文件名称:haqu-tweejump-b40e616

  • 所属分类:
  • IOS
  • 资源属性:
  • [MacOS] [Matlab] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 236kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • Ken C******
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

TWeeJump source code for iOS. For studying
(系统自动生成,下载前可以参看下载内容)

下载文件列表

haqu-tweejump-b40e616

.....................\.gitignore

.....................\Classes

.....................\.......\AppDelegate.h

.....................\.......\AppDelegate.m

.....................\.......\Game.h

.....................\.......\Game.m

.....................\.......\Highscores.h

.....................\.......\Highscores.m

.....................\.......\Main.h

.....................\.......\Main.m

.....................\Images

.....................\......\Default.png

.....................\......\bitmapFont.fnt

.....................\......\bitmapFont.png

.....................\......\changePlayerButton.png

.....................\......\icon.png

.....................\......\playAgainButton.png

.....................\......\sprites.png

.....................\Info.plist

.....................\README.md

.....................\Support

.....................\.......\cocos2d

.....................\.......\.......\Action.h

.....................\.......\.......\Action.m

.....................\.......\.......\AtlasNode.h

.....................\.......\.......\AtlasNode.m

.....................\.......\.......\AtlasSprite.h

.....................\.......\.......\AtlasSprite.m

.....................\.......\.......\AtlasSpriteManager.h

.....................\.......\.......\AtlasSpriteManager.m

.....................\.......\.......\BitmapFontAtlas.h

.....................\.......\.......\BitmapFontAtlas.m

.....................\.......\.......\Camera.h

.....................\.......\.......\Camera.m

.....................\.......\.......\CameraAction.h

.....................\.......\.......\CameraAction.m

.....................\.......\.......\CocosNode.h

.....................\.......\.......\CocosNode.m

.....................\.......\.......\Director.h

.....................\.......\.......\Director.m

.....................\.......\.......\EaseAction.h

.....................\.......\.......\EaseAction.m

.....................\.......\.......\Grabber.h

.....................\.......\.......\Grabber.m

.....................\.......\.......\Grid.h

.....................\.......\.......\Grid.m

.....................\.......\.......\Grid3DAction.h

.....................\.......\.......\Grid3DAction.m

.....................\.......\.......\GridAction.h

.....................\.......\.......\GridAction.m

.....................\.......\.......\InstantAction.h

.....................\.......\.......\InstantAction.m

.....................\.......\.......\IntervalAction.h

.....................\.......\.......\IntervalAction.m

.....................\.......\.......\Label.h

.....................\.......\.......\Label.m

.....................\.......\.......\LabelAtlas.h

.....................\.......\.......\LabelAtlas.m

.....................\.......\.......\Layer.h

.....................\.......\.......\Layer.m

.....................\.......\.......\Menu.h

.....................\.......\.......\Menu.m

.....................\.......\.......\MenuItem.h

.....................\.......\.......\MenuItem.m

.....................\.......\.......\ParallaxNode.h

.....................\.......\.......\ParallaxNode.m

.....................\.......\.......\ParticleExamples.h

.....................\.......\.......\ParticleExamples.m

.....................\.......\.......\ParticleSystem.h

.....................\.......\.......\ParticleSystem.m

.....................\.......\.......\PointParticleSystem.h

.....................\.......\.......\PointParticleSystem.m

.....................\.......\.......\Primitives.h

.....................\.......\.......\Primitives.m

.....................\.......\.......\QuadParticleSystem.h

.....................\.......\.......\QuadParticleSystem.m

.....................\.......\.......\Scene.h

.....................\.......\.......\Scene.m

.....................\.......\.......\Scheduler.h

.....................\.......\.......\Scheduler.m

.....................\.......\.......\Sprite.h

.....................\.......\.......\Sprite.m

.....................\.......\.......\Support

.....................\.......\.......\.......\CGPointExtension.h

.....................\.......\.......

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