文件名称:Water

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2013-04-19
  • 文件大小:
  • 6.55mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • f***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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3D Graphics with XNA Game Studio 4.0中制作水波效果的源文件-3D Graphics with XNA Game Studio 4.0, making the source files of the wave effect
(系统自动生成,下载前可以参看下载内容)

下载文件列表





5 Water\MyGame\MyGame\bin\x86\Debug\Content\brick_normal_map.xnb

.......\......\......\...\...\.....\.......\brick_texture_map.xnb

.......\......\......\...\...\.....\.......\brick_texture_map_0.xnb

.......\......\......\...\...\.....\.......\brick_wall.xnb

.......\......\......\...\...\.....\.......\Checker_0.xnb

.......\......\......\...\...\.....\.......\clouds.xnb

.......\......\......\...\...\.....\.......\CubeMapReflect.xnb

.......\......\......\...\...\.....\.......\GaussianBlur.xnb

.......\......\......\...\...\.....\.......\Ground.xnb

.......\......\......\...\...\.....\.......\LightingEffect.xnb

.......\......\......\...\...\.....\.......\MultiLightingEffect.xnb

.......\......\......\...\...\.....\.......\NormalMapEffect.xnb

.......\......\......\...\...\.....\.......\plane.xnb

.......\......\......\...\...\.....\.......\PointLightEffect.xnb

.......\......\......\...\...\.....\.......\PPDepthNormal.xnb

.......\......\......\...\...\.....\.......\PPLight.xnb

.......\......\......\...\...\.....\.......\PPLightMesh.xnb

.......\......\......\...\...\.....\.......\PPModel.xnb

.......\......\......\...\...\.....\.......\projected texture.xnb

.......\......\......\...\...\.....\.......\ProjectedTexture.xnb

.......\......\......\...\...\.....\.......\ShadowDepthEffect.xnb

.......\......\......\...\...\.....\.......\ShadowMapping.xnb

.......\......\......\...\...\.....\.......\ship.xnb

.......\......\......\...\...\.....\.......\ship_tex_0.xnb

.......\......\......\...\...\.....\.......\SimpleEffect.xnb

.......\......\......\...\...\.....\.......\skysphere_effect.xnb

.......\......\......\...\...\.....\.......\skysphere_mesh.xnb

.......\......\......\...\...\.....\.......\SpotLightEffect.xnb

.......\......\......\...\...\.....\.......\teapot.xnb

.......\......\......\...\...\.....\.......\VSM.xnb

.......\......\......\...\...\.....\.......\WaterEffect.xnb

.......\......\......\...\...\.....\.......\water_normal.xnb

.......\......\......\...\...\.....\MyGame.exe

.......\......\......\...\...\.....\MyGame.pdb

.......\......\......\Cameras\ArcBallCamera.cs

.......\......\......\.......\Camera.cs

.......\......\......\.......\ChaseCamera.cs

.......\......\......\.......\FreeCamera.cs

.......\......\......\CModel.cs

.......\......\......\Game.ico

.......\......\......\Game1.cs

.......\......\......\GameThumbnail.png

.......\......\......\Materials\Material.cs

.......\......\......\.........\MultiLightingMaterial.cs

.......\......\......\.........\PointLightMaterial.cs

.......\......\......\.........\ProjectedTextureMaterial.cs

.......\......\......\.........\SpotLightMaterial.cs

.......\......\......\MyGame.csproj

.......\......\......\MyGame.csproj.Debug.cachefile

.......\......\......\MyGame.csproj.user

.......\......\......\obj\x86\Debug\cachefile-MyGameContent-targetpath.txt

.......\......\......\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache

.......\......\......\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt

.......\......\......\...\...\.....\MyGame.csproj.FileListAbsolute.txt

.......\......\......\...\...\.....\MyGame.exe

.......\......\......\...\...\.....\MyGame.pdb

.......\......\......\...\...\.....\ResolveAssemblyReference.cache

.......\......\......\PPPointLight.cs

.......\......\......\PrelightingRenderer.cs

.......\......\......\Program.cs

.......\......\......\...perties\AssemblyInfo.cs

.......\......\......\SkySphere.cs

.......\......\......\TargetCamera.cs

.......\......\......\Water.cs

.......\......\......Content\brick_normal_map.jpg

.......\......\.............\brick_texture_map.jpg

.......\......\.............\brick_wall.FBX

.......\......\.............\Checker.bmp

.......\......\.............\clouds.dds

.......\......\.............\CubeMapReflect.fx

.......\......\.............\GaussianBlur.fx

.......\......\.............\Ground.x

.......\......\.............\LightingEffect.fx

.......\......\.............\MultiLightingEffect.fx

.......\......\.............\MyGameContent.contentproj

.......\......\.............\NormalMapEffect.fx

.......\......\.............\obj\Debug\Design

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