文件名称:Fluid
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 1.34mb
- 下载次数:
- 0次
- 提 供 者:
- Gol***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
实时2D流体动力学模拟,需要显卡支持SM2.0,使用2005.8的DXSDK编译
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 91331969fluid.rar 列表 Fluid\BASE.CPP Fluid\CameraChange.cpp Fluid\EveryModule.cpp Fluid\GPGPU.cpp Fluid\Main.cpp Fluid\MeshAnim.cpp Fluid\Myd3d.cpp Fluid\Physics.cpp Fluid\ProcXFile.cpp Fluid\PRT.cpp Fluid\SH.cpp Fluid\Shader.cpp Fluid\Text.cpp Fluid\Texture.cpp Fluid\UserControl.cpp Fluid\Water.cpp Fluid\MyEffects.dsp Fluid\MyEffects.DSW Fluid\BASE.H Fluid\CameraChange.h Fluid\COLOR.H Fluid\EveryModule.h Fluid\GPGPU.h Fluid\MeshAnim.h Fluid\Myd3d.h Fluid\Physics.h Fluid\ProcXFile.h Fluid\PRT.h Fluid\SH.h Fluid\Shader.h Fluid\Text.h Fluid\Texture.h Fluid\UserControl.h Fluid\Water.h Fluid\MyEffects.sln Fluid\MyEffects.suo Fluid\MyEffects.vcproj Fluid\MyEffects.vcproj.vspscc Fluid\RES\MyResource.aps Fluid\RES\3DFX.BMP Fluid\RES\RESOURCE.H Fluid\RES\3DFX.ICO Fluid\RES\MyResource.rc Fluid\RES\基本建模.txt Fluid\RES\其他.txt Fluid\Shader\GenerateOffsetMap.exe Fluid\Shader\displaygas.psh Fluid\Shader\displayliquid.psh Fluid\Shader\displayobstacle.psh Fluid\Shader\Fluid\commonps.h Fluid\Shader\Fluid\ClearTexture.psh Fluid\Shader\Fluid\CopyTexture.psh Fluid\Shader\Fluid\VS.vsh Fluid\Shader\Fluid\Obstacle\BoundaryToOffset.psh Fluid\Shader\Fluid\Obstacle\ObstacleToBoundary.psh Fluid\Shader\Fluid\Obstacle\Unused\BoundaryToType.psh Fluid\Shader\Fluid\Obstacle\Unused\TypeToOffset.psh Fluid\Shader\Fluid\NSE\Advect.psh Fluid\Shader\Fluid\NSE\Div_W.psh Fluid\Shader\Fluid\NSE\Gravity.psh Fluid\Shader\Fluid\NSE\Jacobi_D.psh Fluid\Shader\Fluid\NSE\Jacobi_P.psh Fluid\Shader\Fluid\NSE\Jacobi_W.psh Fluid\Shader\Fluid\NSE\Project.psh Fluid\Shader\Fluid\Normal\Add-Sub GenerateNormal.psh Fluid\Shader\Fluid\Normal\Cross-Product GenerateNormal.psh Fluid\Shader\Fluid\Inject\AddForce_Sphere.psh Fluid\Shader\Fluid\Inject\AddForce_Texture.psh Fluid\Shader\Fluid\Inject\AddSource_Fire.psh Fluid\Shader\Fluid\Inject\AddSource_Sphere.psh Fluid\Shader\Fluid\Inject\AddSource_Texture.psh Fluid\Shader\Fluid\BC\ABC_D.psh Fluid\Shader\Fluid\BC\ABC_P.psh Fluid\Shader\Fluid\BC\ABC_Velocity.psh Fluid\Shader\Fluid\BC\BBC.psh Fluid\Test.cpp Fluid\Test.h Fluid\fluid.ini Fluid\pic\envmap.dds Fluid\pic\Fire obstacle.bmp Fluid\pic\Fire Offset.dds Fluid\pic\InjectForce.bmp Fluid\pic\InjectForce3.bmp Fluid\pic\InjectForce_None.bmp Fluid\pic\InjectSource1.bmp Fluid\pic\InjectSource2.bmp Fluid\pic\InjectSource3.bmp Fluid\pic\Liquid obstacle1.bmp Fluid\pic\Liquid obstacle2.bmp Fluid\pic\Liquid obstacle3.bmp Fluid\pic\Liquid Offset1.dds Fluid\pic\Liquid Offset2.dds Fluid\pic\Liquid Offset3.dds Fluid\pic\ObstacleBaseMap.jpg Fluid\pic\普通的obstacle.bmp Fluid\pic\普通的Offset.dds Fluid\pic\极复杂的obstacle.bmp Fluid\pic\极复杂的Offset.dds Fluid\Shader\Fluid\Obstacle\Unused Fluid\Shader\Fluid\Obstacle Fluid\Shader\Fluid\NSE Fluid\Shader\Fluid\Normal Fluid\Shader\Fluid\Inject Fluid\Shader\Fluid\BC Fluid\Shader\Fluid Fluid\RES Fluid\Shader Fluid\pic Fluid