文件名称:RPGWebGame-DevelopComponent
介绍说明--下载内容均来自于网络,请自行研究使用
超强的网页游戏开发组件,用AS3.0写的,包括了RPG页游常用的一些核心组件和优良算法,可以直接拿过来用!-Super web game development components written in AS3.0, including the RPG page tour some of the core components and excellent algorithm, can take over with!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
D5Power RPG网页游戏开发套件
...........................\D5Rpg
...........................\.....\ReadMe.txt
...........................\.....\bin
...........................\.....\...\D5RpgV1.swc
...........................\.....\lib
...........................\.....\...\lua-alchemy-v0_2a.swc
...........................\.....\package_dis.xml
...........................\.....\src
...........................\.....\...\Global.as
...........................\.....\...\com
...........................\.....\...\...\D5Power
...........................\.....\...\...\.......\Controler
...........................\.....\...\...\.......\.........\Actions.as
...........................\.....\...\...\.......\.........\BaseControler.as
...........................\.....\...\...\.......\.........\BaseLuaControler.as
...........................\.....\...\...\.......\.........\CharacterControler.as
...........................\.....\...\...\.......\.........\ControllerCenter.as
...........................\.....\...\...\.......\.........\NCharacterControler.as
...........................\.....\...\...\.......\.........\Perception.as
...........................\.....\...\...\.......\.........\ScriptController.as
...........................\.....\...\...\.......\D5Game.as
...........................\.....\...\...\.......\GMath
...........................\.....\...\...\.......\.....\GMath.as
...........................\.....\...\...\.......\.....\data
...........................\.....\...\...\.......\.....\....\qTree
...........................\.....\...\...\.......\.....\....\.....\QTree.as
...........................\.....\...\...\.......\Lua
...........................\.....\...\...\.......\...\LuaDispatch.as
...........................\.....\...\...\.......\Objects
...........................\.....\...\...\.......\.......\ActionObject.as
...........................\.....\...\...\.......\.......\BuildingObject.as
...........................\.....\...\...\.......\.......\CharacterObject.as
...........................\.....\...\...\.......\.......\ControlActionObject.as
...........................\.....\...\...\.......\.......\Directions.as
...........................\.....\...\...\.......\.......\Effects
...........................\.....\...\...\.......\.......\.......\ActionEffect.as
...........................\.....\...\...\.......\.......\.......\BasicHurtEffect.as
...........................\.....\...\...\.......\.......\.......\BasicSkillName.as
...........................\.....\...\...\.......\.......\.......\BulletObject.as
...........................\.....\...\...\.......\.......\.......\ChatPao.as
...........................\.....\...\...\.......\.......\.......\EffectObject.as
...........................\.....\...\...\.......\.......\.......\FeetStep.as
...........................\.....\...\...\.......\.......\.......\NoticeEffect.as
...........................\.....\...\...\.......\.......\.......\Shadow.as
...........................\.....\...\...\.......\.......\GameObject.as
...........................\.....\...\...\.......\.......\IName.as
...........................\.....\...\...\.......\.......\IPoolObject.as
...........................\.....\...\...\.......\.......\IRender.as
...........................\.....\...\...\.......\.......\IShoot.as
...........................\.....\...\...\.......\.......\MovieObject.as
...........................\.....\...\...\.......\.......\NCharacterObject.as
...........................\.....\...\...\.......\Render
...........................\.....\...\...\.......\......\Render.as
...........................\.....\...\...\.......\......\RenderAllCharacter.as
...........................\.....\...\...\.......\......\RenderCharacter.as
...........................\.....\...\...\.......\......\RenderEffect.as
...........................\.....\...\...\.......\......\RenderNCharacter.as
...........................\.....\...\...\.......\......\RenderStatic.as
...........................\.....\...\...\.......\Stuff
...........................\.....\...\...\.......\.....\CharacterStuff.as
............