文件名称:xiaoxiaoxiyou
介绍说明--下载内容均来自于网络,请自行研究使用
此项目是RPG+SLG的结合。
前端纯as3实现,使用aswing,后台跨平台C++,lua,网络库boost asio,服务器三层结构,DataServer,GameServer,GateServer(多个),代码结构极其简单,极易维护。
游戏系统创新实现:
1.元神出窍,将玩家分为在线和离线两个角色,玩家离线后元神可在线
2.元神队伍,就是队友不必要在线,你可以控制你的队友。
3.奴隶系统,战胜对方,即可抓对方为奴隶,奴隶可作为宝宝参战
4.情人系统,任何玩家在游戏中将会有个身价,只要有人出价超过你的身价即可将你买为情人
5.真实飞行,飞行地图和行走地图分开
6.天上人间,在天上建建筑,建筑可单个被占领掠夺,单个建筑可设置守卫。
7.全系技能消耗生命,天生自带“同归于尽”技能。
8.全lua脚本控制,怪的行为和强弱控制不用重启服务器。
9.角色和怪采用矢量图,可很容易改成位图
10.战斗可在线战斗,离线战斗,自动,手动,系统控制结合包括了部分客户端,服务器和地图编辑器和工具的代码-This project is the combination of RPG+SLG.
The front end of pure AS3 implementation, using aswing, the background of cross platform C++, Lua, network database boost ASIO server, three layer structure, DataServer, GameServer, GateServer (multiple), the code has the advantages of simple structure, easy maintenance.
Game system innovation:
The 1 soul OBE, game player will be divided into online and offline two roles, offline online game player God
2 yuan is the team, team need not online, you can control your teammates.
3 the slave system, beat each other, to catch each other as slaves, slaves as baby war
The 4 lovers system, any game player in the game will be worth, as long as there are people who bid more than your value will you buy for lovers
5 separate real flight, flight map and walking map
6 immeasurably vast difference, building in the sky, the building can be a single occupied plunder, individual buildings can be set to guard.
7 all spells consuming life, born with "pe
前端纯as3实现,使用aswing,后台跨平台C++,lua,网络库boost asio,服务器三层结构,DataServer,GameServer,GateServer(多个),代码结构极其简单,极易维护。
游戏系统创新实现:
1.元神出窍,将玩家分为在线和离线两个角色,玩家离线后元神可在线
2.元神队伍,就是队友不必要在线,你可以控制你的队友。
3.奴隶系统,战胜对方,即可抓对方为奴隶,奴隶可作为宝宝参战
4.情人系统,任何玩家在游戏中将会有个身价,只要有人出价超过你的身价即可将你买为情人
5.真实飞行,飞行地图和行走地图分开
6.天上人间,在天上建建筑,建筑可单个被占领掠夺,单个建筑可设置守卫。
7.全系技能消耗生命,天生自带“同归于尽”技能。
8.全lua脚本控制,怪的行为和强弱控制不用重启服务器。
9.角色和怪采用矢量图,可很容易改成位图
10.战斗可在线战斗,离线战斗,自动,手动,系统控制结合包括了部分客户端,服务器和地图编辑器和工具的代码-This project is the combination of RPG+SLG.
The front end of pure AS3 implementation, using aswing, the background of cross platform C++, Lua, network database boost ASIO server, three layer structure, DataServer, GameServer, GateServer (multiple), the code has the advantages of simple structure, easy maintenance.
Game system innovation:
The 1 soul OBE, game player will be divided into online and offline two roles, offline online game player God
2 yuan is the team, team need not online, you can control your teammates.
3 the slave system, beat each other, to catch each other as slaves, slaves as baby war
The 4 lovers system, any game player in the game will be worth, as long as there are people who bid more than your value will you buy for lovers
5 separate real flight, flight map and walking map
6 immeasurably vast difference, building in the sky, the building can be a single occupied plunder, individual buildings can be set to guard.
