文件名称:FireEscape
- 所属分类:
- 其他智力游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2013-04-16
- 文件大小:
- 8.96mb
- 下载次数:
- 0次
- 提 供 者:
- zhangw******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
大火逃生小游戏,c语言编写。用unSPIDE2.6.2集成开发环境打开程序查看源代码,游戏效果暂时无法看到!-The fire escape games, c language. Open the program to view the source code with unSPIDE2.6.2 integrated development environment, the game effect temporarily unable to see!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
FireEscape
..........\bgData.asm
..........\bgProg.c
..........\bgProg.dsp
..........\bgProg.dsw
..........\bgProg.h
..........\bgProg.ncb
..........\bgProg.opt
..........\bgProg.plg
..........\Debug
..........\.....\acbass0_alp.res
..........\.....\ACPIANO3_alp.res
..........\.....\acpiano4_alp.res
..........\.....\acpiano5_alp.res
..........\.....\bgData.lst
..........\.....\bgData.obj
..........\.....\bgProg.asm
..........\.....\bgProg.bsc
..........\.....\bgProg.lst
..........\.....\bgProg.pch
..........\.....\bgProg.sbr
..........\.....\Bounce_drm.res
..........\.....\Down_drm.res
..........\.....\Frame.ary
..........\.....\Frame.map
..........\.....\Frame.S37
..........\.....\Frame.sbm
..........\.....\Frame.smy
..........\.....\Frame.sym
..........\.....\GameMusic.lst
..........\.....\GameMusic.obj
..........\.....\GameOver_drm.res
..........\.....\GetScore_drm.res
..........\.....\harp1_alp.res
..........\.....\hihatpd0_drm.res
..........\.....\Interrupt.lst
..........\.....\Interrupt.obj
..........\.....\Key.asm
..........\.....\Key.lst
..........\.....\Key.obj
..........\.....\kick20_drm.res
..........\.....\LeveManData.lst
..........\.....\LeveManData.obj
..........\.....\libgloss.asm
..........\.....\libgloss.lst
..........\.....\libgloss.obj
..........\.....\main.asm
..........\.....\main.lst
..........\.....\main.obj
..........\.....\oboe1_alp.res
..........\.....\oboe2_alp.res
..........\.....\oboe3_alp.res
..........\.....\oboe4_alp.res
..........\.....\ocarina0_alp.res
..........\.....\pickbass0_alp.res
..........\.....\pizzcato0_alp.res
..........\.....\PPUDrv.asm
..........\.....\PPUDrv.lst
..........\.....\PPUDrv.obj
..........\.....\Rebound_drm.res
..........\.....\Resource.lst
..........\.....\Resource.obj
..........\.....\shannai0_alp.res
..........\.....\shannai1_alp.res
..........\.....\snare10_drm.res
..........\.....\snare20_drm.res
..........\.....\SPUDrv.lst
..........\.....\SPUDrv.obj
..........\.....\SPUDrv1.asm
..........\.....\SPUDrv1.lst
..........\.....\SPUDrv1.obj
..........\.....\sqrwave0_alp.res
..........\.....\StartBackGround.asm
..........\.....\StartBackGround.lst
..........\.....\StartBackGround.obj
..........\.....\StartIndex.lst
..........\.....\StartIndex.obj
..........\.....\start_temp.lst
..........\.....\start_temp.obj
..........\.....\tuba0_alp.res
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\.....\violin1_alp.res
..........\.....\violin2_alp.res
..........\.....\voice0_drm.res
..........\.....\voice10_drm.res
..........\.....\voice11_drm.res
..........\.....\voice12_drm.res
..........\.....\voice1_drm.res
..........\.....\voice2_drm.res
..........\.....\voice3_drm.res
..........\.....\voice4_drm.res
..........\.....\voice5_drm.res
..........\.....\voice6_drm.res
..........\.....\voice7_drm.res
..........\.....\voice8_drm.res
..........\.....\voice9_drm.res
..........\Device.env
..........\Frame.env
..........\Frame.lik