\.........\map.txt

....................\.........\event_1.cpp

....................\.........\tank.h

....................\.........\search_road.h

....................\.........\search_road.cpp

....................\.........\Map.h

....................\.........\Tank Tank.rc

....................\.........\head.h

....................\.........\bulletF.h

....................\.........\bullet_draw.cpp

....................\.........\word_map.h

....................\.........\explode.h

....................\.........\bullet_draw.h

....................\.........\EventProcesser.cpp

....................\.........\Resource.h

....................\.........\Tank Tank.aps

....................\.........\draw_tank.cpp

....................\.........\bulletF.cpp

....................\.........\event_1.h

....................\.........\draw_tank.h

....................\.........\Tank Tank.cpp

....................\.........\EventProcesser.h

....................\.........\Tank res\background.bmp

....................\.........\........\MAP\0.bmp

....................\.........\........\...\1.bmp

....................\.........\........\...\2.bmp

....................\.........\........\...\3.bmp

....................\.........\........\...\4.bmp

....................\.........\........\...\5.bmp

....................\.........\........\...\6.bmp

....................\.........\........\...\7.bmp

....................\.........\........\...\8.bmp

....................\.........\........\tank\bg.bmp

....................\.........\........\....\0.bmp

....................\.........\........\....\1.bmp

....................\.........\........\....\2.bmp

....................\.........\........\....\3.bmp

....................\.........\........\....\4.bmp

....................\.........\........\....\5.bmp

....................\.........\........\....\6.bmp

....................\.........\........\....\7.bmp

....................\.........\........\....\8.bmp

....................\.........\........\....\9.bmp

....................\.........\........\....\10.bmp

....................\.........\........\....\11.bmp

....................\.........\........\....\12.bmp

....................\.........\........\....\13.bmp

....................\.........\........\....\14.bmp

....................\.........\........\....\15.bmp

....................\.........\........\....\bitmap34.bmp

....................\.........\........\....\life.bmp

....................\.........\........\bullet\0.bmp

....................\.........\........\......\1.bmp

....................\.........\........\explode\1.bmp

....................\.........\........\.......\0.bmp

....................\.........\........\UI\NEWG0.bmp

....................\.........\........\..\NEWG1.bmp

....................\.........\........\..\over.bmp

....................\.........\........\..\NEW0.bmp

....................\.........\........\..\NEW1.bmp

....................\.........\........\..\background0.bmp

...........

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