文件名称:WPF_OpenGL
- 所属分类:
- 界面编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 202kb
- 下载次数:
- 0次
- 提 供 者:
- F***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
3D绘图界面,能实现动态旋转,移动和颜色混合。
-3D based on SharpGL
-3D based on SharpGL
(系统自动生成,下载前可以参看下载内容)
下载文件列表
WPF_OpenGL\WPFOpenGL\app.config
..........\.........\App.xaml
..........\.........\App.xaml.cs
..........\.........\bin\Debug\Apex.dll
..........\.........\...\.....\SharpGL.dll
..........\.........\...\.....\SharpGL.SceneGraph.dll
..........\.........\...\.....\SharpGL.Serialization.dll
..........\.........\...\.....\SharpGL.WPF.dll
..........\.........\...\.....\WPFOpenGL.exe
..........\.........\...\.....\WPFOpenGL.exe.config
..........\.........\...\.....\WPFOpenGL.pdb
..........\.........\...\.....\WPFOpenGL.vshost.exe
..........\.........\...\.....\WPFOpenGL.vshost.exe.config
..........\.........\...\.....\WPFOpenGL.vshost.exe.manifest
..........\.........\MainWindow.xaml
..........\.........\MainWindow.xaml.cs
..........\.........\obj\x86\Debug\App.g.cs
..........\.........\...\...\.....\App.g.i.cs
..........\.........\...\...\.....\DesignTimeResolveAssemblyReferences.cache
..........\.........\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..........\.........\...\...\.....\GenerateResource.read.1.tlog
..........\.........\...\...\.....\GenerateResource.write.1.tlog
..........\.........\...\...\.....\MainWindow.baml
..........\.........\...\...\.....\MainWindow.g.cs
..........\.........\...\...\.....\MainWindow.g.i.cs
..........\.........\...\...\.....\TempPE\Properties.Resources.Designer.cs.dll
..........\.........\...\...\.....\WPFOpenGL.csproj.FileListAbsolute.txt
..........\.........\...\...\.....\WPFOpenGL.exe
..........\.........\...\...\.....\WPFOpenGL.g.resources
..........\.........\...\...\.....\WPFOpenGL.pdb
..........\.........\...\...\.....\WPFOpenGL.Properties.Resources.resources
..........\.........\...\...\.....\WPFOpenGL_MarkupCompile.cache
..........\.........\...\...\.....\WPFOpenGL_MarkupCompile.i.cache
..........\.........\Properties\AssemblyInfo.cs
..........\.........\..........\Resources.Designer.cs
..........\.........\..........\Resources.resx
..........\.........\..........\Settings.Designer.cs
..........\.........\..........\Settings.settings
..........\.........\WPFOpenGL.csproj
..........\WPFOpenGL.sln
..........\.........\obj\x86\Debug\TempPE
..........\.........\...\...\Debug
..........\.........\bin\Debug
..........\.........\obj\x86
..........\.........\bin
..........\.........\obj
..........\.........\Properties
..........\WPFOpenGL
WPF_OpenGL
..........\.........\App.xaml
..........\.........\App.xaml.cs
..........\.........\bin\Debug\Apex.dll
..........\.........\...\.....\SharpGL.dll
..........\.........\...\.....\SharpGL.SceneGraph.dll
..........\.........\...\.....\SharpGL.Serialization.dll
..........\.........\...\.....\SharpGL.WPF.dll
..........\.........\...\.....\WPFOpenGL.exe
..........\.........\...\.....\WPFOpenGL.exe.config
..........\.........\...\.....\WPFOpenGL.pdb
..........\.........\...\.....\WPFOpenGL.vshost.exe
..........\.........\...\.....\WPFOpenGL.vshost.exe.config
..........\.........\...\.....\WPFOpenGL.vshost.exe.manifest
..........\.........\MainWindow.xaml
..........\.........\MainWindow.xaml.cs
..........\.........\obj\x86\Debug\App.g.cs
..........\.........\...\...\.....\App.g.i.cs
..........\.........\...\...\.....\DesignTimeResolveAssemblyReferences.cache
..........\.........\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..........\.........\...\...\.....\GenerateResource.read.1.tlog
..........\.........\...\...\.....\GenerateResource.write.1.tlog
..........\.........\...\...\.....\MainWindow.baml
..........\.........\...\...\.....\MainWindow.g.cs
..........\.........\...\...\.....\MainWindow.g.i.cs
..........\.........\...\...\.....\TempPE\Properties.Resources.Designer.cs.dll
..........\.........\...\...\.....\WPFOpenGL.csproj.FileListAbsolute.txt
..........\.........\...\...\.....\WPFOpenGL.exe
..........\.........\...\...\.....\WPFOpenGL.g.resources
..........\.........\...\...\.....\WPFOpenGL.pdb
..........\.........\...\...\.....\WPFOpenGL.Properties.Resources.resources
..........\.........\...\...\.....\WPFOpenGL_MarkupCompile.cache
..........\.........\...\...\.....\WPFOpenGL_MarkupCompile.i.cache
..........\.........\Properties\AssemblyInfo.cs
..........\.........\..........\Resources.Designer.cs
..........\.........\..........\Resources.resx
..........\.........\..........\Settings.Designer.cs
..........\.........\..........\Settings.settings
..........\.........\WPFOpenGL.csproj
..........\WPFOpenGL.sln
..........\.........\obj\x86\Debug\TempPE
..........\.........\...\...\Debug
..........\.........\bin\Debug
..........\.........\obj\x86
..........\.........\bin
..........\.........\obj
..........\.........\Properties
..........\WPFOpenGL
WPF_OpenGL