文件名称:spray3
- 所属分类:
- 系统编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2013-07-22
- 文件大小:
- 10.09mb
- 下载次数:
- 0次
- 提 供 者:
- 冀*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
opengl粒子系统,加载了人物模型,并简单实现瀑布,下雪的效果-opengl particle system, loaded with character models and simple implementation waterfalls, snow effect
(系统自动生成,下载前可以参看下载内容)
下载文件列表
spray3\粒子系统 自己做的\3DS.CPP
......\.................\3DS.H
......\.................\car_dealers1.bmp
......\.................\Data\hassassin.mdl
......\.................\....\hassassinT.mdl
......\.................\....\Irys.mdl
......\.................\....\IrysT.mdl
......\.................\....\qian0.mdl
......\.................\....\qian1.mdl
......\.................\....\qian2.mdl
......\.................\....\qian3.mdl
......\.................\....\qian4.mdl
......\.................\....\qian5.mdl
......\.................\....\qian6.mdl
......\.................\....\qian7.mdl
......\.................\....\qian8.mdl
......\.................\....\spit.mdl
......\.................\....\v_hgun.mdl
......\.................\.ebug\3DS.obj
......\.................\.....\3DS.sbr
......\.................\.....\main.obj
......\.................\.....\main.sbr
......\.................\.....\MathLib.obj
......\.................\.....\MathLib.sbr
......\.................\.....\MDLModel.obj
......\.................\.....\MDLModel.sbr
......\.................\.....\MDL模型的控制.bsc
......\.................\.....\MDL模型的控制.exe
......\.................\.....\MDL模型的控制.ilk
......\.................\.....\MDL模型的控制.pch
......\.................\.....\MDL模型的控制.pdb
......\.................\.....\object.obj
......\.................\.....\object.sbr
......\.................\.....\OpenGL.obj
......\.................\.....\OpenGL.sbr
......\.................\.....\Particle.obj
......\.................\.....\Particle.sbr
......\.................\.....\Protechny.obj
......\.................\.....\Protechny.sbr
......\.................\.....\Snow.obj
......\.................\.....\Snow.sbr
......\.................\.....\StdAfx.obj
......\.................\.....\StdAfx.sbr
......\.................\.....\vc60.idb
......\.................\.....\vc60.pdb
......\.................\main.cpp
......\.................\MathLib.cpp
......\.................\MathLib.h
......\.................\MDLFormat.h
......\.................\MDLModel.cpp
......\.................\MDLModel.h
......\.................\MDL模型的控制.dsp
......\.................\MDL模型的控制.dsw
......\.................\MDL模型的控制.ncb
......\.................\MDL模型的控制.opt
......\.................\MDL模型的控制.plg
......\.................\MDL模型的控制.positions
......\.................\object.cpp
......\.................\object.h
......\.................\OpenGL.cpp
......\.................\OpenGL.h
......\.................\Particle.cpp
......\.................\Particle.h
......\.................\Protechny.cpp
......\.................\Protechny.h
......\.................\Snow.cpp
......\.................\Snow.h
......\.................\StdAfx.cpp
......\.................\StdAfx.h
......\.................\texture\0FRONT.BMP
......\.................\.......\0LEFT.BMP
......\.................\.......\0RBACK.BMP
......\.................\.......\0RIGHT.BMP
......\.................\.......\0TOP.BMP
......\.................\.......\1FRONT.BMP
......\.................\.......\1LEFT.BMP
......\.................\.......\1RBACK.BMP
......\.................\.......\1RIGHT.BMP
......\.................\.......\1Top.BMP
......\.................\.......\3.bmp
......\.................\.......\5.bmp
......\.................\.......\aa.bmp
......\.................\.......\bb.BMP
......\.................\.......\box.bmp
......\.................\.......\earth.bmp
......\.................\.......\ff.bmp
......\.................\.......\flare.bmp
......\.................\.......\FRONT.BMP
......\.................\.......\grass.bmp
......\.................\.......\LEFT.BMP
......\.................\.......\Monet.bmp
......\.................\.......\muwen.bmp
......\.................\.......\particle.bmp
......\.................\.......\RBACK.BMP
......\.................\.......\RIGHT.BMP
......\.................\.......\sand0.BMP
......\.................\.......\sky.bmp
......\.................\.......\sky1.BMP
......\.................\.......\sky2.BMP
......\.................\......