文件名称:D3D8Primer

  • 所属分类:
  • 其它
  • 资源属性:
  • [C/C++] [Windows] [Visual C] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 6.15mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • zuob*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

VC++ DEMO, used for the beginners and the amour-VC DEMO, used for the beginners and the amour
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 85375536d3d8primer.rar 列表
D3D8Primer\2DFont\2DFont.dsp
D3D8Primer\2DFont\2DFont.dsw
D3D8Primer\2DFont\2DFont.ncb
D3D8Primer\2DFont\2DFont.opt
D3D8Primer\2DFont\2DFont.plg
D3D8Primer\2DFont\HeaderIn3D.cpp
D3D8Primer\2DFont\HeaderIn3D.h
D3D8Primer\2DFont\WinMain.cpp
D3D8Primer\3DHeader\3DHeader.dsp
D3D8Primer\3DHeader\3DHeader.dsw
D3D8Primer\3DHeader\3DHeader.ncb
D3D8Primer\3DHeader\3DHeader.opt
D3D8Primer\3DHeader\3DHeader.plg
D3D8Primer\3DHeader\3DHeader.sln
D3D8Primer\3DHeader\3DHeader.suo
D3D8Primer\3DHeader\3DHeader.vcproj
D3D8Primer\3DHeader\Font.jpg
D3D8Primer\3DHeader\HeaderIn3D.cpp
D3D8Primer\3DHeader\HeaderIn3D.h
D3D8Primer\3DHeader\Peach.jpg
D3D8Primer\3DHeader\WinMain.cpp
D3D8Primer\3DMaze\3DMaze.dsp
D3D8Primer\3DMaze\3DMaze.dsw
D3D8Primer\3DMaze\3DMaze.ncb
D3D8Primer\3DMaze\3DMaze.opt
D3D8Primer\3DMaze\3DMaze.plg
D3D8Primer\3DMaze\FLOOR.JPG
D3D8Primer\3DMaze\Font.jpg
D3D8Primer\3DMaze\GIRL.jpg
D3D8Primer\3DMaze\HeaderIn3D.cpp
D3D8Primer\3DMaze\HeaderIn3D.h
D3D8Primer\3DMaze\SPACE.JPG
D3D8Primer\3DMaze\WALL.JPG
D3D8Primer\3DMaze\WinMain.cpp
D3D8Primer\3DMaze\简易迷宫.rar
D3D8Primer\3DPark\3DPark.dsp
D3D8Primer\3DPark\3DPark.dsw
D3D8Primer\3DPark\3DPark.ncb
D3D8Primer\3DPark\3DPark.opt
D3D8Primer\3DPark\3DPark.plg
D3D8Primer\3DPark\3DPark.sln
D3D8Primer\3DPark\3DPark.suo
D3D8Primer\3DPark\3DPark.vcproj
D3D8Primer\3DPark\HeaderIn3D.cpp
D3D8Primer\3DPark\HeaderIn3D.h
D3D8Primer\3DPark\Park.3ds
D3D8Primer\3DPark\WinMain.cpp
D3D8Primer\3DTex\700.bmp
D3D8Primer\3DTex\ReadMe.txt
D3D8Primer\3DTex\resource.h
D3D8Primer\3DTex\StdAfx.cpp
D3D8Primer\3DTex\StdAfx.h
D3D8Primer\3DTex\tex.cpp
D3D8Primer\3DTex\tex.h
D3D8Primer\3DTex\tex.rc
D3D8Primer\3DTex\texargs.h
D3D8Primer\3DTex\Win32_Tex.aps
D3D8Primer\3DTex\Win32_Tex.dsp
D3D8Primer\3DTex\Win32_Tex.dsw
D3D8Primer\3DTex\Win32_Tex.plg
D3D8Primer\3DTex\WinMain.cpp
D3D8Primer\CGE\3DMATH.CPP
D3D8Primer\CGE\3DMATH.H
D3D8Primer\CGE\ARCBALL.H
D3D8Primer\CGE\CAMERA.H
