文件名称:MarchingCubes
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
移动立方体(MarchingCubes)算法是面绘制算法中的经典算法,它是W.Lorensen等人于1987年提出来的一种体素级重建方法。因其原理简单容易实现,得到了广泛的应用。-The marching cubes (marchingCubes) algorithm is a classical algorithm in the surface rendering algorithm, it is W.Lorensen, who in 1987 put forward a voxel-level reconstruction method. Its principle is simple and easy to implement, has been widely used.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BaseSheet.props
ReleaseSheet.props
Engine\Audio\AudioDevice.cpp
......\.....\AudioDevice.h
......\.....\WaveFile.cpp
......\.....\WaveFile.h
......\.....\WaveFileReader.cpp
......\.....\WaveFileReader.h
......\Complex Mesh\ComplexMesh.cpp
......\............\ComplexMesh.h
......\............\ComplexMesh.inl
......\............\FullEdge.cpp
......\............\FullEdge.h
......\............\Triangle.cpp
......\............\Triangle.h
......\............\Vertex.cpp
......\............\Vertex.h
......\..re\Asserts.h
......\....\ClassList.h
......\....\Compression.cpp
......\....\Compression.h
......\....\ExternalFiles.h
......\....\Grid.cpp
......\....\Grid.h
......\....\InputDataStream.cpp
......\....\InputDataStream.h
......\....\KeyDefs.h
......\....\OutputDataStream.cpp
......\....\OutputDataStream.h
......\....\Stdhdr.cpp
......\....\Stdhdr.h
......\....\String.cpp
......\....\String.h
......\....\UnicodeString.cpp
......\....\UnicodeString.h
......\....\Vector.cpp
......\....\Vector.h
......\D3D9 Objects\D3D9Font.cpp
......\............\D3D9Font.h
......\............\D3D9PersistentMesh.cpp
......\............\D3D9PersistentMesh.h
......\............\D3D9PixelShader.cpp
......\............\D3D9PixelShader.h
......\............\D3D9Primitives.cpp
......\............\D3D9Primitives.h
......\............\D3D9RenderTargetSurface.cpp
......\............\D3D9RenderTargetSurface.h
......\............\D3D9RenderTargetTexture.cpp
......\............\D3D9RenderTargetTexture.h
......\............\D3D9Texture.cpp
......\............\D3D9Texture.h
......\............\D3D9VertexDeclaration.cpp
......\............\D3D9VertexDeclaration.h
......\............\D3D9VertexShader.cpp
......\............\D3D9VertexShader.h
......\............\GraphicsAsset.h
......\Graphics Devices\D3D9GraphicsDevice.cpp
......\................\D3D9GraphicsDevice.h
......\................\GraphicsDevice.cpp
......\................\GraphicsDevice.h
......\.........Objects\Bitmap.cpp
......\................\Bitmap.h
......\................\Camera.cpp
......\................\Camera.h
......\................\KDTree3.cpp
......\................\KDTree3.h
......\................\KDTreeN.cpp
......\................\KDTreeN.h
......\................\MatrixController.cpp
......\................\MatrixController.h
......\................\MeshDistance.cpp
......\................\MeshDistance.h
......\................\MeshVertex.cpp
......\................\MeshVertex.h
......\................\PointSet.cpp
......\................\PointSet.h
......\................\PrimitiveRender.cpp
......\................\PrimitiveRender.h
......\................\RayIntersector.h
......\................\RayIntersectorBruteForce.cpp
......\................\RayIntersectorBruteForce.h
......\................\RayIntersectorKDTree.cpp
......\................\RayIntersectorKDTree.h
......\MachineLearning\BinaryClassifier.h
......\...............\BinaryClassifierAdaBoost.h
......\...............\BinaryClassifierBagged.h
......\...............\BinaryClassifierDecisionTree.h
......\...............\BinaryClassifierLogisticRegression.h
......\...............\BinaryClassifierMulticlass.h
......\...............\BinaryClassifierNaiveBayes.h
......\...............\BinaryClassifierSVM.h
......\...............\ClassifierDatasetTransformer.h
......\...............\ClassifierDatasetTransformerPCA.h
......\...............\MulticlassClassifier.h
......\...............\MulticlassClassifierAdaBoostM1.h
......\...............\MulticlassClassifierDecisionTree.h
......\...............\MulticlassClassifierGenerator.h
......\...............\MulticlassClassifierNearestNeighborANN.h
......\...............\MulticlassClassifierNearestNeighborBruteForce.h
......\...............\MulticlassClassifierOneVsAll.h