文件名称:Water
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2013-04-19
- 文件大小:
- 6.55mb
- 下载次数:
- 0次
- 提 供 者:
- f***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
3D Graphics with XNA Game Studio 4.0中制作水波效果的源文件-3D Graphics with XNA Game Studio 4.0, making the source files of the wave effect
(系统自动生成,下载前可以参看下载内容)
下载文件列表
5 Water\MyGame\MyGame\bin\x86\Debug\Content\brick_normal_map.xnb
.......\......\......\...\...\.....\.......\brick_texture_map.xnb
.......\......\......\...\...\.....\.......\brick_texture_map_0.xnb
.......\......\......\...\...\.....\.......\brick_wall.xnb
.......\......\......\...\...\.....\.......\Checker_0.xnb
.......\......\......\...\...\.....\.......\clouds.xnb
.......\......\......\...\...\.....\.......\CubeMapReflect.xnb
.......\......\......\...\...\.....\.......\GaussianBlur.xnb
.......\......\......\...\...\.....\.......\Ground.xnb
.......\......\......\...\...\.....\.......\LightingEffect.xnb
.......\......\......\...\...\.....\.......\MultiLightingEffect.xnb
.......\......\......\...\...\.....\.......\NormalMapEffect.xnb
.......\......\......\...\...\.....\.......\plane.xnb
.......\......\......\...\...\.....\.......\PointLightEffect.xnb
.......\......\......\...\...\.....\.......\PPDepthNormal.xnb
.......\......\......\...\...\.....\.......\PPLight.xnb
.......\......\......\...\...\.....\.......\PPLightMesh.xnb
.......\......\......\...\...\.....\.......\PPModel.xnb
.......\......\......\...\...\.....\.......\projected texture.xnb
.......\......\......\...\...\.....\.......\ProjectedTexture.xnb
.......\......\......\...\...\.....\.......\ShadowDepthEffect.xnb
.......\......\......\...\...\.....\.......\ShadowMapping.xnb
.......\......\......\...\...\.....\.......\ship.xnb
.......\......\......\...\...\.....\.......\ship_tex_0.xnb
.......\......\......\...\...\.....\.......\SimpleEffect.xnb
.......\......\......\...\...\.....\.......\skysphere_effect.xnb
.......\......\......\...\...\.....\.......\skysphere_mesh.xnb
.......\......\......\...\...\.....\.......\SpotLightEffect.xnb
.......\......\......\...\...\.....\.......\teapot.xnb
.......\......\......\...\...\.....\.......\VSM.xnb
.......\......\......\...\...\.....\.......\WaterEffect.xnb
.......\......\......\...\...\.....\.......\water_normal.xnb
.......\......\......\...\...\.....\MyGame.exe
.......\......\......\...\...\.....\MyGame.pdb
.......\......\......\Cameras\ArcBallCamera.cs
.......\......\......\.......\Camera.cs
.......\......\......\.......\ChaseCamera.cs
.......\......\......\.......\FreeCamera.cs
.......\......\......\CModel.cs
.......\......\......\Game.ico
.......\......\......\Game1.cs
.......\......\......\GameThumbnail.png
.......\......\......\Materials\Material.cs
.......\......\......\.........\MultiLightingMaterial.cs
.......\......\......\.........\PointLightMaterial.cs
.......\......\......\.........\ProjectedTextureMaterial.cs
.......\......\......\.........\SpotLightMaterial.cs
.......\......\......\MyGame.csproj
.......\......\......\MyGame.csproj.Debug.cachefile
.......\......\......\MyGame.csproj.user
.......\......\......\obj\x86\Debug\cachefile-MyGameContent-targetpath.txt
.......\......\......\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
.......\......\......\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt
.......\......\......\...\...\.....\MyGame.csproj.FileListAbsolute.txt
.......\......\......\...\...\.....\MyGame.exe
.......\......\......\...\...\.....\MyGame.pdb
.......\......\......\...\...\.....\ResolveAssemblyReference.cache
.......\......\......\PPPointLight.cs
.......\......\......\PrelightingRenderer.cs
.......\......\......\Program.cs
.......\......\......\...perties\AssemblyInfo.cs
.......\......\......\SkySphere.cs
.......\......\......\TargetCamera.cs
.......\......\......\Water.cs
.......\......\......Content\brick_normal_map.jpg
.......\......\.............\brick_texture_map.jpg
.......\......\.............\brick_wall.FBX
.......\......\.............\Checker.bmp
.......\......\.............\clouds.dds
.......\......\.............\CubeMapReflect.fx
.......\......\.............\GaussianBlur.fx
.......\......\.............\Ground.x
.......\......\.............\LightingEffect.fx
.......\......\.............\MultiLightingEffect.fx
.......\......\.............\MyGameContent.contentproj
.......\......\.............\NormalMapEffect.fx
.......\......\.............\obj\Debug\Design