D3D8Primer\CGE\DISPLAY.CPP
D3D8Primer\CGE\DISPLAY.H
D3D8Primer\CGE\FONT.CPP
D3D8Primer\CGE\FONT.H
D3D8Primer\CGE\FRUSTUM.CPP
D3D8Primer\CGE\FRUSTUM.H
D3D8Primer\CGE\HEADERS.H
D3D8Primer\CGE\INPUT.CPP
D3D8Primer\CGE\INPUT.H
D3D8Primer\CGE\SCENE.H
D3D8Primer\CGE\TIME.CPP
D3D8Primer\CGE\TIME.H
D3D8Primer\CGE_CORE\3DMATH.CPP
D3D8Primer\CGE_CORE\3DMATH.H
D3D8Primer\CGE_CORE\3DSFILE.CPP
D3D8Primer\CGE_CORE\3DSFILE.H
D3D8Primer\CGE_CORE\ARCBALL.H
D3D8Primer\CGE_CORE\CAMERA.H
D3D8Primer\CGE_CORE\define.txt
D3D8Primer\CGE_CORE\DISPLAY.CPP
D3D8Primer\CGE_CORE\DISPLAY.H
D3D8Primer\CGE_CORE\FIREWORK.H
D3D8Primer\CGE_CORE\FOUNTAIN.H
D3D8Primer\CGE_CORE\FRUSTUM.H
D3D8Primer\CGE_CORE\HEADERS.H
D3D8Primer\CGE_CORE\INPUT.CPP
D3D8Primer\CGE_CORE\INPUT.H
D3D8Primer\CGE_CORE\PARTICLE.H
D3D8Primer\CGE_CORE\ROAM.CPP
D3D8Primer\CGE_CORE\ROAM.H
D3D8Primer\CGE_CORE\SCENE.H
D3D8Primer\CGE_CORE\SKY.CPP
D3D8Primer\CGE_CORE\SKY.H
D3D8Primer\CGE_CORE\STRUCTS.H
D3D8Primer\CGE_CORE\XOCTREE.CPP
D3D8Primer\CGE_CORE\XOCTREE.H
D3D8Primer\CGE_CORE\XSKINMESH.CPP
D3D8Primer\CGE_CORE\XSKINMESH.H
D3D8Primer\InputDevice\InputDevice.aps
D3D8Primer\InputDevice\InputDevice.cpp
D3D8Primer\InputDevice\InputDevice.dsp
D3D8Primer\InputDevice\InputDevice.dsw
D3D8Primer\InputDevice\InputDevice.h
D3D8Primer\InputDevice\InputDevice.ncb
D3D8Primer\InputDevice\InputDevice.opt
D3D8Primer\InputDevice\InputDevice.plg
D3D8Primer\InputDevice\InputDevice.rc
D3D8Primer\InputDevice\Log.cpp
D3D8Primer\InputDevice\Log.h
D3D8Primer\InputDevice\resource.h
D3D8Primer\InputDevice\StdAfx.cpp
D3D8Primer\InputDevice\StdAfx.h
D3D8Primer\InputDevice\WinMain.cpp
D3D8Primer\Md2File\LoadMeshes.cpp
D3D8Primer\Md2File\LoadMeshes.h
D3D8Primer\Md2File\Md2File.aps
D3D8Primer\Md2File\Md2File.cpp
D3D8Primer\Md2File\Md2File.dsp
D3D8Primer\Md2File\Md2File.dsw
D3D8Primer\Md2File\Md2File.h
D3D8Primer\Md2File\Md2File.opt
D3D8Primer\Md2File\Md2File.plg
D3D8Primer\Md2File\Md2File.rc
D3D8Primer\Md2File\ReadMe.txt
D3D8Primer\Md2File\resource.h
D3D8Primer\Md2File\StdAfx.cpp
D3D8Primer\Md2File\StdAfx.h
D3D8Primer\Md2File\tex.tga
D3D8Primer\Md2File\WinMain.cpp
D3D8Primer\OctreeApp\Data\brick.bmp
D3D8Primer\OctreeApp\Data\dirt.bmp
D3D8Primer\OctreeApp\Data\grass.bmp
D3D8Primer\OctreeApp\Data\Rock.bmp
D3D8Primer\OctreeApp\Data\shingle.bmp
D3D8Primer\OctreeApp\Data\stone.bmp
D3D8Primer\OctreeApp\Data\Thumbs.db
