文件名称:saolei

介绍说明--下载内容均来自于网络,请自行研究使用

本课程设计实现类似于Windows操作系统自带的扫雷游戏。在课程设计中,系统开发平台为Windows XP,程序设计语言采用Visual C++,程序运行平台为Windows 2000/XP。在程序设计中,把整个雷区看成一个二维数组,把雷方块定义为具有所在雷区二维数组的行和列、当前状态、方块属性、历史状态的结构体,采用了结构化与面向对象两种解决问题的方法。整个游戏程序包括了布雷、扫雷过程和结果三个阶段,在处理鼠标响应事件中伴随着GDI绘图。程序通过调试运行,实现了设计目标,能够同时满足扫雷游戏初学者和高手的需要。-This course is designed to achieve similar to the Windows operating system comes with minesweeper game. In the curriculum design, system development platform is Windows XP, programming language used Visual C++, platform for running Windows 2000/XP. In programming, the entire minefield as a two-dimensional array, the mine mined box defined as having two-dimensional array where the rows and columns, the current status, block attributes, history of the state of the structure, using a structured and Object-oriented two solutions to the problem. Bray procedures including the entire game, demining process and results of three phases, the response in handling mouse events associated with GDI drawing. Program through commissioning to achieve the design goal, minesweeper game that satisfies both the needs of beginners and experts.
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下载文件列表





saolei\用VC++设计与实现扫雷系统.doc

......\saolie\DlgCustom.cpp

......\......\DlgCustom.h

......\......\DlgHero.cpp

......\......\DlgHero.h

......\......\DlgNewRecord.cpp

......\......\DlgNewRecord.h

......\......\Mine.aps

......\......\Mine.clw

......\......\Mine.cpp

......\......\Mine.dsp

......\......\Mine.dsw

......\......\Mine.h

......\......\Mine.ncb

......\......\Mine.opt

......\......\Mine.plg

......\......\Mine.rc

......\......\MineDefs.h

......\......\MineWnd.cpp

......\......\MineWnd.h

......\......\OneDlg.cpp

......\......\OneDlg.h

......\......\OneDlg1.cpp

......\......\OneDlg1.h

......\......\resource.h

......\......\StdAfx.cpp

......\......\StdAfx.h

......\......\test1.h

......\......\Debug\config.ini

......\......\.....\DlgCustom.obj

......\......\.....\DlgCustom.sbr

......\......\.....\DlgHero.obj

......\......\.....\DlgHero.sbr

......\......\.....\DlgNewRecord.obj

......\......\.....\DlgNewRecord.sbr

......\......\.....\Mine.bsc

......\......\.....\Mine.exe

......\......\.....\Mine.ilk

......\......\.....\Mine.obj

......\......\.....\Mine.pch

......\......\.....\Mine.pdb

......\......\.....\Mine.res

......\......\.....\Mine.sbr

......\......\.....\MineWnd.obj

......\......\.....\MineWnd.sbr

......\......\.....\OneDlg.obj

......\......\.....\OneDlg.sbr

......\......\.....\OneDlg1.obj

......\......\.....\OneDlg1.sbr

......\......\.....\StdAfx.obj

......\......\.....\StdAfx.sbr

......\......\.....\vc60.idb

......\......\.....\vc60.pdb

......\......\res\BITMAP10.BMP

......\......\...\BITMAP11.BMP

......\......\...\bitmap2.bmp

......\......\...\BITMAP20.BMP

......\......\...\BITMAP21.BMP

......\......\...\BITMAP30.BMP

......\......\...\BITMAP31.BMP

......\......\...\Mine.ico

......\......\...\Mine.rc2

......\......\...\Thumbs.db

......\......\...\WAV1.WAV

......\......\...\WAV2.WAV

......\......\...\WAV3.WAV

......\......\saolei2\saolei.cpp

......\......\.......\saolei2.dsp

......\......\.......\saolei2.dsw

......\......\.......\saolei2.ncb

......\......\.......\saolei2.opt

......\......\.......\saolei2.plg

......\......\.......\Debug\saolei.obj

......\......\.......\.....\saolei2.exe

......\......\.......\.....\saolei2.ilk

......\......\.......\.....\saolei2.pch

......\......\.......\.....\saolei2.pdb

......\......\.......\.....\vc60.idb

......\......\.......\.....\vc60.pdb

......\......\.......\Debug

......\......\Debug

......\......\res

......\......\saolei2

......\saolie

saolei

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