文件名称:video_capture_1.0

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通过多摄像头实现物体的跟踪,通过一个摄像头进行背景差分的人物识别,然后另外的一个摄像头进行投影。-Through a multi-camera tracking objects through a camera the background differential character recognition, and then a camera projection.
(系统自动生成,下载前可以参看下载内容)

下载文件列表





video_capture_1.0

.................\Debug

.................\.....\video_capture_1.0.pdb

.................\Release

.................\.......\video_capture_1.0.exe

.................\.......\video_capture_1.0.pdb

.................\video_capture_1.0

.................\video_capture_1.0.ncb

.................\video_capture_1.0.sln

.................\video_capture_1.0.suo

.................\.................\CameraDS.cpp

.................\.................\CameraDS.h

.................\.................\caputure.avi

.................\.................\Debug

.................\.................\.....\BuildLog.htm

.................\.................\.....\CameraDS.obj

.................\.................\.....\vc90.idb

.................\.................\.....\vc90.pdb

.................\.................\.....\video_capture_1.0.exe.embed.manifest

.................\.................\.....\video_capture_1.0.exe.embed.manifest.res

.................\.................\.....\video_capture_1.0.exe.intermediate.manifest

.................\.................\.....\video_capture_1.obj

.................\.................\DirectShow

.................\.................\..........\Include

.................\.................\..........\.......\activecf.h

.................\.................\..........\.......\amaudio.h

.................\.................\..........\.......\amparse.h

.................\.................\..........\.......\amstream.h

.................\.................\..........\.......\amva.h

.................\.................\..........\.......\Amvideo.h

.................\.................\..........\.......\atsmedia.h

.................\.................\..........\.......\audevcod.h

.................\.................\..........\.......\austream.h

.................\.................\..........\.......\aviriff.h

.................\.................\..........\.......\basetsd.h

.................\.................\..........\.......\bdaiface.h

.................\.................\..........\.......\bdamedia.h

.................\.................\..........\.......\Bdatif.h

.................\.................\..........\.......\bdatypes.h

.................\.................\..........\.......\comlite.h

.................\.................\..........\.......\control.h

.................\.................\..........\.......\d3d.h

.................\.................\..........\.......\d3d8.h

.................\.................\..........\.......\d3d8caps.h

.................\.................\..........\.......\d3d8types.h

.................\.................\..........\.......\d3d9.h

.................\.................\..........\.......\d3d9caps.h

.................\.................\..........\.......\d3d9types.h

.................\.................\..........\.......\d3dcaps.h

.................\.................\..........\.......\d3drm.h

.................\.................\..........\.......\d3drmdef.h

.................\.................\..........\.......\d3drmobj.h

.................\.................\..........\.......\d3drmwin.h

.................\.................\..........\.......\d3dtypes.h

.................\.................\..........\.......\d3dvec.inl

.................\.................\..........\.......\d3dx.h

.................\.................\..........\.......\d3dx8.h

.................\.................\..........\.......\d3dx8core.h

.................\.................\..........\.......\d3dx8effect.h

.................\.................\..........\.......\d3dx8math.h

.................\.................\..........\.......\d3dx8math.inl

.................\.................\..........\.......\d3dx8mesh.h

.................\.................\..........\.......\d3dx8shape.h

.................\.................\..........\.......\d3dx8tex.h

.................\.................\..........\.......\d3dx9.h

.................\.................\..........\.......\d3dx9anim.h

.................\.................\..........\.......\d3dx9core.h

.................\.................\..........\.......\d3dx9effect.h

.................\...............

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