文件名称:rbody
- 所属分类:
- 行业发展研究
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2013-05-27
- 文件大小:
- 8.8mb
- 下载次数:
- 0次
- 提 供 者:
- ha***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Impulse Based Rigid Body Simulator
This zip file contains only the Windows 95/98/00/NT binary and
some example scenes. The source code will be available shortly.
(After some restructuting/optimization. Since I use SWIFT for
nearest feature detection, I also need to sort out the redistribution
issues related to SWIFT or write my own nearest feature stuff)-Impulse Based Rigid Body Simulator
This zip file contains only the Windows 95/98/00/NT binary and
some example scenes. The source code will be available shortly.
(After some restructuting/optimization. Since I use SWIFT for
nearest feature detection, I also need to sort out the redistribution
issues related to SWIFT or write my own nearest feature stuff)
This zip file contains only the Windows 95/98/00/NT binary and
some example scenes. The source code will be available shortly.
(After some restructuting/optimization. Since I use SWIFT for
nearest feature detection, I also need to sort out the redistribution
issues related to SWIFT or write my own nearest feature stuff)-Impulse Based Rigid Body Simulator
This zip file contains only the Windows 95/98/00/NT binary and
some example scenes. The source code will be available shortly.
(After some restructuting/optimization. Since I use SWIFT for
nearest feature detection, I also need to sort out the redistribution
issues related to SWIFT or write my own nearest feature stuff)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
rbody\codebase
.....\........\include
.....\........\.......\glut.h
.....\........\.......\tiff.h
.....\........\.......\tiffio.h
.....\........\lib
.....\........\...\glut.dll
.....\........\...\glut.lib
.....\........\...\glut32.dll
.....\........\...\glut32.lib
.....\........\...\LIBFLEX.lib
.....\........\...\libtiff.a
.....\........\...\libtiff.lib
.....\........\...\OPENGL32.LIB
.....\........\src
.....\........\...\common
.....\........\...\......\algebra.cpp
.....\........\...\......\algebra.h
.....\........\...\......\comments.h
.....\........\...\......\common.dep
.....\........\...\......\common.dsp
.....\........\...\......\common.mak
.....\........\...\......\common.plg
.....\........\...\......\containers.h
.....\........\...\......\directX.cpp
.....\........\...\......\directX.h
.....\........\...\......\global.h
.....\........\...\......\graphics.cpp
.....\........\...\......\graphics.h
.....\........\...\......\Makefile
.....\........\...\......\Makefile.djgpp
.....\........\...\......\openGL.cpp
.....\........\...\......\openGL.h
.....\........\...\......\os.cpp
.....\........\...\......\os.h
.....\........\...\......\str.h
.....\........\...\rigid
.....\........\...\.....\IFACE.H
.....\........\...\.....\inertia.cpp
.....\........\...\.....\lex.mesh.cpp
.....\........\...\.....\lex.scene.cpp
.....\........\...\.....\MATH2D.H
.....\........\...\.....\MATH3D.CPP
.....\........\...\.....\MATH3D.H
.....\........\...\.....\mesh.l
.....\........\...\.....\mesh.tab.c
.....\........\...\.....\mesh.tab.h
.....\........\...\.....\mesh.y
.....\........\...\.....\meshReader.cpp
.....\........\...\.....\mySimulation.cpp
.....\........\...\.....\mySimulation.h
.....\........\...\.....\Physics.cpp
.....\........\...\.....\PHYSICS.H
.....\........\...\.....\psystem.cpp
.....\........\...\.....\psystem.h
.....\........\...\.....\ReadMe.txt
.....\........\...\.....\res
.....\........\...\.....\...\rigid.ico
.....\........\...\.....\...\rigid.rc2
.....\........\...\.....\resource.h
.....\........\...\.....\rigid.aps
.....\........\...\.....\rigid.clw
.....\........\...\.....\rigid.cpp
.....\........\...\.....\rigid.dsp
.....\........\...\.....\rigid.h
.....\........\...\.....\rigid.plg
.....\........\...\.....\rigid.rc
.....\........\...\.....\rigidDlg.cpp
.....\........\...\.....\rigidDlg.h
.....\........\...\.....\scene.l
.....\........\...\.....\scene.y
.....\........\...\.....\sceneReader.cpp
.....\........\...\.....\Simulation.cpp
.....\........\...\.....\Simulation.h
.....\........\...\.....\StdAfx.cpp
.....\........\...\.....\StdAfx.h
.....\........\...\.....\swift
.....\........\...\.....\.....\fileio.cpp
.....\........\...\.....\.....\lut.cpp
.....\........\...\.....\.....\mesh.cpp
.....\........\...\.....\.....\mesh_hier.cpp
.....\........\...\.....\.....\mesh_utils.cpp
.....\........\...\.....\.....\object.cpp
.....\........\...\.....\.....\pair.cpp
.....\........\...\.....\.....\scene.cpp
.....\........\...\.....\.....\SWIFT.h
.....\........\...\.....\.....\SWIFT_array.h
.....\........\...\.....\.....\SWIFT_boxnode.h
.....\........\...\.....\.....\SWIFT_common.h
.....\........\...\.....\.....\SWIFT_config.h
.....\........\...\.....\.....\SWIFT_fileio.h
.....\........\...\.....\.....\SWIFT_linalg.h
.....\........\...\.....\.....\SWIFT_lut.h
.....\........\...\.....\.....\SWIFT_mesh.h
.....\........\...\.....\.....\SWIFT_mesh_utils.h
.....\........\...\.....\.....\SWIFT_object.h
.....\........\...\.....\.....\SWIFT_pair.h
.....\........\...\src.dsw
.....\........\...\src.ncb
.....\........\...\src.opt