文件名称:bitmap-(2)

  • 所属分类:
  • FlashMX源码
  • 资源属性:
  • 上传时间:
  • 2012-12-05
  • 文件大小:
  • 748kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 黄**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

flash位图爆裂效果

能实现破坏位图效果。-the flash bitmap burst effect
(系统自动生成,下载前可以参看下载内容)

下载文件列表





位图爆裂\ghostcat\algorithm\Arithmetic.as

........\........\.........\bezier\Bezier.as

........\........\.........\......\IParametric.as

........\........\.........\......\Line.as

........\........\.........\......\Roupe.as

........\........\.........\......\SmoothCurve.as

........\........\.........\LevelUpUtil.as

........\........\.........\maze\Block4.as

........\........\.........\....\BlockModel.as

........\........\.........\....\BlockUtil.as

........\........\.........\....\MazeCreater.as

........\........\.........\Point3D.as

........\........\.........\QSort.as

........\........\.........\QuadTree.as

........\........\.........\traversal\AStar.as

........\........\.........\.........\BFS.as

........\........\.........\.........\BinaryHeap.as

........\........\.........\.........\BinaryTree.as

........\........\.........\.........\DFS.as

........\........\.........\.........\IMapModel.as

........\........\.........\.........\Map3DModel.as

........\........\.........\.........\MapModel.as

........\........\.........\.........\SimpleAStar.as

........\........\.........\.........\Traversal.as

........\........\.........\.........\TraversalNote.as

........\........\.........\.........\WayPointModel.as

........\........\community\command\CollideCommand.as

........\........\.........\.......\DrawPriority45Command.as

........\........\.........\.......\DrawPriorityCommand.as

........\........\.........\CommunityManager.as

........\........\.........\filter\OnlyCheckScreenFilter.as

........\........\.........\GBaseCommunityManager.as

........\........\.........\GroupManager.as

........\........\.........\IGroupManager.as

........\........\.........\MutiGroupManager.as

........\........\.........\physics\PhysicsItem.as

........\........\.........\.......\PhysicsManager.as

........\........\.........\.......\PhysicsUtil.as

........\........\.........\.......\RoupeLink.as

........\........\.........\sort\Sort45Manager.as

........\........\.........\....\SortAllManager.as

........\........\.........\....\SortYManager.as

........\........\.........\tween\TweenGroupByValue.as

........\........\.........\.....\TweenGroupDelay.as

........\........\debug\Debug.as

........\........\.....\DebugPanel.as

........\........\.....\DebugRect.as

........\........\.....\DebugScreen.as

........\........\.....\EnabledSWFScreen.as

........\........\.....\FPS.as

........\........\.....\FrameRateControl.as

........\........\.....\GhostCatLogo.as

........\........\.....\MemoryChecker.as

........\........\.....\SpeedTester.as

........\........\.isplay\bitmap\BitmapCacher.as

........\........\.......\......\BitmapDataContainer.as

........\........\.......\......\BitmapDataGroup.as

........\........\.......\......\BitmapDataSource.as

........\........\.......\......\BitmapMouseChecker.as

........\........\.......\......\BitmapScreen.as

........\........\.......\......\BitmapZoomScreen.as

........\........\.......\......\GBitmap.as

........\........\.......\......\IBitmapDataDrawer.as

........\........\.......\......\PixelItem.as

........\........\.......\game\BackgroundLayer.as

........\........\.......\....\Clock.as

........\........\.......\....\Collision.as

........\........\.......\....\CollisionSprite.as

........\........\.......\....\Display45Util.as

........\........\.......\....\ICollisionClient.as

........\........\.......\....\Light.as

........\........\.......\....\Separate45Util.as

........\........\.......\....\Tile.as

........\........\.......\....\Tile45.as

........\........\.......\....\Tile45TopLeft.as

........\........\.......\....\TileGameItem.as

........\........\.......\....\TileGameLayer.as

........\........\.......\....\ViewportCamera.as

........\........\.......\....\Wall.as

........\........\.......\GBase.as

........\........\.......\GNoScale.as

........\........\.......\graphics\ControlRect.as

........\........\.......\........\DragPoint.as

........\........\.......\........\EditableGraphicsSprite.as

........\........\.......\........\GraphicsSprite.as

........\........\.......\........\GridItem.as

........\........\..

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