文件名称:mine-clearance
介绍说明--下载内容均来自于网络,请自行研究使用
1. 主要分为model、scene、cell、control四个模块。其中model层负责从注册表初始扫雷数据,并随机布雷;scene层负责贴图;cell层相应鼠标事件;control提供控制接口;
2. 如果第一个就点中雷,则要重新布雷,实现第一个一定点不中雷;
3. 窗体左上显示雷数,有上显示时间(借助信号),中间笑脸点击之后重新开始游戏;
4. 自定义游戏功能,自定义游戏之后窗体能够自动缩放,使用resize;
5. 右键标记功能,在cell中实现;双键自动扩散,cell层回调scene;-1. Mainly divided into model, scene, cell, control four modules. Which model layer is responsible for the initial mine data from the registry, and randomly Bray scene layer is responsible for mapping cell layer corresponding to mouse events control provides control interface 2. If the first one on the point of the mine, will have to re-mining, to achieve a certain point is not the first one in mine 3. Ray left shows the number of the form, a display time (with signal), the middle Smile after clicking to start the game 4. Custom game, custom forms can be automatically scaled after the game, use the resize 5. Right-tagging feature is implemented in the cell automatic double diffusion, cell layer callback scene
2. 如果第一个就点中雷,则要重新布雷,实现第一个一定点不中雷;
3. 窗体左上显示雷数,有上显示时间(借助信号),中间笑脸点击之后重新开始游戏;
4. 自定义游戏功能,自定义游戏之后窗体能够自动缩放,使用resize;
5. 右键标记功能,在cell中实现;双键自动扩散,cell层回调scene;-1. Mainly divided into model, scene, cell, control four modules. Which model layer is responsible for the initial mine data from the registry, and randomly Bray scene layer is responsible for mapping cell layer corresponding to mouse events control provides control interface 2. If the first one on the point of the mine, will have to re-mining, to achieve a certain point is not the first one in mine 3. Ray left shows the number of the form, a display time (with signal), the middle Smile after clicking to start the game 4. Custom game, custom forms can be automatically scaled after the game, use the resize 5. Right-tagging feature is implemented in the cell automatic double diffusion, cell layer callback scene
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下载文件列表
基于QT的扫雷系统\about.cpp
................\about.h
................\about.ui
................\cell.cpp
................\cell.h
................\control.cpp
................\control.h
................\dialog.cpp
................\dialog.h
................\dialog.ui
................\hero.cpp
................\hero.h
................\hero.ui
................\image\1.jpg
................\.....\2.jpg
................\.....\3.jpg
................\.....\4.jpg
................\.....\5.jpg
................\.....\6.jpg
................\.....\7.jpg
................\.....\8.jpg
................\.....\a.png
................\.....\blank.jpg
................\.....\BOOM.jpg
................\.....\c.png
................\.....\mine.jpg
................\.....\question.jpg
................\.....\s.png
................\.....\u.png
................\.....\unknown.jpg
................\.....\win.jpg
................\main.cpp
................\mainwindow.cpp
................\mainwindow.h
................\mainwindow.ui
................\model.cpp
................\model.h
................\pic.qrc
................\scene.cpp
................\scene.h
................\test2.pro
................\test2.pro.user
................\win.cpp
................\win.h
................\win.ui
................\win2.cpp
................\win2.h
................\win2.ui
................\image
基于QT的扫雷系统