文件名称:bnst

  • 所属分类:
  • android开发
  • 资源属性:
  • [Android] [Java] [源码]
  • 上传时间:
  • 2013-08-08
  • 文件大小:
  • 4.38mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 李*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

android开发的3D游戏,BN赛艇,使用JBullet引擎和OpenEL gs2.0开发 -android developed games using techlology of JBullet and OpenEL gs2.0
(系统自动生成,下载前可以参看下载内容)

下载文件列表





BNST\.classpath

....\.project

....\.settings\org.eclipse.core.resources.prefs

....\.........\org.eclipse.core.runtime.prefs

....\.........\org.eclipse.jdt.core.prefs

....\AndroidManifest.xml

....\assets\frag_b_yz.sh

....\......\frag_color.sh

....\......\frag_color_light.sh

....\......\frag_mountion.sh

....\......\frag_prograss.sh

....\......\frag_tex.sh

....\......\frag_tex_g.sh

....\......\frag_tex_xz.sh

....\......\frag_weilang.sh

....\......\one_chuanshen.obj

....\......\one_dizuo.obj

....\......\one_houmian.obj

....\......\one_qiandizuo.obj

....\......\one_qianmian.obj

....\......\rome.obj

....\......\three_chuanshen.obj

....\......\three_liangce.obj

....\......\three_pentong.obj

....\......\three_shangmian.obj

....\......\three_shangmianqian.obj

....\......\three_weiyi.obj

....\......\two_ceyi.obj

....\......\two_chuanshen.obj

....\......\two_pentong.obj

....\......\two_shangmian.obj

....\......\two_weijia.obj

....\......\two_weiyi.obj

....\......\vertex_b_yz.sh

....\......\vertex_color.sh

....\......\vertex_color_light.sh

....\......\vertex_mountion.sh

....\......\vertex_prograss.sh

....\......\vertex_tex.sh

....\......\vertex_tex_g.sh

....\......\vertex_tex_xz.sh

....\bin\classes\com\bn\clp\AirShip$DrawSpheroid.class

....\...\.......\...\..\...\AirShip$DrawWeiba.class

....\...\.......\...\..\...\AirShip$GoThread.class

....\...\.......\...\..\...\AirShip.class

....\...\.......\...\..\...\BackGround.class

....\...\.......\...\..\...\BNDrawer.class

....\...\.......\...\..\...\Boat.class

....\...\.......\...\..\...\BoatInfo.class

....\...\.......\...\..\...\Bridge$Bridge_In.class

....\...\.......\...\..\...\Bridge.class

....\...\.......\...\..\...\B_YZ$X_BYZ.class

....\...\.......\...\..\...\B_YZ.class

....\...\.......\...\..\...\Castle$Castle_Up.class

....\...\.......\...\..\...\Castle$Cylinder.class

....\...\.......\...\..\...\Castle.class

....\...\.......\...\..\...\ClipGrid.class

....\...\.......\...\..\...\Cone$Cone_In.class

....\...\.......\...\..\...\Cone$Cylinder.class

....\...\.......\...\..\...\Cone$Pedestal.class

....\...\.......\...\..\...\Cone.class

....\...\.......\...\..\...\Constant.class

....\...\.......\...\..\...\DaoJiShiForDraw$DJSThread.class

....\...\.......\...\..\...\DaoJiShiForDraw$WenLiJuXing.class

....\...\.......\...\..\...\DaoJiShiForDraw.class

....\...\.......\...\..\...\Dashboard$DrawLine.class

....\...\.......\...\..\...\Dashboard$TextureRect.class

....\...\.......\...\..\...\Dashboard.class

....\...\.......\...\..\...\Dock$DockIn.class

....\...\.......\...\..\...\Dock.class

....\...\.......\...\..\...\DrawTime$WenLiJuXing.class

....\...\.......\...\..\...\DrawTime.class

....\...\.......\...\..\...\KEatData.class

....\...\.......\...\..\...\KeyThread.class

....\...\.......\...\..\...\KZBJData.class

....\...\.......\...\..\...\KZBJDrawer.class

....\...\.......\...\..\...\KZBJForControl.class

....\...\.......\...\..\...\LoadedObjectVertexNormal.class

....\...\.......\...\..\...\LoadUtil.class

....\...\.......\...\..\...\Mountion$Mountion_In.class

....\...\.......\...\..\...\Mountion.class

....\...\.......\...\..\...\MyComparable.class

....\...\.......\...\..\...\MyGLSurfaceView$SceneRenderer.class

....\...\.......\...\..\...\MyGLSurfaceView.class

....\...\.......\...\..\...\Normal.class

....\...\.......\...\..\...\PathUtil.class

....\...\.......\...\..\...\Poster$ChangeThread.class

....\...\.......\...\..\...\Poster$Cylinder.class

....\...\.......\...\..\...\Poster$TextureRect.class

....\...\.......\...\..\...\Poster.class

....\...\.......\...\..\...\Process$1.class

....\...\.......\...\..\...\Process.class

....\...\.......\...\..\...\PZZ.class

....\...\.......\...\..\...\RaceTrack.class

....\...\.......\...\..\...\RotateThread.class

....\...\.......\...\..\...\ShaderManager.class

....\...\.......\...\..\...\ShrubForControl.class

....\...\.......\...\..\...\ShrubForDraw.class

....\...\.......\...\..\...\SingleShrub.class

....\...\.......\...\..\...\Sky.class

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