文件名称:A-Path-master
介绍说明--下载内容均来自于网络,请自行研究使用
使用cocos2d-x引擎实现A*算法,工程是建立在Xcode上的,Vc上的工程需要自己建。-Cocos2d-x engine to achieve the A* algorithm, the engineering is to in Xcode Vc engineering need to build their own.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
A-Path-master
.............\A_Path
.............\......\AIFlocking.cpp
.............\......\AIFlocking.h
.............\......\blank.png
.............\......\Box2DPathfinding.cpp
.............\......\Box2DPathfinding.h
.............\......\Classes
.............\......\.......\AppDelegate.cpp
.............\......\.......\AppDelegate.h
.............\......\.......\HelloWorldScene.cpp
.............\......\.......\HelloWorldScene.h
.............\......\dpad_buttons.plist
.............\......\dpad_buttons.png
.............\......\DrawingSprites.cpp
.............\......\DrawingSprites.h
.............\......\end_button.png
.............\......\Fonts
.............\......\.....\avqest.fnt
.............\......\.....\avqest_0.tga
.............\......\.....\eurostile_30.fnt
.............\......\.....\eurostile_30.png
.............\......\.....\fonts
.............\......\.....\.....\huakangfont.ttf
.............\......\.....\huakangfont.ttf
.............\......\Game
.............\......\....\AStarNode.cpp
.............\......\....\AStarNode.h
.............\......\....\AStarPathNode.cpp
.............\......\....\AStarPathNode.h
.............\......\....\Base.h
.............\......\....\BasicContactFilter.h
.............\......\....\Box2DBodyInfo.cpp
.............\......\....\Box2DBodyInfo.h
.............\......\....\CCValue.cpp
.............\......\....\CCValue.h
.............\......\....\DebugDrawNode.cpp
.............\......\....\DebugDrawNode.h
.............\......\....\DPad.cpp
.............\......\....\DPad.h
.............\......\....\DrawLayer.cpp
.............\......\....\DrawLayer.h
.............\......\....\GameActor.cpp
.............\......\....\GameActor.h
.............\......\....\GameArea2D.cpp
.............\......\....\GameArea2D.h
.............\......\....\GameHelper.cpp
.............\......\....\GameHelper.h
.............\......\....\GameMisc.cpp
.............\......\....\GameMisc.h
.............\......\....\GameObject.cpp
.............\......\....\GameObject.h
.............\......\....\GameObjectTypes.h
.............\......\....\GameSensor.cpp
.............\......\....\GameSensor.h
.............\......\....\GameWaypoint.cpp
.............\......\....\GameWaypoint.h
.............\......\....\GLES-Render.cpp
.............\......\....\GLES-Render.h
.............\......\....\ObjectCallback.cpp
.............\......\....\ObjectCallback.h
.............\......\....\QueuedAction.cpp
.............\......\....\QueuedAction.h
.............\......\....\RayCast.h
.............\......\....\Recipe.cpp
.............\......\....\Recipe.h
.............\......\....\SSGameWaypoint.cpp
.............\......\....\SSGameWaypoint.h
.............\......\....\Tiled.cpp
.............\......\....\Tiled.h
.............\......\....\TouchableSprite.cpp
.............\......\....\TouchableSprite.h
.............\......\....\Vector3D.cpp
.............\......\....\Vector3D.h
.............\......\gridNode.png
.............\......\GridPathfinding.cpp
.............\......\GridPathfinding.h
.............\......\gunman_lightblue.plist
.............\......\gunman_lightblue.png
.............\......\ios
.............\......\...\AppController.h
.............\......\...\AppController.mm
.............\......\...\main.m
.............\......\...\RootViewController.h
.............\......\...\RootViewController.mm
.............\......\libs
.............\......\....\Box2D
.............\......\....\.....\Box2D.h
.............\......\....\.....\Collision
.............\......\....\.....\.........\b2BroadPhase.cpp
.............\......\....\.....\.........\b2BroadPhase.h
.............\......\....\.....\.........\b2CollideCircle.cpp
.............\......\....\.....\.........\b2CollideEdge.cpp
.............\......\....\.....\.........\b2CollidePolygon.cpp
.............\......\....\.....\.........\b2Collision.cpp
.............\......\....\.....\.........\b2Collision.h
.............\......\....\.....\.........\b2Distance.cpp
.............\......\....\.....\.........\b2Distance.h
.............\......\....\.....\.........\b2DynamicTree.cpp
.............\......\....\.....\.........