文件名称:gongzhusrc

  • 所属分类:
  • 棋牌游戏
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2013-06-03
  • 文件大小:
  • 161kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • tpu****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

首先给扑克牌中每张牌设定一个编号,下面算法实现的编号规则如下:

  红桃按照从小到大依次为:1-13

  方块按照从小到大依次为:14-26

  黑桃按照从小到大依次为:27-39

  梅花按照从小到大依次为:40-52

  小王为53,大王为54

  算法实现如下:

  首先按照以上编号规则初始化一个包含108个数字的数组每次随机从该数组中抽取一个数字,分配给保存玩家数据的数组 -Each card poker in the first set to a number, the following rules for numbering algorithm is as follows: Hearts in ascending order of :1-13 boxes arranged in ascending order of :14-26 spades in ascending :27-39 plum followed in ascending order of :40-52 Amy is 53, King is 54 algorithm is as follows: First, in accordance with the above numbering rules initialize an array that contains 108 numbers each taken at random from the array A number is assigned to the array of data stored players
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下载文件列表





gongzhusrc\bin\Debug\mycards.vshost.exe

..........\...\.....\mycards.vshost.exe.manifest

..........\.mp\0.bmp

..........\...\1.bmp

..........\...\10.bmp

..........\...\11.bmp

..........\...\12.bmp

..........\...\13.bmp

..........\...\14.bmp

..........\...\15.bmp

..........\...\16.bmp

..........\...\17.bmp

..........\...\18.bmp

..........\...\19.bmp

..........\...\2.bmp

..........\...\20.bmp

..........\...\21.bmp

..........\...\22.bmp

..........\...\23.bmp

..........\...\24.bmp

..........\...\25.bmp

..........\...\26.bmp

..........\...\27.bmp

..........\...\28.bmp

..........\...\29.bmp

..........\...\3.bmp

..........\...\30.bmp

..........\...\31.bmp

..........\...\32.bmp

..........\...\33.bmp

..........\...\34.bmp

..........\...\35.bmp

..........\...\36.bmp

..........\...\37.bmp

..........\...\38.bmp

..........\...\39.bmp

..........\...\4.bmp

..........\...\40.bmp

..........\...\41.bmp

..........\...\42.bmp

..........\...\43.bmp

..........\...\44.bmp

..........\...\45.bmp

..........\...\46.bmp

..........\...\47.bmp

..........\...\48.bmp

..........\...\49.bmp

..........\...\5.bmp

..........\...\50.bmp

..........\...\51.bmp

..........\...\52.bmp

..........\...\53.BMP

..........\...\54.BMP

..........\...\6.bmp

..........\...\7.bmp

..........\...\8.bmp

..........\...\9.bmp

..........\...\F1.bmp

..........\...\F2.bmp

..........\...\small.ico

..........\...\复件 53.BMP

..........\...\复件 54.BMP

..........\card.ico

..........\Cards.cs

..........\ClassDiagram1.cd

..........\MainForm.cs

..........\MainForm.Designer.cs

..........\MainForm.resx

..........\obj\Debug\DesignTimeResolveAssemblyReferences.cache

..........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache

..........\...\.....\mycards.csproj.FileListAbsolute.txt

..........\...\.....\mycards.csproj.GenerateResource.Cache

..........\...\.....\TempPE\Properties.Resources.Designer.cs.dll

..........\...\mycards.csproj.FileList.txt

..........\...\mycards.csproj.FileListAbsolute.txt

..........\Program.cs

..........\...perties\AssemblyInfo.cs

..........\..........\Resources.Designer.cs

..........\..........\Resources.resx

..........\..........\Settings.Designer.cs

..........\..........\Settings.settings

..........\test.cs

..........\test.Designer.cs

..........\test.resx

..........\扑克发牌算法.doc

..........\拱猪.csproj

..........\拱猪.csproj.user

..........\拱猪.sln

..........\拱猪.suo

..........\obj\Debug\Refactor

..........\...\.....\TempPE

..........\bin\Debug

..........\...\Release

..........\obj\Debug

..........\bin

..........\bmp

..........\obj

..........\Properties

..........\Resources

gongzhusrc

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