文件名称:Landing--the-moon
- 所属分类:
- 人工智能/神经网络/遗传算法
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2013-04-17
- 文件大小:
- 1.52mb
- 下载次数:
- 0次
- 提 供 者:
- 许*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
登月也不难 创建和处理矢量图形 遗传算法控制登月-The moon is not difficult to create and manipulate vector graphics genetic algorithm control on the moon
(系统自动生成,下载前可以参看下载内容)
下载文件列表
登月也不难\Executables\explosion.wav
..........\...........\GA-Lander.exe
..........\...........\landed.wav
..........\...........\leap.wav
..........\...........\LunarLander.exe
..........\...........\open_window.wav
..........\...........\problem.wav
..........\...........\SimpleShapeManipulation.exe
..........\...........\SimpleShapeManipulationWithMatrices.exe
..........\...........\view_best.wav
..........\GA Lunar Lander - Unmanned\C2DMatrix.cpp
..........\..........................\C2DMatrix.h
..........\..........................\CController.cpp
..........\..........................\CController.h
..........\..........................\CgaLander.cpp
..........\..........................\CgaLander.h
..........\..........................\CLander.cpp
..........\..........................\CLander.h
..........\..........................\CTimer.cpp
..........\..........................\CTimer.h
..........\..........................\defines.h
..........\..........................\icon1.ico
..........\..........................\icon2.ico
..........\..........................\landed.wav
..........\..........................\leap.wav
..........\..........................\lunarlander2.dsp
..........\..........................\lunarlander2.dsw
..........\..........................\lunarlander2.ncb
..........\..........................\lunarlander2.opt
..........\..........................\lunarlander2.plg
..........\..........................\lunarlander2.stt
..........\..........................\main.cpp
..........\..........................\open_window.wav
..........\..........................\problem.wav
..........\..........................\resource.h
..........\..........................\S2DVector.h
..........\..........................\Script1.aps
..........\..........................\Script1.rc
..........\..........................\SVector2D.h
..........\..........................\utils.cpp
..........\..........................\utils.h
..........\..........................\view_best.wav
..........\Lunar Lander - Manned\C2DMatrix.cpp
..........\.....................\C2DMatrix.h
..........\.....................\CController.cpp
..........\.....................\CController.h
..........\.....................\CLander.cpp
..........\.....................\CLander.h
..........\.....................\CTimer.cpp
..........\.....................\CTimer.h
..........\.....................\defines.h
..........\.....................\explosion.wav
..........\.....................\icon1.ico
..........\.....................\icon2.ico
..........\.....................\landed.wav
..........\.....................\lunarlander2.dsp
..........\.....................\lunarlander2.dsw
..........\.....................\lunarlander2.ncb
..........\.....................\lunarlander2.opt
..........\.....................\lunarlander2.plg
..........\.....................\main.cpp
..........\.....................\resource.h
..........\.....................\Script1.aps
..........\.....................\Script1.rc
..........\.....................\SVector2D.h
..........\.....................\TimeSlices.txt
..........\.....................\utils.cpp
..........\.....................\utils.h
..........\Shape Manipulation\CGun.cpp
..........\..................\CGun.h
..........\..................\CTimer.cpp
..........\..................\CTimer.h
..........\..................\defines.h
..........\..................\main.cpp
..........\..................\SimpleShapeManipulation.dsp
..........\..................\SimpleShapeManipulation.dsw
..........\..................\SimpleShapeManipulation.ncb
..........\..................\SimpleShapeManipulation.opt
..........\..................\SimpleShapeManipulation.plg
..........\..................\utils.cpp
..........\..................\utils.h
..........\.................. with matrices\C2DMatrix.cpp
..........\................................\C2DMatrix.h
..........\................................\CGun.cpp
..........\................................\CGun.h
..........\................................\CTimer.cpp
.........