文件名称:CryEngine3_Game_Engine_Source
介绍说明--下载内容均来自于网络,请自行研究使用
这个是部分CryENGINE3的源代码,主要是游戏引擎的源程序,内带了渲染部分的source(无沙盒编辑器)【沙盒编辑器稍后再传】值得学习,-This is part of the CryENGINE3 source code, mainly is the game engine source code, with the rendering part of the source (no sandbox sandbox Editor Editor) [later].
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CryEngine
.........\0
.........\1
.........\Cry3DEngine
.........\...........\3dEngine.cpp
.........\...........\3dEngine.h
.........\...........\3DEngineLight.cpp
.........\...........\3dEngineLoad.cpp
.........\...........\3dEngineMerge.cpp
.........\...........\3DEngineRender.cpp
.........\...........\Array2d.h
.........\...........\AutoCubeMapRenderNode.cpp
.........\...........\AutoCubeMapRenderNode.h
.........\...........\BasicArea.cpp
.........\...........\BasicArea.h
.........\...........\Brush.cpp
.........\...........\Brush.h
.........\...........\cbuffer.cpp
.........\...........\cbuffer.h
.........\...........\CGF
.........\...........\...\CGFLoader.cpp
.........\...........\...\CGFLoader.h
.........\...........\...\CGFSaver.cpp
.........\...........\...\CGFSaver.h
.........\...........\...\ChunkFile.cpp
.........\...........\...\ChunkFile.h
.........\...........\...\ReadOnlyChunkFile.cpp
.........\...........\...\ReadOnlyChunkFile.h
.........\...........\CloudRenderNode.cpp
.........\...........\CloudRenderNode.h
.........\...........\CloudsManager.cpp
.........\...........\CloudsManager.h
.........\...........\COcclusionCuller.cpp
.........\...........\COcclusionCuller.h
.........\...........\COcclusionCullerClipper.cpp
.........\...........\COcclusionCullerClipper.h
.........\...........\COcclusionCullerClipperPimpl.h
.........\...........\COcclusionCullerPoly.cpp
.........\...........\COcclusionCullerPoly.h
.........\...........\ColorBleeding.cpp
.........\...........\ColorBleeding.h
.........\...........\CRAMSolution.cpp
.........\...........\CRAMSolution.h
.........\...........\Cry3DEngine.aps
.........\...........\Cry3DEngine.cpp
.........\...........\Cry3DEngine.rc
.........\...........\Cry3DEngine.vcproj
.........\...........\Cry3DEngine.vcproj.00.Administrator.user
.........\...........\Cry3DEngine.vcxproj
.........\...........\Cry3DEngine.vcxproj.filters
.........\...........\Cry3DEngine.vcxproj.user
.........\...........\Cry3DEngineBase.h
.........\...........\CullBuffer.cpp
.........\...........\CullBuffer.h
.........\...........\cvars.cpp
.........\...........\cvars.h
.........\...........\CVoxDataNode.cpp
.........\...........\CVoxMeshNode.cpp
.........\...........\CZBufferCuller.cpp
.........\...........\CZBufferCuller.h
.........\...........\Decal.cpp
.........\...........\DecalManager.cpp
.........\...........\DecalManager.h
.........\...........\DecalRenderNode.cpp
.........\...........\DecalRenderNode.h
.........\...........\DistanceCloudRenderNode.cpp
.........\...........\DistanceCloudRenderNode.h
.........\...........\EngineUtils.cpp
.........\...........\EngineUtils.h
.........\...........\FogVolumeRenderNode.cpp
.........\...........\FogVolumeRenderNode.h
.........\...........\IndexedMesh.cpp
.........\...........\IndexedMesh.h
.........\...........\IrradianceVolumeRenderNode.cpp
.........\...........\IrradianceVolumeRenderNode.h
.........\...........\IsoMesh.cpp
.........\...........\IsoMesh.h
.........\...........\IsoOctree
.........\...........\.........\BinaryNode.h
.........\...........\.........\Geometry.h
.........\...........\.........\Geometry.inl
.........\...........\.........\IsoOctree.h
.........\...........\.........\IsoOctree.inl
.........\...........\.........\MarchingCubes.h
.........\...........\.........\MarchingCubes.inl
.........\...........\.........\MAT.h
.........\...........\.........\MAT.inl
.........\...........\.........\Octree.h
.........\...........\.........\Octree.inl
.........\...........\LightEntity.cpp
.........\...........\LightEntity.h
.........\...........\Material.cpp
.........\...........\Material.h
.........\...........\MatMan.cpp
.........\...........\MatMan.h
.........\...........\MeshCompiler
.........\...........\............\MeshCompiler.cpp
.........\...........\............\MeshCompiler.h
.........\...........\............\NvTriStrip
.........\...........\............\..........\NvTriStrip.cpp