文件名称:lxz_outman_monster
介绍说明--下载内容均来自于网络,请自行研究使用
Android版植物大战僵尸源文件,内含技术文档,说明了实现细节。-Zombies for Android source files, containing technical documentation, describes implementation details.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
lxz_outman_monster\.classpath
..................\.project
..................\AndroidManifest.xml
..................\assets\scene\scene1_0.txt
..................\......\.....\scene1_1.txt
..................\bin\classes.dex
..................\...\.om\tarena\monster\actor\AnmiDrawableActor.class
..................\...\...\......\.......\.....\AnmiDrawableActor_0.class
..................\...\...\......\.......\.....\AnmiDrawableActor_1.class
..................\...\...\......\.......\.....\BkActor.class
..................\...\...\......\.......\.....\BkActor_0.class
..................\...\...\......\.......\.....\Bk_ColdDownActor.class
..................\...\...\......\.......\.....\Bk_SeedIsSeting.class
..................\...\...\......\.......\.....\Bk_SeedStorage.class
..................\...\...\......\.......\.....\Bk_SunBand.class
..................\...\...\......\.......\.....\BulletActor.class
..................\...\...\......\.......\.....\BulletActor_0.class
..................\...\...\......\.......\.....\ItemActor.class
..................\...\...\......\.......\.....\PlantActor.class
..................\...\...\......\.......\.....\PlantActor_0.class
..................\...\...\......\.......\.....\PlantActor_1.class
..................\...\...\......\.......\.....\PlantActor_4.class
..................\...\...\......\.......\.....\PlantActor_5.class
..................\...\...\......\.......\.....\SeedActor.class
..................\...\...\......\.......\.....\SeedActor_0.class
..................\...\...\......\.......\.....\SeedActor_1.class
..................\...\...\......\.......\.....\SeedActor_4.class
..................\...\...\......\.......\.....\SeedActor_5.class
..................\...\...\......\.......\.....\SeedBkActor.class
..................\...\...\......\.......\.....\SunActor.class
..................\...\...\......\.......\.....\SunActor_0.class
..................\...\...\......\.......\.....\ZombActor.class
..................\...\...\......\.......\.....\ZombActor_0.class
..................\...\...\......\.......\.....\ZombActor_1.class
..................\...\...\......\.......\.....\ZombActor_2.class
..................\...\...\......\.......\.....\ZombActor_3.class
..................\...\...\......\.......\.....\ZombActor_4.class
..................\...\...\......\.......\engine\Actor.class
..................\...\...\......\.......\......\Msg.class
..................\...\...\......\.......\......\Scene.class
..................\...\...\......\.......\......\Script.class
..................\...\...\......\.......\......\Stage.class
..................\...\...\......\.......\GameOverActivity$1.class
..................\...\...\......\.......\GameOverActivity.class
..................\...\...\......\.......\Main$1$1.class
..................\...\...\......\.......\Main$1.class
..................\...\...\......\.......\Main$2.class
..................\...\...\......\.......\Main$3$1.class
..................\...\...\......\.......\Main$3.class
..................\...\...\......\.......\Main$4.class
..................\...\...\......\.......\Main$InnerThread.class
..................\...\...\......\.......\Main.class
..................\...\...\......\.......\MonsterScene.class
..................\...\...\......\.......\MonsterStage.class
..................\...\...\......\.......\MonsterView$1.class
..................\...\...\......\.......\MonsterView$2.class
..................\...\...\......\.......\MonsterView.class
..................\...\...\......\.......\otheractor\Item01.class
..................\...\...\......\.......\.....script\EffectTimeOut.class
..................\...\...\......\.......\...........\NextScript.class
..................\...\...\......\.......\...........\PowEffectTimeOut.class
..................\...\...\......\.......\R$attr.class
..................\...\...\......\.......\R$drawable.class
..................\...\...\......\.......\R$id.class
..................\...\...\......\.......\R$layout.class
..................\...\...\......\.......\R$raw.class
..................\...\...\......\.......\