文件名称:wxraytracer_net_v.1.1.2
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 8.65mb
- 下载次数:
- 0次
- 提 供 者:
- 大*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
光线跟踪的介绍程序,涉及数学建模,映射,预处理,非线性变换等方面-Ray Tracing from the Ground Up
(系统自动生成,下载前可以参看下载内容)
下载文件列表
wxraytracer
...........\install.pdf
...........\LICENSES
...........\........\COPYING.txt
...........\........\JPEG_License.txt
...........\........\libpng_License.txt
...........\........\TIFF_License.txt
...........\........\wxWindows.txt
...........\readme.txt
...........\wxRaytracer
...........\wxRaytracer.exe
...........\wxRaytracerVCPP2005EE.sln
...........\...........\raytracer
...........\...........\.........\BRDFs
...........\...........\.........\.....\BRDF.cpp
...........\...........\.........\.....\BRDF.h
...........\...........\.........\.....\Lambertian.cpp
...........\...........\.........\.....\Lambertian.h
...........\...........\.........\BTDFs
...........\...........\.........\build
...........\...........\.........\.....\BuildShadedObjects.cpp
...........\...........\.........\Cameras
...........\...........\.........\.......\Camera.cpp
...........\...........\.........\.......\Camera.h
...........\...........\.........\.......\Pinhole.cpp
...........\...........\.........\.......\Pinhole.h
...........\...........\.........\GeometricObjects
...........\...........\.........\................\GeometricObject.cpp
...........\...........\.........\................\GeometricObject.h
...........\...........\.........\................\Plane.cpp
...........\...........\.........\................\Plane.h
...........\...........\.........\................\Sphere.cpp
...........\...........\.........\................\Sphere.h
...........\...........\.........\Lights
...........\...........\.........\......\Ambient.cpp
...........\...........\.........\......\Ambient.h
...........\...........\.........\......\Directional.cpp
...........\...........\.........\......\Directional.h
...........\...........\.........\......\Light.cpp
...........\...........\.........\......\Light.h
...........\...........\.........\Mappings
...........\...........\.........\Materials
...........\...........\.........\.........\Material.cpp
...........\...........\.........\.........\Material.h
...........\...........\.........\.........\Matte.cpp
...........\...........\.........\.........\Matte.h
...........\...........\.........\Noises
...........\...........\.........\Samplers
...........\...........\.........\Textures
...........\...........\.........\Tracers
...........\...........\.........\.......\MultipleObjects.cpp
...........\...........\.........\.......\MultipleObjects.h
...........\...........\.........\.......\RayCast.cpp
...........\...........\.........\.......\RayCast.h
...........\...........\.........\.......\SingleSphere.cpp
...........\...........\.........\.......\SingleSphere.h
...........\...........\.........\.......\Tracer.cpp
...........\...........\.........\.......\Tracer.h
...........\...........\.........\UserInterface
...........\...........\.........\.............\bg.xpm
...........\...........\.........\.............\main.xpm
...........\...........\.........\.............\wxraytracer.cpp
...........\...........\.........\.............\wxraytracer.h
...........\...........\.........\Utilities
...........\...........\.........\.........\Constants.h
...........\...........\.........\.........\Maths.h
...........\...........\.........\.........\Matrix.cpp
...........\...........\.........\.........\Matrix.h
...........\...........\.........\.........\Normal.cpp
...........\...........\.........\.........\Normal.h
...........\...........\.........\.........\Point2D.cpp
...........\...........\.........\.........\Point2D.h
...........\...........\.........\.........\Point3D.cpp
...........\...........\.........\.........\Point3D.h
...........\...........\.........\.........\Ray.cpp
...........\...........\.........\.........\Ray.h
...........\...........\.........\.........\RGBColor.cpp
...........\...........\.........\.........\RGBColor.h
...........\...........\.........\.........\ShadeRec.cpp
...........\...........\.........\.........\ShadeRec.h
...........\...........\.........\.........\Vector3D.cpp
...........\...........\.........\.........\Vector3D.h
...........\...........\.........\World
.