文件名称:3DGameEngineDesign
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《三维游戏引擎设计与实现》一书中的光盘源码,该书结合作者自主设计并多次获得国家级科研项目资助的CAP引擎的具体设计与实现,介绍三维游戏引擎及其开发过程。《三维游戏引擎设计与实现》具体介绍了蔚戏引擎的构架、三维场景管理模块的设计、渲染器的设计、骨骼动画的设计、粒子特效及编辑器的设计、GUI其编辑器的设计、输入输出模块的设计、网络模块的设计、音效模块的设计、人工智能模块的设计以及引擎总体架构等方西的内容。CAP引擎由C++语言编写,配套光盘中附有该引擎的所有源代码和若干相关的DEM0,以及引擎设计的参考文档。-Design and Implementation " 3D Game Engine Design and Implementation of a book, CD-ROM source, combined with the author of the book independently designed and won several national research projects funded CAP engine, introduced a three-dimensional game engine and its development process. 3D Game Engine Design and Implementation " Intro Wei play engine architecture, the design of the three-dimensional scene management module, the design of the renderer, the design of the skeletal animation, particle effects, and editor of the design, GUI design editor, enter output module design, the design of the network module, sound module design, artificial intelligence module design as well as engine overall structure of the West side. CAP engine by C++ language written supporting CD-ROM with all the source code for the engine and several related DEM0, as well as the engine design reference document.
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3DGameEngineDesign\GE Engine.7z
3DGameEngineDesign