文件名称:Thunder

  • 所属分类:
  • 其他游戏
  • 资源属性:
  • [Matlab] [源码]
  • 上传时间:
  • 2012-12-04
  • 文件大小:
  • 6.06mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 黄**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

这是一款用matlab编写的类似雷电的游戏,支持双人游戏,操作简单-This is a lightning-like game, a matlab prepared to support a double game, simple operation
(系统自动生成,下载前可以参看下载内容)

下载文件列表





matlab雷电小游戏\ENEMY_ANIM.mat

................\ENEMY_BULLET_ANIM.mat

................\ENEMY_BULLET_ANIM2.mat

................\EXPLO_ANIM.mat

................\Math\stlm_HitDetect_BoxesVSPoints.m

................\....\stlm_HitDetect_BoxVSBoxes.asv

................\....\stlm_HitDetect_BoxVSBoxes.m

................\.usic\aiwojiugenwozou.mid

................\.....\FlowerDance.mid

................\.....\MOTN11.mid

................\.....\MOTN2.mid

................\.....\MOTN8.mid

................\OBJ_GENERIC_ANIM.mat

................\PLAYER_ANIM.mat

................\PLAYER_SFX.mat

................\README.txt

................\ScreenShot1.png

................\.tages\stl_STAGE_Credits.m

................\......\stl_STAGE_stage1.m

................\......\stl_STAGE_TitleScreen.m

................\StellariaTechDemoB20120910.part1.rar

................\StellariaTechDemoB20120910.part2.rar

................\stl_addToGlobalEnemies.asv

................\stl_addToGlobalEnemies.m

................\stl_addToGlobalImageHandles.asv

................\stl_addToGlobalImageHandles.m

................\stl_addToGlobalNeutralObjects.asv

................\stl_addToGlobalNeutralObjects.m

................\stl_addToGlobalPlayerBullets.m

................\stl_addToGlobalPlayers.asv

................\stl_addToGlobalPlayers.m

................\stl_addToGlobalTextHandles.m

................\stl_addToNeutralImageHandles.asv

................\stl_addToNeutralImageHandles.m

................\stl_CALLBACK_CloseRequestFcn.m

................\stl_CALLBACK_winResizeFcn.m

................\stl_collisionDetection.asv

................\stl_collisionDetection.m

................\stl_defineDefaultEnemies.asv

................\stl_defineDefaultEnemies.m

................\stl_defineEnemies.m

................\stl_deleteFromGlobalEnemies.asv

................\stl_deleteFromGlobalEnemies.m

................\stl_deleteFromGlobalFriendlyFire.m

................\stl_deleteFromGlobalImageHandles.asv

................\stl_deleteFromGlobalImageHandles.m

................\stl_deleteFromGlobalNeutralObjects.asv

................\stl_deleteFromGlobalNeutralObjects.m

................\stl_deleteFromGlobalTextHandles.m

................\stl_deleteFromNeutralImageHandles.m

................\stl_drawStarScroll.m

................\stl_enterEnemies.asv

................\stl_enterEnemies.m

................\stl_enterImpromptuEnemies.m

................\stl_initVariables.m

................\stl_KeyCheck.m

................\stl_KeyDown.m

................\stl_KeyUp.m

................\stl_pointInBoxes.asv

................\stl_pointInBoxes.m

................\stl_preprocessStage.asv

................\stl_preprocessStage.m

................\stl_processEnemies.asv

................\stl_processEnemies.m

................\stl_processNeutralObjects.asv

................\stl_processNeutralObjects.m

................\stl_processPlayer.asv

................\stl_processPlayer.m

................\stl_StellariaMain.m

................\stl_UpdateObjectPos.m

................\stl_UpdateObjectPos2.m

................\stl_updateStarScroll.m

................\Util\midi\readmidi2.m

................\....\....\readmidiNew.asv

................\....\....\readmidiNew.m

................\....\....\sound\1.wav

................\....\....\.....\10.wav

................\....\....\.....\100.wav

................\....\....\.....\101.wav

................\....\....\.....\102.wav

................\....\....\.....\103.wav

................\....\....\.....\104.wav

................\....\....\.....\105.wav

................\....\....\.....\106.wav

................\....\....\.....\107.wav

................\....\....\.....\108.wav

................\....\....\.....\109.wav

................\....\....\.....\11.wav

................\....\....\.....\110.wav

................\....\....\.....\111.wav

................\....\....\.....\112.wav

................\....\....\.....\113.wav

................\....\....\.....\114.wav

................\....\....\.....\115.wav

................\....\....\.....\116.wav

................\....\....\.....\117.wav

................\....\....\.....\118.wav

........

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