文件名称:v4.1.4-gold

  • 所属分类:
  • FlashMX源码
  • 资源属性:
  • [Text]
  • 上传时间:
  • 2013-09-04
  • 文件大小:
  • 800kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 鎯**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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Away3D是flash或flex上的一个功能强大且实时的3D引擎,具有快速、高效、API清楚等优点。但是三角型消失的问题让人头疼。away3d世界由:view 视口、scene 场景、camera 摄像机和3D物体四部分组成,也称Away3D的四大基本构件。-Away3D is a flash or flex on a powerful and real-time 3D engine, with a fast, efficient, API clear advantages. But the disappearance of triangular headache. away3d world consists of: view viewport, scene scene, camera cameras and 3D objects composed of four parts, also known as the four basic components Away3D.
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下载文件列表





away3d-core-fp11-4.1.4-gold

...........................\.gitignore

...........................\CHANGELOG.txt

...........................\README.txt

...........................\away3d-license.txt

...........................\pb

...........................\..\NormalizeSplats.pbj

...........................\..\NormalizeSplats.pbk

...........................\..\RayTriangleKernel.pbj

...........................\..\RayTriangleKernel.pbk

...........................\src

...........................\...\away3d

...........................\...\......\Away3D.as

...........................\...\......\animators

...........................\...\......\.........\AnimationSetBase.as

...........................\...\......\.........\AnimatorBase.as

...........................\...\......\.........\IAnimationSet.as

...........................\...\......\.........\IAnimator.as

...........................\...\......\.........\ParticleAnimationSet.as

...........................\...\......\.........\ParticleAnimator.as

...........................\...\......\.........\PathAnimator.as

...........................\...\......\.........\SkeletonAnimationSet.as

...........................\...\......\.........\SkeletonAnimator.as

...........................\...\......\.........\SpriteSheetAnimationSet.as

...........................\...\......\.........\SpriteSheetAnimator.as

...........................\...\......\.........\UVAnimationSet.as

...........................\...\......\.........\UVAnimator.as

...........................\...\......\.........\VertexAnimationSet.as

...........................\...\......\.........\VertexAnimator.as

...........................\...\......\.........\data

...........................\...\......\.........\....\AnimationRegisterCache.as

...........................\...\......\.........\....\AnimationSubGeometry.as

...........................\...\......\.........\....\ColorSegmentPoint.as

...........................\...\......\.........\....\JointPose.as

...........................\...\......\.........\....\ParticleAnimationData.as

...........................\...\......\.........\....\ParticleProperties.as

...........................\...\......\.........\....\ParticlePropertiesMode.as

...........................\...\......\.........\....\Skeleton.as

...........................\...\......\.........\....\SkeletonJoint.as

...........................\...\......\.........\....\SkeletonPose.as

...........................\...\......\.........\....\SpriteSheetAnimationFrame.as

...........................\...\......\.........\....\UVAnimationFrame.as

...........................\...\......\.........\....\VertexAnimationMode.as

...........................\...\......\.........\nodes

...........................\...\......\.........\.....\AnimationClipNodeBase.as

...........................\...\......\.........\.....\AnimationNodeBase.as

...........................\...\......\.........\.....\ISpriteSheetAnimationNode.as

...........................\...\......\.........\.....\ParticleAccelerationNode.as

...........................\...\......\.........\.....\ParticleBezierCurveNode.as

...........................\...\......\.........\.....\ParticleBillboardNode.as

...........................\...\......\.........\.....\ParticleColorNode.as

...........................\...\......\.........\.....\ParticleFollowNode.as

...........................\...\......\.........\.....\ParticleInitialColorNode.as

...........................\...\......\.........\.....\ParticleNodeBase.as

...........................\...\......\.........\.....\ParticleOrbitNode.as

...........................\...\......\.........\.....\ParticleOscillatorNode.as

...........................\...\......\.........\.....\ParticlePositionNode.as

...........................\...\......\.........\.....\ParticleRotateToHeadingNode.as

...........................\...\......\.........\.....\ParticleRotateToPositionNode.as

...........................\...\......\.........\.....\ParticleRotationalVelocityNode.as

...........................\...\......\.........\.....\ParticleScaleNode.as

.......

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