文件名称:Libbehavior-1.0-Release
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如果要让游戏里的角色或者NPC能执行预设的AI逻辑,最简单的用IF..ELSE...神器既可以实现,但是再复杂的一般用经典的状态机来切换状态,但是编辑器写起来比较麻烦。相对的,行为树(Behavior Tree)理解和编辑起来就非常简单了。行为树,其实也是一种有限状态机,只不过形式上分层呈树结构,人称分层有限状态机(HFSM)。-ntax Label Name Descr iption A Component Name Speci es a component B Behavior...3 Tree Naming Conventions The following conventions are used to refer to
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下载文件列表
Libbehavior 1.0 Release\BehaviorTree-src\BehaviorTree.h
.......................\................\BehaviorTree.vcproj
.......................\................\BehaviorTreeBase.h
.......................\................\BoolCondition.h
.......................\................\Common.h
.......................\................\CountLimitNode.cpp
.......................\................\CountLimitNode.h
.......................\................\FloatCondition.h
.......................\................\FPCompare.cpp
.......................\................\FPCompare.h
.......................\................\FunctionCall.h
.......................\................\IntCondition.h
.......................\................\mainpage.h
.......................\................\mtrand.cpp
.......................\................\mtrand.h
.......................\................\ParallelNode.cpp
.......................\................\ParallelNode.h
.......................\................\PriorityNode.cpp
.......................\................\PriorityNode.h
.......................\................\ProbabilityNode.cpp
.......................\................\ProbabilityNode.h
.......................\................\RepeatNode.cpp
.......................\................\RepeatNode.h
.......................\................\SequentialNode.cpp
.......................\................\SequentialNode.h
.......................\................\UpgradeLog.XML
.......................\................\UpgradeLog2.XML
.......................\................\_UpgradeReport_Files\UpgradeReport.css
.......................\................\....................\UpgradeReport.xslt
.......................\................\....................\UpgradeReport_Minus.gif
.......................\................\....................\UpgradeReport_Plus.gif
.......................\.............tests-src\BehaviorTree_Tests.vcproj
.......................\......................\BehaviorTree_Tests.vcxproj
.......................\......................\BehaviorTree_Tests.vcxproj.filters
.......................\......................\BehaviorTree_Tests.vcxproj.user
.......................\......................\BoolConditionTest.cpp
.......................\......................\CountLimitTest.cpp
.......................\......................\FloatConditionTest.cpp
.......................\......................\IntConditionTest.cpp
.......................\......................\ParallelNodeTest.cpp
.......................\......................\PrioritySelectorTest.cpp
.......................\......................\ProbabilitySelectorTest.cpp
.......................\......................\RepeatNodeTest.cpp
.......................\......................\SequentialNodeTest.cpp
.......................\......................\TestClass.h
.......................\Documentation\annotated.html
.......................\.............\classes.html
.......................\.............\class_behavior_tree_1_1_always_failure-members.html
.......................\.............\class_behavior_tree_1_1_always_failure.html
.......................\.............\class_behavior_tree_1_1_always_failure.png
.......................\.............\class_behavior_tree_1_1_always_running-members.html
.......................\.............\class_behavior_tree_1_1_always_running.html
.......................\.............\class_behavior_tree_1_1_always_running.png
.......................\.............\class_behavior_tree_1_1_always_success-members.html
.......................\.............\class_behavior_tree_1_1_always_success.html
.......................\.............\class_behavior_tree_1_1_always_success.png
.......................\.............\class_behavior_tree_1_1_behavior_tree_internal_node-members.html
.......................\.............\class_behavior_tree_1_1_behavior_tree_internal_node.html
.......................\.............\class_behavior_tree_1_1_behavior_tree_internal_node.png
.......................\.............\class_behavior_tree_1_1_behavior_tree_node-members.ht