文件名称:hurry-its-christmas
介绍说明--下载内容均来自于网络,请自行研究使用
一个非常有趣的休闲游戏,基于flash AS3制作,以圣诞节为游戏主题,根据圣诞树上亮起的礼物收集天上不断下落的礼物进行配对。-A very interesting casual games, based on the flash AS3 production, Christmas is the theme of the game, collect the whereabouts of the gift of heaven be paired according to the the gift lights on the Christmas tree.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
hurryitschristmas.swf
Main.as
MindJoltAPI.as
MochiBot.as
Snow.as
mochi\as2
.....\...\MochiAd.as
.....\...\MochiCoins.as
.....\...\MochiDigits.as
.....\...\MochiEventDispatcher.as
.....\...\MochiEvents.as
.....\...\MochiScores.as
.....\...\MochiServices.as
.....\...\MochiSocial.as
.....\as3
.....\...\MochiAd.as
.....\...\MochiCoins.as
.....\...\MochiDigits.as
.....\...\MochiEventDispatcher.as
.....\...\MochiEvents.as
.....\...\MochiInventory.as
.....\...\MochiScores.as
.....\...\MochiServices.as
.....\...\MochiSocial.as
.....\...\MochiUserData.as
org\flintparticles
...\..............\common
...\..............\......\actions
...\..............\......\.......\Action.as
...\..............\......\.......\ActionBase.as
...\..............\......\.......\Age.as
...\..............\......\.......\ChangeCollisionRadius.as
...\..............\......\.......\ChangeMass.as
...\..............\......\.......\ColorChange.as
...\..............\......\.......\Fade.as
...\..............\......\.......\KeyDownAction.as
...\..............\......\.......\ScaleImage.as
...\..............\......\.......\TargetColor.as
...\..............\......\.......\TargetScale.as
...\..............\......\activities
...\..............\......\..........\Activity.as
...\..............\......\..........\ActivityBase.as
...\..............\......\..........\FrameUpdatable.as
...\..............\......\..........\UpdateOnFrame.as
...\..............\......\behaviours
...\..............\......\..........\Behaviour.as
...\..............\......\..........\Resetable.as
...\..............\......\counters
...\..............\......\........\Blast.as
...\..............\......\........\Counter.as
...\..............\......\........\KeyDownCounter.as
...\..............\......\........\PerformanceAdjusted.as
...\..............\......\........\Pulse.as
...\..............\......\........\Random.as
...\..............\......\........\SineCounter.as
...\..............\......\........\Steady.as
...\..............\......\........\TimePeriod.as
...\..............\......\........\ZeroCounter.as
...\..............\......\debug
...\..............\......\.....\ParticleFactoryStats.as
...\..............\......\.....\Stats.as
...\..............\......\displayObjects
...\..............\......\..............\Dot.as
...\..............\......\..............\Ellipse.as
...\..............\......\..............\Line.as
...\..............\......\..............\RadialDot.as
...\..............\......\..............\Rect.as
...\..............\......\..............\Ring.as
...\..............\......\..............\Star.as
...\..............\......\easing
...\..............\......\......\Back.as
...\..............\......\......\Bounce.as
...\..............\......\......\Circular.as
...\..............\......\......\Cubic.as
...\..............\......\......\Elastic.as
...\..............\......\......\Exponential.as
...\..............\......\......\Linear.as
...\..............\......\......\Quadratic.as
...\..............\......\......\Quartic.as
...\..............\......\......\Quintic.as
...\..............\......\......\Sine.as
...\..............\......\......\TwoWay.as
...\..............\......\emitters
...\..............\......\........\Emitter.as
...\..............\......\events
...\..............\......\......\EmitterEvent.as
...\..............\......\......\ParticleEvent.as
...\..............\......\......\UpdateEvent.as
...\..............\......\initializers
...\..............\......\............\AlphaInit.as
...\..............\......\............\ApplyFilter.as
...\..............\......\............\ChooseInitializer.as
...\..............\......\............\CollisionRadiusInit.as
...\..............\......\............\ColorInit.as
...\..............\......\............\ColorsInit.as
...\..............\......\............\DictionaryInitializer.as
...\..............\......\............\ImageClass.as
...\..............\......\............\ImageClasses.as
...\..............\......\............\ImageInitializerBase.as
...\..............\......\............\Initializer.as