文件名称:MyCS-VGE

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码] [C/C++]
  • 上传时间:
  • 2013-07-31
  • 文件大小:
  • 13.09mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 高**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

运用OpenGL实现的一个虚拟场景,里面有山体的渲染、水的渲染、旗帜的渲染、房屋的渲染、下雪场景的渲染、3ds的载入、数据库链接以及路径算法等。

使用方法:

P键:在房屋附近的路径上(一定要站在道路上才有效)按P键后,系统自动随机生成一个喜洋洋在地图上,并搜索你目前位置到它的最短路径,并在地面上显示。

空格键:系统只允许人在平地上行走,要实现全方位自由漫游需按空格键。

G键:天气的变化,可以切换下雪天和晴天。

鼠标左键:射击,把出现的喜洋洋射死后,它就自动消失了。

鼠标滑轮:控制移动速度。

其他键的功能自己根据代码探索吧。-Use OpenGL a virtual scene, there are mountains of rendering, rendering the water, the flag rendering, house rendering, snow scene rendering, 3ds loading, database links, and path algorithm. Usage: P key: the path near the house (must stand on the road to be effective) Press the P key, the system automatically generates a random radiant on the map, and search for your current location to its shortest path, and in the is displayed on the ground. Spacebar: The system only allows people to walk on flat ground, to achieve full freedom to roam basis having the spacebar. G key: the weather changes, you can switch snow days and sunny. Mouse button: shooting, shot after the emergence of the radiant, it automatically disappears. Mouse wheel: control movement speed. Other key features to explore their own right under the code.
(系统自动生成,下载前可以参看下载内容)

下载文件列表





MyCS-VGE\Debug\OpenGL_Frame.exe

........\.....\OpenGL_Frame.ilk

........\.....\OpenGL_Frame.pdb

........\OpenGL_Frame\BitmapFont.cpp

........\............\BitmapFont.h

........\............\ClassDiagram1.cd

........\............\Data\3ds\3705628.bmp

........\............\....\...\37059E8.bmp

........\............\....\...\Bf109G6.3DS

........\............\....\...\Dino.3ds

........\............\....\...\g5ailed.jpg

........\............\....\...\g5aileg.jpg

........\............\....\...\g5ailelo.jpg

........\............\....\...\g5dernos.jpg

........\............\....\...\g5empd.jpg

........\............\....\...\g5empg.jpg

........\............\....\...\g5fusd.jpg

........\............\....\...\g5fusg.jpg

........\............\....\...\SIGNAL_L.3DS

........\............\....\background_b.bmp

........\............\....\background_d.bmp

........\............\....\background_f.bmp

........\............\....\background_l.bmp

........\............\....\background_r.bmp

........\............\....\background_u.bmp

........\............\....\Box1.BMP

........\............\....\Box2.BMP

........\............\....\Box3.BMP

........\............\....\Box4.BMP

........\............\....\Flag.jpg

........\............\....\Flag1.bmp

........\............\....\Flag2.bmp

........\............\....\Flag2.jpg

........\............\....\Flagpole.bmp

........\............\....\frontwall.bmp

........\............\....\ground_1.bmp

........\............\....\ground_2.bmp

........\............\....\Gun.bmp

........\............\....\Gun.jpg

........\............\....\Gun2.bmp

........\............\....\mountain.bmp

........\............\....\road.bmp

........\............\....\road2.bmp

........\............\....\roof.bmp

........\............\....\Snow1.bmp

........\............\....\Snow2.bmp

........\............\....\Snow3.bmp

........\............\....\Snow4.bmp

........\............\....\SnowMountain.bmp

........\............\....\Thumbs.db

........\............\....\tree_1.bmp

........\............\....\tree_2.bmp

........\............\....\tree_3.bmp

........\............\....\tree_4.bmp

........\............\....\VGE_Data.mdb

........\............\....\VGE_Data.mdf

........\............\....\VGE_Data_log.ldf

........\............\....\wall.bmp

........\............\....\water.bmp

........\............\.ebug\BAT0000FB27644984.bat

........\............\.....\BAT00012C27647656.bat

........\............\.....\BitmapFont.obj

........\............\.....\BuildLog.htm

........\............\.....\Killer.obj

........\............\.....\msado15.tlh

........\............\.....\msado15.tli

........\............\.....\mt.dep

........\............\.....\OpenGL_Frame.exe.intermediate.manifest

........\............\.....\OpenGL_Frame.obj

........\............\.....\Snow.obj

........\............\.....\StdAfx.obj

........\............\.....\vc90.idb

........\............\.....\vc90.pdb

........\............\GLFont.cpp

........\............\GLFont.h

........\............\Killer.cpp

........\............\Killer.h

........\............\OpenGL_Frame.cpp

........\............\OpenGL_Frame.exe

........\............\OpenGL_Frame.vcproj

........\............\OpenGL_Frame.vcproj.SDWM-20130318XH.Administrator.user

........\............\OpenGL_Frame.vcproj.USERCHI-QK5MF2E.Administrator.user

........\............\player.h

........\............\Release\BitmapFont.obj

........\............\.......\BuildLog.htm

........\............\.......\Killer.obj

........\............\.......\msado15.tlh

........\............\.......\msado15.tli

........\............\.......\mt.dep

........\............\.......\OpenGL_Frame.exe.intermediate.manifest

........\............\.......\OpenGL_Frame.obj

........\............\.......\Snow.obj

........\............\.......\StdAfx.obj

........\............\.......\vc90.idb

........\............\.......\vc90.pdb

........\............\Snow.cpp

........\............\Snow.h

........\............\StdAfx.cpp

........\............\StdAfx.h

........\............\vectorlib.h

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