文件名称:Sipogen_Src
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.39mb
- 下载次数:
- 0次
- 提 供 者:
- ji***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Sipogen DirectX game engine
(系统自动生成,下载前可以参看下载内容)
下载文件列表
sipogen
.......\workspaces
.......\..........\doxygen
.......\..........\.......\Doxyfile
.......\..........\vc7.1
.......\..........\.....\Sipogen.sln
.......\..........\.....\Sipogen.vcproj
.......\..........\vc8.0
.......\..........\.....\Sipogen.sln
.......\..........\.....\Sipogen.vcproj
.......\sources
.......\.......\Render Device
.......\.......\.............\Render Device D3D
.......\.......\.............\.................\CStencilBuffer.cpp
.......\.......\.............\.................\CTextureManager.cpp
.......\.......\.............\.................\CGeometryInstanceBatchRDO.h
.......\.......\.............\.................\CSurfaceRDO.cpp
.......\.......\.............\.................\CPrimitiveDevice.h
.......\.......\.............\.................\CMeshRDO_OLD.cpp
.......\.......\.............\.................\CRenderDeviceD3D.h
.......\.......\.............\.................\CRenderTargetRDO.h
.......\.......\.............\.................\CDepthBuffer.h
.......\.......\.............\.................\CMaterialRDO.cpp
.......\.......\.............\.................\CTextureRDO.cpp
.......\.......\.............\.................\CEffectRDO.h
.......\.......\.............\.................\CTweenMeshRDO.h
.......\.......\.............\.................\CCubeTextureRDO.h
.......\.......\.............\.................\MakersD3D.cpp
.......\.......\.............\.................\CIndexBufferRDO.h
.......\.......\.............\.................\CVertexBufferRDO.cpp
.......\.......\.............\.................\CVertexShaderRDO.h
.......\.......\.............\.................\CFontRDO.h
.......\.......\.............\.................\CPixelShaderRDO.h
.......\.......\.............\.................\CAlphaBlender.h
.......\.......\.............\.................\CGeometryInstanceBatchRDO.cpp
.......\.......\.............\.................\CPrimitiveDevice.cpp
.......\.......\.............\.................\CRenderDeviceD3D.cpp
.......\.......\.............\.................\CRenderTargetRDO.cpp
.......\.......\.............\.................\CPenRDO.h
.......\.......\.............\.................\CDepthBuffer.cpp
.......\.......\.............\.................\CDeclarationRDO.h
.......\.......\.............\.................\CTextureManager.h
.......\.......\.............\.................\CStencilBuffer.h
.......\.......\.............\.................\CMeshRDO.cpp
.......\.......\.............\.................\CEffectRDO.cpp
.......\.......\.............\.................\CSurfaceRDO.h
.......\.......\.............\.................\CTweenMeshRDO.cpp
.......\.......\.............\.................\CCubeTextureRDO.cpp
.......\.......\.............\.................\CMeshRDO_OLD.h
.......\.......\.............\.................\CIndexBufferRDO.cpp
.......\.......\.............\.................\CMaterialRDO.h
.......\.......\.............\.................\CVertexShaderRDO.cpp
.......\.......\.............\.................\CTextureRDO.h
.......\.......\.............\.................\CFontRDO.cpp
.......\.......\.............\.................\CPixelShaderRDO.cpp
.......\.......\.............\.................\MakersD3D.h
.......\.......\.............\.................\CAlphaBlender.cpp
.......\.......\.............\.................\CVertexBufferRDO.h
.......\.......\.............\.................\CPenRDO.cpp
.......\.......\.............\.................\CDeclarationRDO.cpp
.......\.......\.............\Render Device OGL
.......\.......\.............\.................\CStencilBuffer.cpp
.......\.......\.............\.................\CDepthBuffer.cpp
.......\.......\.............\.................\CStencilBuffer.h
.......\.......\.............\.................\CRenderDeviceOGL.cpp
.......\.......\.............\.................\CDepthBuffer.h
.......\.......\.............\.................\CTextureRDO.cpp
.......\.......\.............\.................\CRenderDeviceOGL.h
