文件名称:D3D-TileDemo-Examples
介绍说明--下载内容均来自于网络,请自行研究使用
D3D TileDemo的例子
用DIRECTX3D渲染2.5D图形地图的例子,共有5个例子,1~4是用VC6编写,第5个地图例子是用VS2005编写的,地图素材用的是红警游戏里的沙漠地图来演示.-D3D TileDemo Examples
---------------------
All of these were written in Visual C++ 5 Professional. It also compiles
with Visual C++ 6, but I only have the introductory edition and didn t
want to ship executables with splash screens!
The demos have been tested on the following machines:
Intel Celeron-A 450 Mhz, TNT2 Ultra (32 Mb), 128 Mb RAM, Windows 2000 RC3.
AMD K6 450 Mhz, Voodoo Banshee, 64 Mb RAM, Windows 98.
Intel Pentium II 233 Mhz, Voodoo Graphics (4 Mb), Windows 98-SE.
The demos require DirectX 6.
Demo 1: Demonstrates isometric tiling in general, using Direct3D wirefr a me
rendering.
Demo 2: Adds a texture to demo 1.
Demo 3: Randomly lights the textured landscape (VERY trippy)
Demo 4: Adds a heightmap, and simple lighting based on height.
When you compile them, please don t forget to include the DirectX SDK s
include directory as the FIRST entry in your compiler s include directory
list, and also each project will need the following library f
用DIRECTX3D渲染2.5D图形地图的例子,共有5个例子,1~4是用VC6编写,第5个地图例子是用VS2005编写的,地图素材用的是红警游戏里的沙漠地图来演示.-D3D TileDemo Examples
---------------------
All of these were written in Visual C++ 5 Professional. It also compiles
with Visual C++ 6, but I only have the introductory edition and didn t
want to ship executables with splash screens!
The demos have been tested on the following machines:
Intel Celeron-A 450 Mhz, TNT2 Ultra (32 Mb), 128 Mb RAM, Windows 2000 RC3.
AMD K6 450 Mhz, Voodoo Banshee, 64 Mb RAM, Windows 98.
Intel Pentium II 233 Mhz, Voodoo Graphics (4 Mb), Windows 98-SE.
The demos require DirectX 6.
Demo 1: Demonstrates isometric tiling in general, using Direct3D wirefr a me
rendering.
Demo 2: Adds a texture to demo 1.
Demo 3: Randomly lights the textured landscape (VERY trippy)
Demo 4: Adds a heightmap, and simple lighting based on height.
When you compile them, please don t forget to include the DirectX SDK s
include directory as the FIRST entry in your compiler s include directory
list, and also each project will need the following library f
(系统自动生成,下载前可以参看下载内容)
下载文件列表
readme.txt
使用Direct3D渲染2D图素.doc
Demo1\Demo1.exe
.....\DXEngine.cpp
.....\DXEngine.h
.....\TileEngine.cpp
.....\TileEngine.h
.....\WinMain.cpp
....2\Demo2.exe
.....\DXEngine.cpp
.....\DXEngine.h
.....\Test.bmp
.....\Textures.cpp
.....\Textures.h
.....\TileEngine.cpp
.....\TileEngine.h
.....\WinMain.cpp
....3\Demo3.exe
.....\DXEngine.cpp
.....\DXEngine.h
.....\TEST.BMP
.....\Textures.cpp
.....\Textures.h
.....\TileEngine.cpp
.....\TileEngine.h
.....\WinMain.cpp
....4\Demo4.exe
.....\DXEngine.cpp
.....\DXEngine.h
.....\test.BMP
.....\Textures.cpp
.....\Textures.h
.....\TileEngine.cpp
.....\TileEngine.h
.....\WinMain.cpp
vs2005\diamond1\Common\directx.ico
......\........\......\dxstdafx.cpp
......\........\......\dxstdafx.h
......\........\......\DXUT.cpp
......\........\......\DXUT.h
......\........\......\DXUTenum.cpp
......\........\......\DXUTenum.h
......\........\......\DXUTgui.cpp
......\........\......\DXUTgui.h
......\........\......\DXUTMesh.cpp
......\........\......\DXUTMesh.h
......\........\......\DXUTmisc.cpp
......\........\......\DXUTmisc.h
......\........\......\DXUTRes.cpp
......\........\......\DXUTRes.h
......\........\......\DXUTSettingsDlg.cpp
......\........\......\DXUTSettingsDlg.h
......\........\......\DXUTsound.cpp
......\........\......\DXUTsound.h
......\........\......\DXUT_2003.sln
......\........\......\DXUT_2003.vcproj
......\........\......\DXUT_2005.sln
......\........\......\DXUT_2005.vcproj
......\........\Debug\BuildLog.htm
......\........\.....\FireFighting.exe
......\........\.....\FireFighting.res
......\........\Diamond_vs2005.sln
......\........\Diamond_vs2005.suo
......\........\Diamond_vs2005.vcproj
......\........\FireFighting.cpp
......\........\FireFighting.rc
......\........\FireFighting_2003.sln
......\........\FireFighting_2003.suo
......\........\FireFighting_2003.vcproj
......\........\resource.h
......\........\UpgradeLog.XML
......\........\_UpgradeReport_Files\UpgradeReport.css
......\........\....................\UpgradeReport.xslt
......\........\....................\UpgradeReport_Minus.gif
......\........\....................\UpgradeReport_Plus.gif
......\.......2\Common\directx.ico
......\........\......\dxstdafx.cpp
......\........\......\dxstdafx.h
......\........\......\DXUT.cpp
......\........\......\DXUT.h
......\........\......\DXUTenum.cpp
......\........\......\DXUTenum.h
......\........\......\DXUTgui.cpp
......\........\......\DXUTgui.h
......\........\......\DXUTMesh.cpp
......\........\......\DXUTMesh.h
......\........\......\DXUTmisc.cpp
......\........\......\DXUTmisc.h
......\........\......\DXUTRes.cpp
......\........\......\DXUTRes.h
......\........\......\DXUTSettingsDlg.cpp
......\........\......\DXUTSettingsDlg.h
......\........\......\DXUTsound.cpp
......\........\......\DXUTsound.h
......\........\......\DXUT_2003.sln
......\........\......\DXUT_2003.vcproj
......\........\......\DXUT_2005.sln
......\........\......\DXUT_2005.vcproj
......\........\Debug\BuildLog.htm
......\........\.....\Diamond.exe