文件名称:haqu-tweejump-b40e616
- 所属分类:
- IOS
- 资源属性:
- [MacOS] [Matlab] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 236kb
- 下载次数:
- 0次
- 提 供 者:
- Ken C******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
TWeeJump source code for iOS. For studying
(系统自动生成,下载前可以参看下载内容)
下载文件列表
haqu-tweejump-b40e616
.....................\.gitignore
.....................\Classes
.....................\.......\AppDelegate.h
.....................\.......\AppDelegate.m
.....................\.......\Game.h
.....................\.......\Game.m
.....................\.......\Highscores.h
.....................\.......\Highscores.m
.....................\.......\Main.h
.....................\.......\Main.m
.....................\Images
.....................\......\Default.png
.....................\......\bitmapFont.fnt
.....................\......\bitmapFont.png
.....................\......\changePlayerButton.png
.....................\......\icon.png
.....................\......\playAgainButton.png
.....................\......\sprites.png
.....................\Info.plist
.....................\README.md
.....................\Support
.....................\.......\cocos2d
.....................\.......\.......\Action.h
.....................\.......\.......\Action.m
.....................\.......\.......\AtlasNode.h
.....................\.......\.......\AtlasNode.m
.....................\.......\.......\AtlasSprite.h
.....................\.......\.......\AtlasSprite.m
.....................\.......\.......\AtlasSpriteManager.h
.....................\.......\.......\AtlasSpriteManager.m
.....................\.......\.......\BitmapFontAtlas.h
.....................\.......\.......\BitmapFontAtlas.m
.....................\.......\.......\Camera.h
.....................\.......\.......\Camera.m
.....................\.......\.......\CameraAction.h
.....................\.......\.......\CameraAction.m
.....................\.......\.......\CocosNode.h
.....................\.......\.......\CocosNode.m
.....................\.......\.......\Director.h
.....................\.......\.......\Director.m
.....................\.......\.......\EaseAction.h
.....................\.......\.......\EaseAction.m
.....................\.......\.......\Grabber.h
.....................\.......\.......\Grabber.m
.....................\.......\.......\Grid.h
.....................\.......\.......\Grid.m
.....................\.......\.......\Grid3DAction.h
.....................\.......\.......\Grid3DAction.m
.....................\.......\.......\GridAction.h
.....................\.......\.......\GridAction.m
.....................\.......\.......\InstantAction.h
.....................\.......\.......\InstantAction.m
.....................\.......\.......\IntervalAction.h
.....................\.......\.......\IntervalAction.m
.....................\.......\.......\Label.h
.....................\.......\.......\Label.m
.....................\.......\.......\LabelAtlas.h
.....................\.......\.......\LabelAtlas.m
.....................\.......\.......\Layer.h
.....................\.......\.......\Layer.m
.....................\.......\.......\Menu.h
.....................\.......\.......\Menu.m
.....................\.......\.......\MenuItem.h
.....................\.......\.......\MenuItem.m
.....................\.......\.......\ParallaxNode.h
.....................\.......\.......\ParallaxNode.m
.....................\.......\.......\ParticleExamples.h
.....................\.......\.......\ParticleExamples.m
.....................\.......\.......\ParticleSystem.h
.....................\.......\.......\ParticleSystem.m
.....................\.......\.......\PointParticleSystem.h
.....................\.......\.......\PointParticleSystem.m
.....................\.......\.......\Primitives.h
.....................\.......\.......\Primitives.m
.....................\.......\.......\QuadParticleSystem.h
.....................\.......\.......\QuadParticleSystem.m
.....................\.......\.......\Scene.h
.....................\.......\.......\Scene.m
.....................\.......\.......\Scheduler.h
.....................\.......\.......\Scheduler.m
.....................\.......\.......\Sprite.h
.....................\.......\.......\Sprite.m
.....................\.......\.......\Support
.....................\.......\.......\.......\CGPointExtension.h
.....................\.......\.......
.....................\.gitignore
.....................\Classes
.....................\.......\AppDelegate.h
.....................\.......\AppDelegate.m
.....................\.......\Game.h
.....................\.......\Game.m
.....................\.......\Highscores.h
.....................\.......\Highscores.m
.....................\.......\Main.h
.....................\.......\Main.m
.....................\Images
.....................\......\Default.png
.....................\......\bitmapFont.fnt
.....................\......\bitmapFont.png
.....................\......\changePlayerButton.png
.....................\......\icon.png
.....................\......\playAgainButton.png
.....................\......\sprites.png
.....................\Info.plist
.....................\README.md
.....................\Support
.....................\.......\cocos2d
.....................\.......\.......\Action.h
.....................\.......\.......\Action.m
.....................\.......\.......\AtlasNode.h
.....................\.......\.......\AtlasNode.m
.....................\.......\.......\AtlasSprite.h
.....................\.......\.......\AtlasSprite.m
.....................\.......\.......\AtlasSpriteManager.h
.....................\.......\.......\AtlasSpriteManager.m
.....................\.......\.......\BitmapFontAtlas.h
.....................\.......\.......\BitmapFontAtlas.m
.....................\.......\.......\Camera.h
.....................\.......\.......\Camera.m
.....................\.......\.......\CameraAction.h
.....................\.......\.......\CameraAction.m
.....................\.......\.......\CocosNode.h
.....................\.......\.......\CocosNode.m
.....................\.......\.......\Director.h
.....................\.......\.......\Director.m
.....................\.......\.......\EaseAction.h
.....................\.......\.......\EaseAction.m
.....................\.......\.......\Grabber.h
.....................\.......\.......\Grabber.m
.....................\.......\.......\Grid.h
.....................\.......\.......\Grid.m
.....................\.......\.......\Grid3DAction.h
.....................\.......\.......\Grid3DAction.m
.....................\.......\.......\GridAction.h
.....................\.......\.......\GridAction.m
.....................\.......\.......\InstantAction.h
.....................\.......\.......\InstantAction.m
.....................\.......\.......\IntervalAction.h
.....................\.......\.......\IntervalAction.m
.....................\.......\.......\Label.h
.....................\.......\.......\Label.m
.....................\.......\.......\LabelAtlas.h
.....................\.......\.......\LabelAtlas.m
.....................\.......\.......\Layer.h
.....................\.......\.......\Layer.m
.....................\.......\.......\Menu.h
.....................\.......\.......\Menu.m
.....................\.......\.......\MenuItem.h
.....................\.......\.......\MenuItem.m
.....................\.......\.......\ParallaxNode.h
.....................\.......\.......\ParallaxNode.m
.....................\.......\.......\ParticleExamples.h
.....................\.......\.......\ParticleExamples.m
.....................\.......\.......\ParticleSystem.h
.....................\.......\.......\ParticleSystem.m
.....................\.......\.......\PointParticleSystem.h
.....................\.......\.......\PointParticleSystem.m
.....................\.......\.......\Primitives.h
.....................\.......\.......\Primitives.m
.....................\.......\.......\QuadParticleSystem.h
.....................\.......\.......\QuadParticleSystem.m
.....................\.......\.......\Scene.h
.....................\.......\.......\Scene.m
.....................\.......\.......\Scheduler.h
.....................\.......\.......\Scheduler.m
.....................\.......\.......\Sprite.h
.....................\.......\.......\Sprite.m
.....................\.......\.......\Support
.....................\.......\.......\.......\CGPointExtension.h
.....................\.......\.......