文件名称:Sample18_1
介绍说明--下载内容均来自于网络,请自行研究使用
android3D游戏OpenGL ES开发实例,摩天大楼游戏。摩天大楼游戏的规则很简单,屏幕上的建筑块会不断做单摆运动,当建筑块运动到基台或者上一个建筑块正上方的位置时,按下确认键或者虚拟确认按键。则建筑块掉落。
当建筑块的高度和基台或者上一个建筑块的高度一样时,判断建筑块是否在基台或者上一个建筑块的可停留范围内,如果是则建筑块停止, 如果不是,则建筑块继续下落,也就是说本次失败。
-android3D game OpenGL ES development examples, skyscrapers game. The the skyscraper game rules are simple, the building blocks on the screen will continue to do the pendulum motion, press the Enter key or virtual confirm button when the building blocks of movement to the base station or on a position just above the building blocks. Building blocks fall. Can stay within the height of the building blocks and the height of the base station or on a building block to determine whether the building blocks in the base station or on a building block, if it is the building block to stop, if not, the building blocks to continue whereabouts, that is the failure.
当建筑块的高度和基台或者上一个建筑块的高度一样时,判断建筑块是否在基台或者上一个建筑块的可停留范围内,如果是则建筑块停止, 如果不是,则建筑块继续下落,也就是说本次失败。
-android3D game OpenGL ES development examples, skyscrapers game. The the skyscraper game rules are simple, the building blocks on the screen will continue to do the pendulum motion, press the Enter key or virtual confirm button when the building blocks of movement to the base station or on a position just above the building blocks. Building blocks fall. Can stay within the height of the building blocks and the height of the base station or on a building block to determine whether the building blocks in the base station or on a building block, if it is the building block to stop, if not, the building blocks to continue whereabouts, that is the failure.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Sample18_1\.classpath
..........\.project
..........\AndroidManifest.xml
..........\bin\BuildSkyscraperFinish.apk
..........\...\classes.dex
..........\...\resources.ap_
..........\...\wyf\tzz\gdl\AboutSurfaceView.class
..........\...\...\...\...\ActionThread.class
..........\...\...\...\...\Background.class
..........\...\...\...\...\Ball.class
..........\...\...\...\...\Base.class
..........\...\...\...\...\Box.class
..........\...\...\...\...\BoxGroup.class
..........\...\...\...\...\Column.class
..........\...\...\...\...\Constant.class
..........\...\...\...\...\FailSurfaceView.class
..........\...\...\...\...\Floor.class
..........\...\...\...\...\GL_Demo$1.class
..........\...\...\...\...\GL_Demo$2.class
..........\...\...\...\...\GL_Demo.class
..........\...\...\...\...\HelpSurfaceView.class
..........\...\...\...\...\Line.class
..........\...\...\...\...\LoadSurfaceView.class
..........\...\...\...\...\MySurfaceView$1.class
..........\...\...\...\...\MySurfaceView$2.class
..........\...\...\...\...\MySurfaceView$SceneRenderer.class
..........\...\...\...\...\MySurfaceView.class
..........\...\...\...\...\R$attr.class
..........\...\...\...\...\R$drawable.class
..........\...\...\...\...\R$raw.class
..........\...\...\...\...\R$string.class
..........\...\...\...\...\R.class
..........\...\...\...\...\Score.class
..........\...\...\...\...\SingleBox.class
..........\...\...\...\...\SoundSurfaceView.class
..........\...\...\...\...\StartSurfaceView.class
..........\...\...\...\...\TextureRect.class
..........\...\...\...\...\Tree.class
..........\...\...\...\...\WinSurfaceView.class
..........\default.properties
..........\gen\wyf\tzz\gdl\R.java
..........\res\drawable-hdpi\icon.png
..........\...\.........ldpi\icon.png
..........\...\.........mdpi\about.png
..........\...\.............\aboutbg.jpg
..........\...\.............\back.png
..........\...\.............\background.jpg
..........\...\.............\base.PNG
..........\...\.............\bg1.jpg
..........\...\.............\bg2.jpg
..........\...\.............\box.png
..........\...\.............\exit.png
..........\...\.............\fail.png
..........\...\.............\floor.JPG
..........\...\.............\gameover.png
..........\...\.............\help.png
..........\...\.............\helpbg.jpg
..........\...\.............\icon.png
..........\...\.............\ksms.png
..........\...\.............\leaf.png
..........\...\.............\line.PNG
..........\...\.............\load.jpg
..........\...\.............\long_about.png
..........\...\.............\long_exit.png
..........\...\.............\long_help.png
..........\...\.............\long_ksms.png
..........\...\.............\long_option.png
..........\...\.............\number.png
..........\...\.............\okbutton.png
..........\...\.............\option.png
..........\...\.............\replay.png
..........\...\.............\soundno.png
..........\...\.............\soundyes.png
..........\...\.............\soundyn.png
..........\...\.............\sound_bg.jpg
..........\...\.............\startbj.png
..........\...\.............\Thumbs.db
..........\...\.............\trunk.png
..........\...\.............\win.png
..........\...\raw\background.mid
..........\...\...\fail.mp3
..........\...\...\failbk.mp3
..........\...\...\success.mp3
..........\...\...\win.mid
..........\...\values\strings.xml
..........\src\wyf\tzz\gdl\AboutSurfaceView.java
..........\...\...\...\...\ActionThread.java
..........\...\...\...\...\Background.java
..........\...\...\...\...\Ball.java
..........\...\...\...\...\Base.java
..........\...\...\...\...\Box.java
..........\...\...\...\...\BoxGroup.java
..........\...\...\...\...\Column.java
..........\...\...\...\...\Constant.java
..........\...\...\...\...\FailSurfaceView.java
..........\...\...\...\...\Floor.java
..........\...\...\...\...\GL_Demo.java
..........\...\...\...\...\HelpSurfaceView.java
..........\...\...\...\...\Line.java
..........\...\...\...\...\LoadSurfaceView.java