文件名称:mota
介绍说明--下载内容均来自于网络,请自行研究使用
使用cocos2d-x开发的魔塔小游戏的源码,工具使用的是vs2010-Devils Tower game developed using cocos2d-x source, tool use vs2010
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MTGame\Classes\AppDelegate.cpp
......\.......\AppDelegate.h
......\.......\game\Enemy.cpp
......\.......\....\Enemy.h
......\.......\....\GameMap.cpp
......\.......\....\GameMap.h
......\.......\....\Hero.cpp
......\.......\....\Hero.h
......\.......\....\Item.cpp
......\.......\....\Item.h
......\.......\....\NPC.cpp
......\.......\....\NPC.h
......\.......\....\Teleport.cpp
......\.......\....\Teleport.h
......\.......\GameConstants.h
......\.......\HelloWorldScene.cpp
......\.......\HelloWorldScene.h
......\.......\layer\ControlLayer.cpp
......\.......\.....\ControlLayer.h
......\.......\.....\GameLayer.cpp
......\.......\.....\GameLayer.h
......\.......\MTGame.h
......\.......\scene\GameScene.cpp
......\.......\.....\GameScene.h
......\.......\.....\HelloWorldScene.cpp
......\.......\.....\HelloWorldScene.h
......\.......\util\AnimationManager.cpp
......\.......\....\AnimationManager.h
......\.......\....\Astar.cpp
......\.......\....\Astar.h
......\.......\....\AstarNode.cpp
......\.......\....\AstarNode.h
......\.......\....\Global.cpp
......\.......\....\Global.h
......\.......\....\Singleton.h
......\proj.win32\AstartItem
......\..........\Debug.win32\AnimationManager.obj
......\..........\...........\AppDelegate.obj
......\..........\...........\Astar.obj
......\..........\...........\AstarNode.obj
......\..........\...........\CL.read.1.tlog
......\..........\...........\CL.write.1.tlog
......\..........\...........\ControlLayer.obj
......\..........\...........\Enemy.obj
......\..........\...........\GameLayer.obj
......\..........\...........\GameMap.obj
......\..........\...........\GameScene.obj
......\..........\...........\Global.obj
......\..........\...........\Hero.obj
......\..........\...........\Item.obj
......\..........\...........\link-cvtres.read.1.tlog
......\..........\...........\link-cvtres.write.1.tlog
......\..........\...........\link.read.1.tlog
......\..........\...........\link.write.1.tlog
......\..........\...........\main.obj
......\..........\...........\mt.read.1.tlog
......\..........\...........\mt.write.1.tlog
......\..........\...........\MTGame.res
......\..........\...........\MTGame.win32.Build.CppClean.log
......\..........\...........\MTGame.win32.exe.embed.manifest
......\..........\...........\MTGame.win32.exe.embed.manifest.res
......\..........\...........\MTGame.win32.exe.intermediate.manifest
......\..........\...........\MTGame.win32.lastbuildstate
......\..........\...........\MTGame.win32.log
......\..........\...........\MTGame.win32_manifest.rc
......\..........\...........\NPC.obj
......\..........\...........\rc.read.1.tlog
......\..........\...........\rc.write.1.tlog
......\..........\...........\Teleport.obj
......\..........\...........\vc100.idb
......\..........\...........\vc100.pdb
......\..........\main.cpp
......\..........\main.h
......\..........\MTGame.rc
......\..........\MTGame.win32.vcxproj
......\..........\MTGame.win32.vcxproj.filters
......\..........\MTGame.win32.vcxproj.user
......\..........\res\MTGame.ico
......\..........\resource.h
......\Resources\0.tmx
......\.........\btn_down.png
......\.........\btn_left.png
......\.........\btn_normal.png
......\.........\btn_right.png
......\.........\btn_up.png
......\.........\CloseNormal.png
......\.........\CloseSelected.png
......\.........\door.png
......\.........\down_floor.png
......\.........\enemy.png
......\.........\HelloWorld.png
......\.........\hero.png
......\.........\item.png
......\.........\npc.png
......\.........\sword.png
......\.........\terrain.png
......\.........\up_floor.png
......\Classes\game
......\.......\layer
......\.......\scene