文件名称:AndEngine-GLES2
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开发安卓平台2D OpenGL游戏引擎的活跃GLES2分支源码,基于OpenGL ES 2.0开发。-Android 2D OpenGL Game Engine.
As you guys are probably already aware, since a couple of months, the current main active development branch is the so called GLES2 branch. He main difference to the old master branch, besides being actually in development and being much more awesome is that it is based on OpenGL ES 2.0. That means you can do all the fancy shit like FragmentShaders and VertexShaders, but only if you want to, since the public API is almost identical to the old OpenGL ES 1.0/1.1 based master branch.
As you guys are probably already aware, since a couple of months, the current main active development branch is the so called GLES2 branch. He main difference to the old master branch, besides being actually in development and being much more awesome is that it is based on OpenGL ES 2.0. That means you can do all the fancy shit like FragmentShaders and VertexShaders, but only if you want to, since the public API is almost identical to the old OpenGL ES 1.0/1.1 based master branch.
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下载文件列表
AndEngine-GLES2
...............\.classpath
...............\.gitignore
...............\.project
...............\AUTHORS.md
...............\AndroidManifest.xml
...............\README.md
...............\build.xml
...............\ext
...............\...\img
...............\...\...\android.svg
...............\...\...\badge.png
...............\...\...\badge.svg
...............\...\...\clapboard.png
...............\...\...\clapboard.svg
...............\...\...\favicon.png
...............\...\...\favicon.svg
...............\...\...\icon.svg
...............\...\...\logo.png
...............\...\...\logo.svg
...............\...\...\logo_icon.svg
...............\...\...\source.png
...............\...\...\source.svg
...............\...\...\splash.png
...............\...\...\splash.svg
...............\...\scripts
...............\...\.......\build_texturepacks.sh
...............\jni
...............\...\Android.mk
...............\...\Application.mk
...............\...\build.sh
...............\...\src
...............\...\...\BufferUtils.cpp
...............\...\...\BufferUtils.h
...............\...\...\GLES20Fix.c
...............\libs
...............\....\armeabi-v7a
...............\....\...........\libandengine.so
...............\....\armeabi
...............\....\.......\libandengine.so
...............\....\x86
...............\....\...\libandengine.so
...............\proguard.cfg
...............\project.properties
...............\res
...............\...\.gitignore
...............\src
...............\...\org
...............\...\...\andengine
...............\...\...\.........\AndEngine.java
...............\...\...\.........\audio
...............\...\...\.........\.....\BaseAudioEntity.java
...............\...\...\.........\.....\BaseAudioManager.java
...............\...\...\.........\.....\IAudioEntity.java
...............\...\...\.........\.....\IAudioManager.java
...............\...\...\.........\.....\exception
...............\...\...\.........\.....\.........\AudioException.java
...............\...\...\.........\.....\music
...............\...\...\.........\.....\.....\Music.java
...............\...\...\.........\.....\.....\MusicFactory.java
...............\...\...\.........\.....\.....\MusicLibrary.java
...............\...\...\.........\.....\.....\MusicManager.java
...............\...\...\.........\.....\.....\exception
...............\...\...\.........\.....\.....\.........\MusicException.java
...............\...\...\.........\.....\.....\.........\MusicReleasedException.java
...............\...\...\.........\.....\sound
...............\...\...\.........\.....\.....\Sound.java
...............\...\...\.........\.....\.....\SoundFactory.java
...............\...\...\.........\.....\.....\SoundLibrary.java
...............\...\...\.........\.....\.....\SoundManager.java
...............\...\...\.........\.....\.....\exception
...............\...\...\.........\.....\.....\.........\SoundException.java
...............\...\...\.........\.....\.....\.........\SoundReleasedException.java
...............\...\...\.........\engine
...............\...\...\.........\......\Engine.java
...............\...\...\.........\......\FixedStepEngine.java
...............\...\...\.........\......\LimitedFPSEngine.java
...............\...\...\.........\......\camera
...............\...\...\.........\......\......\BoundCamera.java
...............\...\...\.........\......\......\Camera.java
...............\...\...\.........\......\......\CameraFactory.java
...............\...\...\.........\......\......\SmoothCamera.java
...............\...\...\.........\......\......\ZoomCamera.java
...............\...\...\.........\......\......\hud
...............\...\...\.........\......\......\...\HUD.java
...............\...\...\.........\......\......\...\controls
...............\...\...\.........\......\......\...\........\AnalogOnScreenControl.java
...............\...\...\.........\......\......\...\........\BaseOnScreenControl.java
...............\...\...\.........\......\......\...\........\DigitalOnScreenControl.java
...............\...\...\.........\......\hand