D3D8Primer\OctreeApp\Data\World.x
D3D8Primer\OctreeApp\Direction.jpg
D3D8Primer\OctreeApp\HeaderIn3D.cpp
D3D8Primer\OctreeApp\HeaderIn3D.h
D3D8Primer\OctreeApp\OctreeApp.dsp
D3D8Primer\OctreeApp\OctreeApp.dsw
D3D8Primer\OctreeApp\OctreeApp.opt
D3D8Primer\OctreeApp\OctreeApp.plg
D3D8Primer\OctreeApp\WinMain.cpp
D3D8Primer\OctreeApp\八叉树.rar
D3D8Primer\Particle\CGE\ARCBALL.H
D3D8Primer\Particle\CGE\CAMERA.H
D3D8Primer\Particle\CGE\define.txt
D3D8Primer\Particle\CGE\DISPLAY.H
D3D8Primer\Particle\CGE\FIREWORK.H
D3D8Primer\Particle\CGE\FOUNTAIN.H
D3D8Primer\Particle\CGE\HEADERS.H
D3D8Primer\Particle\CGE\PARTICLE.H
D3D8Primer\Particle\CGE\STRUCTS.H
D3D8Primer\Particle\Particle.bmp
D3D8Primer\Particle\Particle.dsp
D3D8Primer\Particle\Particle.dsw
D3D8Primer\Particle\Particle.opt
D3D8Primer\Particle\Particle.plg
D3D8Primer\Particle\water.bmp
D3D8Primer\Particle\WinMain.cpp
D3D8Primer\Particle\喷泉\Particle.bmp
D3D8Primer\Particle\喷泉\Thumbs.db
D3D8Primer\Particle\喷泉\water.bmp
D3D8Primer\Particle\喷泉.rar
D3D8Primer\Real Time Input\InputMgrSys_t.cpp
D3D8Primer\Real Time Input\InputMgrSys_t.h
D3D8Primer\Real Time Input\Keyboard.h
D3D8Primer\Real Time Input\KeyboardMgr_t.cpp
D3D8Primer\Real Time Input\KeyboardMgr_t.h
D3D8Primer\Real Time Input\Mouse.h
D3D8Primer\Real Time Input\ReadMe.txt
D3D8Primer\Real Time Input\Real Time Input.aps
D3D8Primer\Real Time Input\Real Time Input.cpp
D3D8Primer\Real Time Input\Real Time Input.dsp
D3D8Primer\Real Time Input\Real Time Input.dsw
D3D8Primer\Real Time Input\Real Time Input.opt
D3D8Primer\Real Time Input\Real Time Input.plg
D3D8Primer\Real Time Input\Real Time Input.rc
D3D8Primer\Real Time Input\RealTimeInput.h
D3D8Primer\Real Time Input\resource.h
D3D8Primer\Real Time Input\StdAfx.cpp
D3D8Primer\Real Time Input\StdAfx.h
D3D8Primer\Roam\Billboard.bmp
D3D8Primer\Roam\floor.bmp
D3D8Primer\Roam\HeaderIn3D.cpp
D3D8Primer\Roam\HeaderIn3D.h
D3D8Primer\Roam\Height1024.raw
D3D8Primer\Roam\Height128.raw
D3D8Primer\Roam\Peach.jpg
D3D8Primer\Roam\Roam.dsp
D3D8Primer\Roam\Roam.dsw
D3D8Primer\Roam\Roam.ncb
D3D8Primer\Roam\Roam.opt
D3D8Primer\Roam\Roam.plg
D3D8Primer\Roam\Roam.sln
D3D8Primer\Roam\Roam.suo
D3D8Primer\Roam\Roam.vcproj
D3D8Primer\Roam\Roam雪花\Billboard.bmp
D3D8Primer\Roam\Roam雪花\floor.bmp
D3D8Primer\Roam\Roam雪花\Height1024.raw
D3D8Primer\Roam\Roam雪花\Peach.jpg
