文件名称:MyGUI_3.2.0_RC1
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Use CMake for all IDEs and platforms! :)
All other build systems might exist, but probably deprecated.-Use CMake for all IDEs and platforms! :)
All other build systems might exist, but probably deprecated.
All other build systems might exist, but probably deprecated.-Use CMake for all IDEs and platforms! :)
All other build systems might exist, but probably deprecated.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MyGUI_3.2.0_RC1
...............\ChangeLog.txt
...............\ChangeLog_rus.txt
...............\CMake
...............\CMakeLists.txt
...............\.....\CMakeLists.txt
...............\.....\ConfigureBuild.cmake
...............\.....\Dependencies.cmake
...............\.....\InstallResources.cmake
...............\.....\MyGUIInstallDependencies.cmake
...............\.....\Packages
...............\.....\........\FindBerkelium.cmake
...............\.....\........\FindCarbon.cmake
...............\.....\........\FindCocoa.cmake
...............\.....\........\FindCppUnit.cmake
...............\.....\........\FindDirectX.cmake
...............\.....\........\FindFreetype.cmake
...............\.....\........\FindIOKit.cmake
...............\.....\........\FindOGRE_Old.cmake
...............\.....\........\FindOIS.cmake
...............\.....\Packaging.cmake
...............\.....\Templates
...............\.....\.........\buildsettings.h.in
...............\.....\.........\html.cfg.in
...............\.....\.........\MYGUI.pc.in
...............\.....\.........\MYGUIConfig.cmake.in
...............\.....\.........\MYGUIConfigVersion.cmake.in
...............\.....\.........\MYGUIStatic.pc.in
...............\.....\.........\plugins.cfg.in
...............\.....\.........\plugins_d.cfg.in
...............\.....\.........\resources.xml.in
...............\.....\.........\updateListFiles.bat.in
...............\.....\.........\VisualStudioUserFile.vcproj.user.in
...............\.....\Utils
...............\.....\.....\FindPkgMacros.cmake
...............\.....\.....\MacroLogFeature.cmake
...............\.....\.....\MyGUIConfigTargets.cmake
...............\.....\.....\MyGUIFindFrameworks.cmake
...............\.....\.....\MyGUIGetVersion.cmake
...............\.....\.....\PrecompiledHeader.cmake
...............\.....\.....\PreprocessorUtils.cmake
...............\Common
...............\......\Base
...............\......\BaseLayout
...............\......\..........\Attribute.h
...............\......\..........\BaseLayout.h
...............\......\..........\WrapsAttribute.h
...............\......\....\BaseResource.rc
...............\......\....\DirectX
...............\......\....\.......\BaseManager.cpp
...............\......\....\.......\BaseManager.h
...............\......\....\InputFocusInfo.h
...............\......\....\Main.h
...............\......\....\mygui.ico
...............\......\....\Ogre
...............\......\....\....\BaseManager.cpp
...............\......\....\....\BaseManager.h
...............\......\....\OpenGL
...............\......\....\......\BaseManager.cpp
...............\......\....\......\BaseManager.h
...............\......\....\StatisticInfo.h
...............\......\CMakeLists.txt
...............\......\FileSystemInfo
...............\......\..............\FileSystemInfo.h
...............\......\Input
...............\......\.....\InputConverter.h
...............\......\.....\OIS
...............\......\.....\...\InputManager.cpp
...............\......\.....\...\InputManager.h
...............\......\.....\...\PointerManager.cpp
...............\......\.....\...\PointerManager.h
...............\......\.....\Win32
...............\......\.....\.....\InputManager.cpp
...............\......\.....\.....\InputManager.h
...............\......\.....\.....\PointerManager.cpp
...............\......\.....\.....\PointerManager.h
...............\......\.....\.....\ResourceW32Pointer.cpp
...............\......\.....\.....\ResourceW32Pointer.h
...............\......\.....\Win32_OIS
...............\......\.....\.........\InputManager.cpp
...............\......\.....\.........\InputManager.h
...............\......\.....\.........\PointerManager.cpp
...............\......\.....\.........\PointerManager.h
...............\......\.....\.........\ResourceW32Pointer.cpp
...............\......\.....\.........\ResourceW32Pointer.h
...............\......\ItemBox
...............\......\.......\BaseCellView.h
...............\......\.......\BaseItemBox.h
...............\......\.......\ItemDropInfo.h
...............\......\MessageBox
...............\......\...