文件名称:AircraftAttack
介绍说明--下载内容均来自于网络,请自行研究使用
一个完整的手机3d游戏案例,夜鹰行动,android3d游戏开发中的案例-a complete smart phone 3-d game.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
AircraftAttack
..............\.classpath
..............\.project
..............\AndroidManifest.xml
..............\assets
..............\......\feiji11.obj
..............\......\feiji22.obj
..............\......\feiji33.obj
..............\......\frag_button.sh
..............\......\frag_color.sh
..............\......\frag_tex_landform.sh
..............\......\frag_tex_only.sh
..............\......\frag_tex_water.sh
..............\......\frag_xk.sh
..............\......\frag_xue.sh
..............\......\tank_berral1.obj
..............\......\tank_body.obj
..............\......\vertex_button.sh
..............\......\vertex_color.sh
..............\......\vertex_landform.sh
..............\......\vertex_tex_only.sh
..............\......\vertex_tex_water.sh
..............\......\vertex_xk.sh
..............\......\vertex_xue.sh
..............\bin
..............\...\AircraftAttack.apk
..............\...\classes.dex
..............\...\com
..............\...\...\bn
..............\...\...\..\archieModel
..............\...\...\..\...........\ArchieForControl.class
..............\...\...\..\...........\ArchieForDraw.class
..............\...\...\..\...........\BarbetteForDraw.class
..............\...\...\..\...........\BarrelForDraw.class
..............\...\...\..\arsenal
..............\...\...\..\.......\Annulus.class
..............\...\...\..\.......\Arsenal_House.class
..............\...\...\..\.......\House.class
..............\...\...\..\.......\PlaneHouse.class
..............\...\...\..\.......\Triangle.class
..............\...\...\..\commonObject
..............\...\...\..\............\BallTextureByVertex.class
..............\...\...\..\............\CircleForDraw.class
..............\...\...\..\............\CubeForDraw.class
..............\...\...\..\............\CylinderForDraw.class
..............\...\...\..\............\DamForDraw.class
..............\...\...\..\............\DrawBomb.class
..............\...\...\..\............\LandForm.class
..............\...\...\..\............\Light_Tower.class
..............\...\...\..\............\LoadedObjectVertexNormalTexture.class
..............\...\...\..\............\NumberForDraw.class
..............\...\...\..\............\SkyBall.class
..............\...\...\..\............\SkyNight.class
..............\...\...\..\............\TextureRect$1.class
..............\...\...\..\............\TextureRect.class
..............\...\...\..\............\Tree.class
..............\...\...\..\core
..............\...\...\..\....\LoadUtil.class
..............\...\...\..\....\MatrixState.class
..............\...\...\..\....\Memory.class
..............\...\...\..\....\Normal.class
..............\...\...\..\....\RotateUtil.class
..............\...\...\..\....\SQLiteUtil.class
..............\...\...\..\....\ShaderManager.class
..............\...\...\..\....\ShaderUtil.class
..............\...\...\..\gameView
..............\...\...\..\........\BombForControl.class
..............\...\...\..\........\BulletForControl.class
..............\...\...\..\........\CircleForDraw.class
..............\...\...\..\........\Constant.class
..............\...\...\..\........\GLGameView$SceneRenderer.class
..............\...\...\..\........\GLGameView.class
..............\...\...\..\........\KeyThread$1.class
..............\...\...\..\........\KeyThread.class
..............\...\...\..\menu
..............\...\...\..\....\Aircraft_Activity$1.class
..............\...\...\..\....\Aircraft_Activity$2.class
..............\...\...\..\....\Aircraft_Activity$3.class
..............\...\...\..\....\Aircraft_Activity$4.class
..............\...\...\..\....\Aircraft_Activity$5.class
..............\...\...\..\....\Aircraft_Activity.class
..............\...\...\..\....\MissileMenuForDraw.class
..............\...\...\..\....\MyVideoView.class
..............\...\...\..\....\R$attr.class
..............\...\...\..\....\R$drawable.class
..............\...\...\..\....\R$id.class
..............\...\...\..\....\R$layout.class
..............\...\...\..\....\R$raw.class
..............\...\...\..\....\R$string.class
..............\...\...\.