.......\.......\.............\.................\CIndexBufferRDO.cpp
.......\.......\.............\.................\CTextur
.......\workspaces
.......\..........\doxygen
.......\..........\.......\Doxyfile
.......\..........\vc7.1
.......\..........\.....\Sipogen.sln
.......\..........\.....\Sipogen.vcproj
.......\..........\vc8.0
.......\..........\.....\Sipogen.sln
.......\..........\.....\Sipogen.vcproj
.......\sources
.......\.......\Render Device
.......\.......\.............\Render Device D3D
.......\.......\.............\.................\CStencilBuffer.cpp
.......\.......\.............\.................\CTextureManager.cpp
.......\.......\.............\.................\CGeometryInstanceBatchRDO.h
.......\.......\.............\.................\CSurfaceRDO.cpp
.......\.......\.............\.................\CPrimitiveDevice.h
.......\.......\.............\.................\CMeshRDO_OLD.cpp
.......\.......\.............\.................\CRenderDeviceD3D.h
.......\.......\.............\.................\CRenderTargetRDO.h
.......\.......\.............\.................\CDepthBuffer.h
.......\.......\.............\.................\CMaterialRDO.cpp
.......\.......\.............\.................\CTextureRDO.cpp
.......\.......\.............\.................\CEffectRDO.h
.......\.......\.............\.................\CTweenMeshRDO.h
.......\.......\.............\.................\CCubeTextureRDO.h
.......\.......\.............\.................\MakersD3D.cpp
.......\.......\.............\.................\CIndexBufferRDO.h
.......\.......\.............\.................\CVertexBufferRDO.cpp
.......\.......\.............\.................\CVertexShaderRDO.h
.......\.......\.............\.................\CFontRDO.h
.......\.......\.............\.................\CPixelShaderRDO.h
.......\.......\.............\.................\CAlphaBlender.h
.......\.......\.............\.................\CGeometryInstanceBatchRDO.cpp
.......\.......\.............\.................\CPrimitiveDevice.cpp
.......\.......\.............\.................\CRenderDeviceD3D.cpp
.......\.......\.............\.................\CRenderTargetRDO.cpp
.......\.......\.............\.................\CPenRDO.h
.......\.......\.............\.................\CDepthBuffer.cpp
.......\.......\.............\.................\CDeclarationRDO.h
.......\.......\.............\.................\CTextureManager.h
.......\.......\.............\.................\CStencilBuffer.h
.......\.......\.............\.................\CMeshRDO.cpp
.......\.......\.............\.................\CEffectRDO.cpp
.......\.......\.............\.................\CSurfaceRDO.h
.......\.......\.............\.................\CTweenMeshRDO.cpp
.......\.......\.............\.................\CCubeTextureRDO.cpp
.......\.......\.............\.................\CMeshRDO_OLD.h
.......\.......\.............\.................\CIndexBufferRDO.cpp
.......\.......\.............\.................\CMaterialRDO.h
.......\.......\.............\.................\CVertexShaderRDO.cpp
.......\.......\.............\.................\CTextureRDO.h
.......\.......\.............\.................\CFontRDO.cpp
.......\.......\.............\.................\CPixelShaderRDO.cpp
.......\.......\.............\.................\MakersD3D.h
.......\.......\.............\.................\CAlphaBlender.cpp
.......\.......\.............\.................\CVertexBufferRDO.h
.......\.......\.............\.................\CPenRDO.cpp
.......\.......\.............\.................\CDeclarationRDO.cpp
.......\.......\.............\Render Device OGL
.......\.......\.............\.................\CStencilBuffer.cpp
.......\.......\.............\.................\CDepthBuffer.cpp
.......\.......\.............\.................\CStencilBuffer.h
.......\.......\.............\.................\CRenderDeviceOGL.cpp
.......\.......\.............\.................\CDepthBuffer.h
.......\.......\.............\.................\CTextureRDO.cpp
.......\.......\.............\.................\CRenderDeviceOGL.h
.......\.......\.............\.................\CIndexBufferRDO.cpp
.......\.......\.............\.................\CTextur