文件名称:Gallery3D
介绍说明--下载内容均来自于网络,请自行研究使用
实现Android原生系统相册的源码,能够搜索并显示Android手机内的图片资源和视频资源,可对开发Android时多媒体管理、缩略图等做参考-Native Android system source code of the album, the ability to search and display the picture resources within the Android phone and video resources, multimedia management, developing Android thumbnails Reference
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Gallery3D
.........\.classpath
.........\.project
.........\Android.mk
.........\AndroidManifest.xml
.........\assets
.........\bin
.........\...\classes
.........\...\classes.dex
.........\...\.......\com
.........\...\.......\...\cooliris
.........\...\.......\...\........\app
.........\...\.......\...\........\...\App$1.class
.........\...\.......\...\........\...\App$2.class
.........\...\.......\...\........\...\App.class
.........\...\.......\...\........\...\Res.class
.........\...\.......\...\........\cache
.........\...\.......\...\........\.....\BootReceiver.class
.........\...\.......\...\........\.....\CacheService$1.class
.........\...\.......\...\........\.....\CacheService$2.class
.........\...\.......\...\........\.....\CacheService$3.class
.........\...\.......\...\........\.....\CacheService.class
.........\...\.......\...\........\.....\ImageList.class
.........\...\.......\...\........\media
.........\...\.......\...\........\.....\ActiveWallpaper.class
.........\...\.......\...\........\.....\AdaptiveBackgroundTexture.class
.........\...\.......\...\........\.....\ArrayUtils.class
.........\...\.......\...\........\.....\BackgroundLayer.class
.........\...\.......\...\........\.....\BaseCancelable.class
.........\...\.......\...\........\.....\BitmapManager$State.class
.........\...\.......\...\........\.....\BitmapManager$ThreadSet.class
.........\...\.......\...\........\.....\BitmapManager$ThreadStatus.class
.........\...\.......\...\........\.....\BitmapManager.class
.........\...\.......\...\........\.....\BitmapTexture.class
.........\...\.......\...\........\.....\Cancelable.class
.........\...\.......\...\........\.....\CanvasTexture.class
.........\...\.......\...\........\.....\ConcatenatedDataSource.class
.........\...\.......\...\........\.....\ConcurrentPool.class
.........\...\.......\...\........\.....\CropImage$1$1.class
.........\...\.......\...\........\.....\CropImage$1.class
.........\...\.......\...\........\.....\CropImage$2.class
.........\...\.......\...\........\.....\CropImage$3.class
.........\...\.......\...\........\.....\CropImage$4.class
.........\...\.......\...\........\.....\CropImage$5$1.class
.........\...\.......\...\........\.....\CropImage$5.class
.........\...\.......\...\........\.....\CropImage$6.class
.........\...\.......\...\........\.....\CropImage.class
.........\...\.......\...\........\.....\CropImageView.class
.........\...\.......\...\........\.....\CrossFadingTexture.class
.........\...\.......\...\........\.....\DataSource.class
.........\...\.......\...\........\.....\Deque.class
.........\...\.......\...\........\.....\DetailMode.class
.........\...\.......\...\........\.....\DirectLinkedList$Entry.class
.........\...\.......\...\........\.....\DirectLinkedList.class
.........\...\.......\...\........\.....\DiskCache$Record.class
.........\...\.......\...\........\.....\DiskCache.class
.........\...\.......\...\........\.....\DisplayItem.class
.........\...\.......\...\........\.....\DisplayList.class
.........\...\.......\...\........\.....\DisplaySlot.class
.........\...\.......\...\........\.....\FloatAnim.class
.........\...\.......\...\........\.....\FloatUtils.class
.........\...\.......\...\........\.....\Gallery$1.class
.........\...\.......\...\........\.....\Gallery$2.class
.........\...\.......\...\........\.....\Gallery.class
.........\...\.......\...\........\.....\GridCamera.class
.........\...\.......\...\........\.....\GridCameraManager.class
.........\...\.......\...\........\.....\GridDrawables.class
.........\...\.......\...\........\.....\GridDrawManager$1.class
.........\...\.......\...\........\.....\GridDrawManager.class
.........\...\.......\...\........\.....\GridInputProcessor$1.class
.........\...\.......\...\........\.....\GridInputProcessor.class
.........\...\.......\...\........\.....\GridLayer$1.class
.........\...\.......\...\........\.....\GridLayer$2.class
.........\...\.......\...\........\.....\GridLayer$3.class
.........\...\.......\...\........\.....\GridLayer$4.class
.........\...\.......\...\........\.