文件名称:Isometric-engine
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斜视角图形引擎的设计
这是讲述斜视角图形引擎的设计原理
目录
1.视角的选择和坐标变换
2.地表的数据组织及滚屏
3.动态地表的实现
4.物体的绘制及遮挡运算
5.复杂的精灵控制
6.让场景更生动
7.深入了解物体精灵
8.精灵的影子处理-Squint angle graphics engine design is about the design principles of the oblique perspective graphics engine directory. Perspective select and coordinate transformation. Surface data organization and scrolling. Implementation of dynamic surface drawing of the object and block the operator 5. the the complex wizard control scene more vivid 7. understanding of objects Wizard 8. wizard' s shadow processing
这是讲述斜视角图形引擎的设计原理
目录
1.视角的选择和坐标变换
2.地表的数据组织及滚屏
3.动态地表的实现
4.物体的绘制及遮挡运算
5.复杂的精灵控制
6.让场景更生动
7.深入了解物体精灵
8.精灵的影子处理-Squint angle graphics engine design is about the design principles of the oblique perspective graphics engine directory. Perspective select and coordinate transformation. Surface data organization and scrolling. Implementation of dynamic surface drawing of the object and block the operator 5. the the complex wizard control scene more vivid 7. understanding of objects Wizard 8. wizard' s shadow processing
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斜视角图形引擎的设计.pdf