文件名称:ParticleEditor
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2013-03-08
- 文件大小:
- 6.83mb
- 下载次数:
- 0次
- 提 供 者:
- 包**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
基于DirectX9.0C 实现的一个例子编辑器系统
可编辑多种3D粒子。-Edit a variety of 3D particle editor system based on DirectX9.0C implemented an example.
可编辑多种3D粒子。-Edit a variety of 3D particle editor system based on DirectX9.0C implemented an example.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
粒子编辑器\AI\CAstar.cpp
..........\..\CAstar.h
..........\..\me.ini
..........\..\技术文档\使用实例.cpp
..........\arrow.tga
..........\BaseData\BaseData.cpp
..........\........\BaseData.h
..........\........\TextRead.cpp
..........\........\TextRead.h
..........\bubble.tga
..........\BZL3DGameEngine.rc
..........\BZL3DGameEngine1.dsp
..........\BZL3DGameEngine1.dsw
..........\BZL3DGameEngine1.ncb
..........\BZL3DGameEngine1.opt
..........\BZL3DGameEngine1.plg
..........\BZL3DGameEngine1.vcproj
..........\BZL3DGameEngine1.vcproj.TREE.Administrator.user
..........\ccircle.tga
..........\circle.bmp
..........\cloud.tga
..........\Config\config.cfg
..........\CoreGlobal.h
..........\Debug\BZL3DGameEngine1.bsc
..........\.....\BZL3DGameEngine1.exe
..........\.XNucleus\DXGlobal.h
..........\.........\LODTerrain\d3dUtility.cpp
..........\.........\..........\d3dUtility.h
..........\.........\..........\Particle.cpp
..........\.........\..........\Particle.h
..........\.........\..........\Resource.h
..........\.........\..........\stdafx.cpp
..........\.........\..........\stdafx.h
..........\.........\..........\zfxCamera.cpp
..........\.........\..........\zfxCamera.h
..........\.........\..........\zfxFrustum.cpp
..........\.........\..........\zfxFrustum.h
..........\.........\..........\zfxLODTerrain.cpp
..........\.........\..........\zfxLODTerrain.h
..........\.........\MyGraphics.cpp
..........\.........\MyGraphics.h
..........\.........\MyInput.cpp
..........\.........\MyInput.h
..........\.........\MyNetwork.cpp
..........\.........\MyNetwork.h
..........\.........\MyParticle.cpp
..........\.........\MyParticle.h
..........\.........\..SkinMesh\使用实例.cpp
..........\.........\..........\技术解析.doc
..........\.........\..........\源码.cpp
..........\.........\MySkinMesh.cpp
..........\.........\MySkinMesh.h
..........\.........\MySound.cpp
..........\.........\MySound.h
..........\.........\MySoundControler.cpp
..........\.........\MySoundControler.h
..........\.........\MyTerrain.cpp
..........\.........\MyTerrain.h
..........\.........\NodeTree.cpp
..........\.........\NodeTree.h
..........\.........\技术文档\MyCamera\技术解析.doc
..........\.........\........\........\源码.cpp
..........\.........\........\..Font\技术解析.doc
..........\.........\........\......\源码.cpp
..........\.........\........\..Graphics\使用实例.cpp
..........\.........\........\..........\技术解析.doc
..........\.........\........\..........\源码.cpp
..........\.........\........\..Windowed\使用实例.cpp
..........\.........\........\..........\技术解析.doc
..........\.........\........\..........\源码.cpp
..........\.........\........\...orldPosition\技术解析.doc
..........\.........\........\...............\源码.cpp
..........\EditorData\BlackBoard.png
..........\..........\保存.png
..........\..........\减.jpg
..........\..........\删除资源.png
..........\..........\加.jpg
..........\..........\加载.png
..........\..........\取消.png
..........\..........\取消2.png
..........\..........\存储标志.png
..........\..........\存储路径.png
..........\..........\未命名_副本_副本_副本.png
..........\..........\添加资源.png
..........\..........\状态栏.png
..........\..........\确定.png
..........\..........\粒子_1_编辑.png
..........\..........\粒子_2_编辑.png
..........\..........\粒子_3_编辑.png
..........\..........\粒子_4_编辑.png
..........\..........\编辑地图.png
..........\..........\资源列表.png
..........\flare.bmp
..........\Flare.tga
..........\GameDef\GameDef.cpp
..........\.......\GameDef.h
..........\ICS\CharICS.cpp
..........\...\CharICS.h
..........\...\MapICS.cpp
..........\...\MapICS.h