文件名称:Bejeweled3
介绍说明--下载内容均来自于网络,请自行研究使用
Android小游戏宝石迷阵3的源码文件,可学习到许多游戏编程技巧。比如用于选择操作(设置、模式、高分记录),游戏摄像机,在AndEngine的Camera有两种作用, 一是用以调节屏幕的显示区域, 二是利用HUD类实际绘制游戏屏幕于手机之上。-Android game Bejeweled 3 the source file, you can learn a lot of game programming skills. Such as for selecting operation (setting mode, high scores), the game camera in AndEngine' s Camera has two functions, one to adjust the screen display area, the second is the use of HUD class actually draw on the game screen in the phone .
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下载文件列表
Bejeweled3
..........\.classpath
..........\.project
..........\.settings
..........\.........\org.eclipse.jdt.core.prefs
..........\AndroidManifest.xml
..........\assets
..........\......\baoshimizhen3.png
..........\......\bejeweled
..........\......\bejeweled.png
..........\......\.........\bejeweled1.png
..........\......\.........\bejeweled11.png
..........\......\.........\bejeweled2.png
..........\......\.........\bejeweled21.png
..........\......\.........\bejeweled3.png
..........\......\.........\bejeweled31.png
..........\......\.........\bejeweled4.png
..........\......\.........\bejeweled41.png
..........\......\.........\bejeweled5.png
..........\......\.........\bejeweled51.png
..........\......\.........\bejeweled6.png
..........\......\.........\bejeweled61.png
..........\......\.........\bejeweled7.png
..........\......\.........\bejeweled71.png
..........\......\.........\bejeweledf1.png
..........\......\.........\bejeweledf2.png
..........\......\.........\bejeweledf3.png
..........\......\.........\bejeweledf4.png
..........\......\.........\bejeweledf5.png
..........\......\.........\bejeweledf6.png
..........\......\.........\bejeweledf7.png
..........\......\.........\border.png
..........\......\.........\frame.png
..........\......\.........\shandian.png
..........\......\bg
..........\......\..\background1.jpg
..........\......\..\background10.jpg
..........\......\..\background11.jpg
..........\......\..\background12.jpg
..........\......\..\background13.jpg
..........\......\..\background14.jpg
..........\......\..\background15.jpg
..........\......\..\background16.jpg
..........\......\..\background17.jpg
..........\......\..\background2.jpg
..........\......\..\background3.jpg
..........\......\..\background4.jpg
..........\......\..\background5.jpg
..........\......\..\background6.jpg
..........\......\..\background7.jpg
..........\......\..\background8.jpg
..........\......\..\background9.jpg
..........\......\..\bg.jpg
..........\......\bottomframe.png
..........\......\bw1.png
..........\......\classic.png
..........\......\dy.png
..........\......\frame.png
..........\......\menu.png
..........\......\progressbar.png
..........\......\Score.png
..........\......\widget.png
..........\bin
..........\...\AndroidManifest.xml
..........\...\Bejeweled3.apk
..........\...\classes
..........\...\classes.dex
..........\...\.......\com
..........\...\.......\...\zyk
..........\...\.......\...\...\bejeweled3
..........\...\.......\...\...\..........\BuildConfig.class
..........\...\.......\...\...\..........\HighScore$1.class
..........\...\.......\...\...\..........\HighScore$2.class
..........\...\.......\...\...\..........\HighScore$3.class
..........\...\.......\...\...\..........\HighScore$4.class
..........\...\.......\...\...\..........\HighScore$5.class
..........\...\.......\...\...\..........\HighScore$6.class
..........\...\.......\...\...\..........\HighScore.class
..........\...\.......\...\...\..........\MainActivity.class
..........\...\.......\...\...\..........\NewGameActivity$1.class
..........\...\.......\...\...\..........\NewGameActivity$2.class
..........\...\.......\...\...\..........\NewGameActivity$3.class
..........\...\.......\...\...\..........\NewGameActivity$4.class
..........\...\.......\...\...\..........\NewGameActivity$5.class
..........\...\.......\...\...\..........\NewGameActivity$6.class
..........\...\.......\...\...\..........\NewGameActivity.class
..........\...\.......\...\...\..........\OptionActivity.class
..........\...\.......\...\...\..........\R$attr.class
..........\...\.......\...\...\..........\R$drawable.class
..........\...\.......\...\...\..........\R$id.class
..........\...\.......\...\...\..........\R$layout.class
..........\...\.......\...\...\..........\R$string.class
..........\...\.......\...\...\..........\R$style.class
..........\...\.......\...\...\..........\R.class
..........\...\.......\...\...\..........\RecordActivity$1.class
..........\...\.......\...\...\..........\RecordActivity.class
..........\...\.......\...\...\.....