文件名称:Avateering-XNA

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自然人机交互的示例源代码,虚拟一个3D人,受显示中人的控制-Natural machine interaction sample source code, a 3D virtual person, by the display control of the human
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下载文件列表





Avateering-XNA

..............\Avateering

..............\..........\AvatarAnimator.cs

..............\..........\Avateering-XNA.csproj

..............\..........\AvateeringXNA.cs

..............\..........\Content

..............\..........\.......\AvateeringContent.contentproj

..............\..........\.......\Bone.png

..............\..........\.......\ChooserBackground.png

..............\..........\.......\Header.png

..............\..........\.......\Joint.png

..............\..........\.......\KinectDepthVisualizer.fx

..............\..........\.......\Segoe16.spritefont

..............\..........\.......\dude.fbx

..............\..........\.......\head.tga

..............\..........\.......\jacket.tga

..............\..........\.......\pants.tga

..............\..........\.......\upBodyC.tga

..............\..........\CoordinateCross.cs

..............\..........\DepthStreamRenderer.cs

..............\..........\Filters

..............\..........\.......\BoneOrientationConstraints.cs

..............\..........\.......\BoneOrientationDoubleExponentialFilter.cs

..............\..........\.......\NativeMethods.cs

..............\..........\.......\SkeletonJointsFilterClippedLegs.cs

..............\..........\.......\SkeletonJointsMirror.cs

..............\..........\.......\SkeletonJointsPositionDoubleExponentialFilter.cs

..............\..........\.......\SkeletonJointsSelfIntersectionConstraint.cs

..............\..........\.......\SkeletonJointsSensorOffsetCorrection.cs

..............\..........\.......\SkeletonJointsSensorTiltCorrection.cs

..............\..........\.......\TimedLerp.cs

..............\..........\.......\Timer.cs

..............\..........\Game.ico

..............\..........\GridXZ.cs

..............\..........\KinectAvateeringSample.png

..............\..........\KinectChooser.cs

..............\..........\KinectHelper.cs

..............\..........\Object2D.cs

..............\..........\Program.cs

..............\..........\Properties

..............\..........\..........\AssemblyInfo.cs

..............\..........\SkeletonStreamRenderer.cs

..............\Avateering-XNA.sln

..............\Avateering-XNA.v11.suo

..............\SkinnedModel

..............\............\Properties

..............\............\..........\AssemblyInfo.cs

..............\............\SkinnedModelWindows.csproj

..............\............\SkinningData.cs

..............\SkinnedModelPipeline

..............\....................\Properties

..............\....................\..........\AssemblyInfo.cs

..............\....................\SkinnedModelPipeline.csproj

..............\....................\SkinnedModelProcessor.cs

..............\UpgradeLog.XML

..............\UpgradeLog.htm

..............\_UpgradeReport_Files

..............\....................\UpgradeReport.css

..............\....................\UpgradeReport.xslt

..............\....................\UpgradeReport_Error.png

..............\....................\UpgradeReport_Information.png

..............\....................\UpgradeReport_Success.png

..............\....................\UpgradeReport_Warning.png

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