文件名称:Libbehavior-1.0-Release

  • 所属分类:
  • 外挂编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 3.5mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 颜**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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如果要让游戏里的角色或者NPC能执行预设的AI逻辑,最简单的用IF..ELSE...神器既可以实现,但是再复杂的一般用经典的状态机来切换状态,但是编辑器写起来比较麻烦。相对的,行为树(Behavior Tree)理解和编辑起来就非常简单了。行为树,其实也是一种有限状态机,只不过形式上分层呈树结构,人称分层有限状态机(HFSM)。-ntax Label Name Descr iption A Component Name Speci es a component B Behavior...3 Tree Naming Conventions The following conventions are used to refer to
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下载文件列表





Libbehavior 1.0 Release\BehaviorTree-src\BehaviorTree.h

.......................\................\BehaviorTree.vcproj

.......................\................\BehaviorTreeBase.h

.......................\................\BoolCondition.h

.......................\................\Common.h

.......................\................\CountLimitNode.cpp

.......................\................\CountLimitNode.h

.......................\................\FloatCondition.h

.......................\................\FPCompare.cpp

.......................\................\FPCompare.h

.......................\................\FunctionCall.h

.......................\................\IntCondition.h

.......................\................\mainpage.h

.......................\................\mtrand.cpp

.......................\................\mtrand.h

.......................\................\ParallelNode.cpp

.......................\................\ParallelNode.h

.......................\................\PriorityNode.cpp

.......................\................\PriorityNode.h

.......................\................\ProbabilityNode.cpp

.......................\................\ProbabilityNode.h

.......................\................\RepeatNode.cpp

.......................\................\RepeatNode.h

.......................\................\SequentialNode.cpp

.......................\................\SequentialNode.h

.......................\................\UpgradeLog.XML

.......................\................\UpgradeLog2.XML

.......................\................\_UpgradeReport_Files\UpgradeReport.css

.......................\................\....................\UpgradeReport.xslt

.......................\................\....................\UpgradeReport_Minus.gif

.......................\................\....................\UpgradeReport_Plus.gif

.......................\.............tests-src\BehaviorTree_Tests.vcproj

.......................\......................\BehaviorTree_Tests.vcxproj

.......................\......................\BehaviorTree_Tests.vcxproj.filters

.......................\......................\BehaviorTree_Tests.vcxproj.user

.......................\......................\BoolConditionTest.cpp

.......................\......................\CountLimitTest.cpp

.......................\......................\FloatConditionTest.cpp

.......................\......................\IntConditionTest.cpp

.......................\......................\ParallelNodeTest.cpp

.......................\......................\PrioritySelectorTest.cpp

.......................\......................\ProbabilitySelectorTest.cpp

.......................\......................\RepeatNodeTest.cpp

.......................\......................\SequentialNodeTest.cpp

.......................\......................\TestClass.h

.......................\Documentation\annotated.html

.......................\.............\classes.html

.......................\.............\class_behavior_tree_1_1_always_failure-members.html

.......................\.............\class_behavior_tree_1_1_always_failure.html

.......................\.............\class_behavior_tree_1_1_always_failure.png

.......................\.............\class_behavior_tree_1_1_always_running-members.html

.......................\.............\class_behavior_tree_1_1_always_running.html

.......................\.............\class_behavior_tree_1_1_always_running.png

.......................\.............\class_behavior_tree_1_1_always_success-members.html

.......................\.............\class_behavior_tree_1_1_always_success.html

.......................\.............\class_behavior_tree_1_1_always_success.png

.......................\.............\class_behavior_tree_1_1_behavior_tree_internal_node-members.html

.......................\.............\class_behavior_tree_1_1_behavior_tree_internal_node.html

.......................\.............\class_behavior_tree_1_1_behavior_tree_internal_node.png

.......................\.............\class_behavior_tree_1_1_behavior_tree_node-members.ht

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