7 all spells consuming life, born with "pe
(系统自动生成,下载前可以参看下载内容)
下载文件列表
小小西游\Client\Client\src\Client.as
........\......\......\...\com\CharInfo.as
........\......\......\...\...\Const.as
........\......\......\...\...\FPS.as
........\......\......\...\...\FrameFullScreenEffect.as
........\......\......\...\...\Home\FrameHomeAccelerate.as
........\......\......\...\...\....\FrameHomeBuilding.as
........\......\......\...\...\....\FrameHomeBuilding10Pet.as
........\......\......\...\...\....\FrameHomeBuilding11Land.as
........\......\......\...\...\....\FrameHomeBuilding12Greedy.as
........\......\......\...\...\....\FrameHomeBuilding13DoorGod.as
........\......\......\...\...\....\FrameHomeBuilding14Warlord.as
........\......\......\...\...\....\FrameHomeBuilding15Wood.as
........\......\......\...\...\....\FrameHomeBuilding16Food.as
........\......\......\...\...\....\FrameHomeBuilding1Slave.as
........\......\......\...\...\....\FrameHomeBuilding2Cellar.as
........\......\......\...\...\....\FrameHomeBuilding3Repository.as
........\......\......\...\...\....\FrameHomeBuilding4Market.as
........\......\......\...\...\....\FrameHomeBuilding5Cate.as
........\......\......\...\...\....\FrameHomeBuilding6Tech.as
........\......\......\...\...\....\FrameHomeBuilding7Main.as
........\......\......\...\...\....\FrameHomeBuilding8Tree.as
........\......\......\...\...\....\FrameHomeBuilding9Equip.as
........\......\......\...\...\....\FrameHomeDispatch.as
........\......\......\...\...\....\FrameHomeInvade.as
........\......\......\...\...\....\FrameHomeMain.as
........\......\......\...\...\....\FrameHomePlant.as
........\......\......\...\...\....\Home.as
........\......\......\...\...\....\PanelHomeAssist.as
........\......\......\...\...\....\PanelHomeCapture.as
........\......\......\...\...\....\PanelHomeGain.as
........\......\......\...\...\Music.as
........\......\......\...\...\MyScrollBarUI.as
........\......\......\...\...\Packet\IPacketDispatcher.as
........\......\......\...\...\......\Packet.as
........\......\......\...\...\......\PacketDataType.as
........\......\......\...\...\......\PacketDecoder.as
........\......\......\...\...\......\PacketEncoder.as
........\......\......\...\...\......\PacketEvent.as
........\......\......\...\...\......\PacketHandler.as
........\......\......\...\...\......\WString.as
........\......\......\...\...\SceneBattle.as
........\......\......\...\...\SceneMain.as
........\......\......\...\...\UI\DraggingImageItem.as
........\......\......\...\...\..\DraggingImageSkill.as
........\......\......\...\...\..\FrameAddStamina.as
........\......\......\...\...\..\FrameBag.as
........\......\......\...\...\..\FrameBattle.as
........\......\......\...\...\..\FrameBattleAuto.as
........\......\......\...\...\..\FrameBattleEndLose.as
........\......\......\...\...\..\FrameBattleEndWin.as
........\......\......\...\...\..\FrameBattleSetting.as
........\......\......\...\...\..\FrameBattleWatch.as
........\......\......\...\...\..\FrameBuff.as
........\......\......\...\...\..\FrameChar.as
........\......\......\...\...\..\FrameChat.as
........\......\......\...\...\..\FrameChatRecord.as
........\......\......\...\...\..\FrameClickChar.as
........\......\......\...\...\..\FrameClickMapChar.as
........\......\......\...\...\..\FrameCopy.as
........\......\......\...\...\..\FrameCreate.as
........\......\......\...\...\..\FrameFaction.as
........\......\......\...\...\..\FrameFriend.as
........\......\......\...\...\..\FrameFriendChat.as
........\......\......\...\...\..\FrameInfo.as
........\......\......\...\...\..\FrameInfoMain.as
........\......\......\...\...\..\FrameInfoTimeLimit.as
........\......\......\...\...\..\FrameLogin.as
........\......\......\...\...\..\FrameLover.as
........\......\......\...\...\..\FrameMall.as
........\......\......\...\...\..\FrameMining.as
........\......\......\...\...\..\FrameNPCDialog.as
........\......\......\...\...\..\FramePair.as
........\......\......\...\...\..\FramePet.as
........\......\......\...\...\..\FrameRank.as
........\......\......\...\...\..\FrameRegister.as
........\......\......\...\...\..\Fram