文件名称:Se255
介绍说明--下载内容均来自于网络,请自行研究使用
delphi或C++builder中使用非常漂亮的界面过度效果控件,可以达到事半功倍的效果。-SmartEffects is an easy-to-use VCL that enables you to create amazing splash screens, forms, controls and image transition effects.SmartEffects will give you the possibility to use .
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Se255\Demos\c++builder\layeredsplash!!!\Project1.bpr
.....\.....\..........\................\Project1.cpp
.....\.....\..........\................\Project1.res
.....\.....\..........\................\Unit1.cpp
.....\.....\..........\................\Unit1.dfm
.....\.....\..........\................\Unit1.h
.....\.....\..........\main\Project1.bpr
.....\.....\..........\....\Project1.cpp
.....\.....\..........\....\Project1.res
.....\.....\..........\....\Unit1.cpp
.....\.....\..........\....\Unit1.dfm
.....\.....\..........\....\Unit1.h
.....\.....\..........\splash\Project1.bpr
.....\.....\..........\......\Project1.cpp
.....\.....\..........\......\Project1.res
.....\.....\..........\......\Unit1.cpp
.....\.....\..........\......\Unit1.dfm
.....\.....\..........\......\Unit1.h
.....\.....\help\smarteffects.chm
.....\.....\layeredsplash\Project1.cfg
.....\.....\.............\Project1.dpr
.....\.....\.............\Project1.res
.....\.....\.............\Unit1.dfm
.....\.....\.............\Unit1.pas
.....\.....\license.txt
.....\.....\maindemo\Project1.cfg
.....\.....\........\Project1.dpr
.....\.....\........\Project1.res
.....\.....\........\Unit1.dfm
.....\.....\........\Unit1.pas
.....\.....\........\Unit2.dfm
.....\.....\........\Unit2.pas
.....\.....\........\Unit3.dfm
.....\.....\........\Unit3.pas
.....\.....\........\Unit4.dfm
.....\.....\........\Unit4.pas
.....\.....\..sk-bitmaps!!!\4 circles.BMP
.....\.....\...............\aquarium 2.bmp
.....\.....\...............\aquarium.bmp
.....\.....\...............\b1.bmp
.....\.....\...............\b10.bmp
.....\.....\...............\b11.bmp
.....\.....\...............\b12.bmp
.....\.....\...............\b13.bmp
.....\.....\...............\b14.bmp
.....\.....\...............\b15.bmp
.....\.....\...............\b16.bmp
.....\.....\...............\b17.bmp
.....\.....\...............\b18.bmp
.....\.....\...............\b19.bmp
.....\.....\...............\b2.bmp
.....\.....\...............\b20.bmp
.....\.....\...............\b3.bmp
.....\.....\...............\b4.bmp
.....\.....\...............\b5.bmp
.....\.....\...............\b6.bmp
.....\.....\...............\b7.bmp
.....\.....\...............\b8.bmp
.....\.....\...............\b9.bmp
.....\.....\...............\backgammon.bmp
.....\.....\...............\banana wipe.BMP
.....\.....\...............\banana.BMP
.....\.....\...............\bands soft.bmp
.....\.....\...............\blob.BMP
.....\.....\...............\clover.BMP
.....\.....\...............\connect dots.BMP
.....\.....\...............\corridor.bmp
.....\.....\...............\Curtain 2.BMP
.....\.....\...............\Curtain 3.BMP
.....\.....\...............\Curtain.bmp
.....\.....\...............\dream sequence 2.BMP
.....\.....\...............\dream sequence.BMP
.....\.....\...............\escape pod 1.bmp
.....\.....\...............\escape pod 2.bmp
.....\.....\...............\explode09.BMP
.....\.....\...............\flash.bmp
.....\.....\...............\fluctuation.BMP
.....\.....\...............\flush.BMP
.....\.....\...............\fractal eddies.BMP
.....\.....\...............\fractal run 2.bmp
.....\.....\...............\fractal run 3.bmp
.....\.....\...............\fractal run 4.bmp
.....\.....\...............\frame.bmp
.....\.....\...............\ghost.bmp
.....\.....\...............\haze.BMP
.....\.....\...............\heart spin.bmp
.....\.....\...............\in and out spirals.bmp
.....\.....\...............\irregular noise 4.BMP
.....\.....\...............\milky way.bmp
.....\.....\...............\mosaic wipe.BMP
.....\.....\...............\pie flock.BMP
.....\.....\...............\pie thirds.BMP
.....\.....\...............\pinwheel.bmp
.....\.....\...............\polka dots.bmp
.....\.....\...............\quad spin.bmp
.....\.....\...............\raven.BMP
.....\.....\...............\rays 2.BMP
.....\.....\...............\rays.bmp
.....\.....\...............\saw blade.BMP
.....\.....\...............\shadow.bmp