D3D8Primer\Roam\Roam雪花\Roam雪花\Billboard.bmp
D3D8Primer\Roam\Roam雪花\Roam雪花\floor.bmp
D3D8Primer\Roam\Roam雪花\Roam雪花\Height1024.raw
D3D8Primer\Roam\Roam雪花\Roam雪花\Peach.jpg
D3D8Primer\Roam\Roam雪花\Roam雪花\Roam雪花.exe
D3D8Primer\Roam\Roam雪花\Roam雪花\Snow.bmp
D3D8Primer\Roam\Roam雪花\Roam雪花\Thumbs.db
D3D8Primer\Roam\Roam雪花\Snow.bmp
D3D8Primer\Roam\Roam雪花\Thumbs.db
D3D8Primer\Roam\Roam雪花.rar
D3D8Primer\Roam\Snow.bmp
D3D8Primer\Roam\WinMain.cpp
D3D8Primer\XSkinMesh\CGE\3DMATH.CPP
D3D8Primer\XSkinMesh\CGE\3DMATH.H
D3D8Primer\XSkinMesh\CGE\3DSFILE.CPP
D3D8Primer\XSkinMesh\CGE\3DSFILE.H
D3D8Primer\XSkinMesh\CGE\ARCBALL.H
D3D8Primer\XSkinMesh\CGE\CAMERA.H
D3D8Primer\XSkinMesh\CGE\define.txt
D3D8Primer\XSkinMesh\CGE\DISPLAY.CPP
D3D8Primer\XSkinMesh\CGE\DISPLAY.H
D3D8Primer\XSkinMesh\CGE\FIREWORK.H
D3D8Primer\XSkinMesh\CGE\FOUNTAIN.H
D3D8Primer\XSkinMesh\CGE\FRUSTUM.H
D3D8Primer\XSkinMesh\CGE\HEADERS.H
D3D8Primer\XSkinMesh\CGE\INPUT.CPP
D3D8Primer\XSkinMesh\CGE\INPUT.H
D3D8Primer\XSkinMesh\CGE\PARTICLE.H
D3D8Primer\XSkinMesh\CGE\ROAM.CPP
D3D8Primer\XSkinMesh\CGE\ROAM.H
D3D8Primer\XSkinMesh\CGE\SCENE.H
D3D8Primer\XSkinMesh\CGE\SKY.CPP
D3D8Primer\XSkinMesh\CGE\SKY.H
D3D8Primer\XSkinMesh\CGE\STRUCTS.H
D3D8Primer\XSkinMesh\CGE\XOCTREE.CPP
D3D8Primer\XSkinMesh\CGE\XOCTREE.H
D3D8Primer\XSkinMesh\CGE\XSKINMESH.CPP
D3D8Primer\XSkinMesh\CGE\XSKINMESH.H
D3D8Primer\XSkinMesh\room.x
D3D8Primer\XSkinMesh\Warrior.bmp
D3D8Primer\XSkinMesh\Warrior.x
D3D8Primer\XSkinMesh\WinMain.cpp
D3D8Primer\XSkinMesh\XSkinMesh.dsp
D3D8Primer\XSkinMesh\XSkinMesh.dsw
D3D8Primer\XSkinMesh\XSkinMesh.opt
D3D8Primer\XSkinMesh\XSkinMesh.plg
D3D8Primer\XSkinMesh\XSkinMesh.sln
D3D8Primer\XSkinMesh\XSkinMesh.suo
D3D8Primer\XSkinMesh\XSkinMesh.vcproj
D3D8Primer\简历\Roam雪花.rar
D3D8Primer\简历\八叉树.rar
D3D8Primer\简历\喷泉.rar
D3D8Primer\简历\简历.txt
D3D8Primer\简历\简易迷宫.rar
D3D8Primer\Roam\Roam雪花\Roam雪花
D3D8Primer\OctreeApp\Data
D3D8Primer\Particle\CGE
D3D8Primer\Particle\喷泉
D3D8Primer\Roam\Debug
D3D8Primer\Roam\Roam雪花
D3D8Primer\XSkinMesh\CGE
D3D8Primer\2DFont
D3D8Primer\3DHeader
D3D8Primer\3DMaze
D3D8Primer\3DPark
D3D8Primer\3DTex
D3D8Primer\CGE
D3D8Primer\CGE_CORE
D3D8Primer\InputDevice
D3D8Primer\Md2File
D3D8Primer\OctreeApp
D3D8Primer\Particle
D3D8Primer\Real Time Input
D3D8Primer\Roam
D3D8Primer\XSkinMesh
D3D8Primer\简历
D3D8Primer

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