文件名称:A10_Pro
- 所属分类:
- 嵌入式Linux
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 512kb
- 下载次数:
- 0次
- 提 供 者:
- l***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
项目选题为做一个飞行射击游戏。游戏中有各总各样的敌机和武器,敌机按一定的几率出现,玩家消灭敌机后可得分数奖励,达到一定分数后会升级,游戏难度随着玩家级数的增加而增大。游戏有很多爆炸场面,增加了刺激性。项目选题为做一个飞行射击游戏。游戏中有各总各样的敌机和武器,敌机按一定的几率出现,玩家消灭敌机后可得分数奖励,达到一定分数后会升级,游戏难度随着玩家级数的增加而增大。游戏有很多爆炸场面,增加了刺激性。-The project selection for a flight shooting game. There are various games on a wide range of aircraft and weapons, according to a certain probability of enemy planes, the elimination of enemy game player can get scores of awards, up to a certain fraction will be upgraded, the difficulty of the game as the increase of series game player. The game has many scenes, an increase of irritation
(系统自动生成,下载前可以参看下载内容)
下载文件列表
A10_Pro\A10.CPP
.......\A10_PRO.DSP
.......\A10_PRO.DSW
.......\A10_pro.opt
.......\A10_PRO.PLG
.......\Cannon.cpp
.......\Cannon.h
.......\classScape.cpp
.......\classScape.h
.......\CONST.CPP
.......\ConstViarables.cpp
.......\DATA\LEVEL1.DAT
.......\....\STATE\BIGFLAME.STA
.......\....\.....\bullet_fireball.sta
.......\....\.....\Cannon.sta
.......\....\.....\MyBullet.sta
.......\....\.....\mybulletdeathball.sta
.......\....\.....\SKPlane.sta
.......\....\.....\smallflame.sta
.......\....\.....\smallhole.sta
.......\....\.....\Tank1_01.sta
.......\....\.....\tinyflame.sta
.......\....\TRACK\Cannon1_01.tra
.......\....\.....\NONEMOVE.TRA
.......\....\.....\SKPlane.tra
.......\....\.....\Tank1_01.tra
.......\Ddutil.cpp
.......\Ddutil.h
.......\DirectMove.cpp
.......\DirectMove.h
.......\.OC\CEnemyData.doc
.......\...\CEnemy描述.doc
.......\...\EnemyBullet.cpp
.......\...\EnemyBullet.h
.......\...\Main.doc
.......\DXErrors.cpp
.......\DXErrors.h
.......\Enemy.cpp
.......\Enemy.h
.......\EnemyData.cpp
.......\EnemyData.h
.......\Level.cpp
.......\Level.h
.......\MAPS\MAPS1.DES
.......\....\MAPS1_1.MAP
.......\....\MAPS2.BMP
.......\MonsterButterfly.cpp
.......\MonsterButterfly.h
.......\MyBullet.cpp
.......\MyBullet.h
.......\MyMap.cpp
.......\MyMap.h
.......\MyPlane.cpp
.......\MyPlane.h
.......\pics\A10.ICO
.......\....\BIGFLAME.BMP
.......\....\BOM1.BMP
.......\....\BOM2.BMP
.......\....\BOMB.BMP
.......\....\BULET0.BMP
.......\....\BULET1.BMP
.......\....\bulletball.BMP
.......\....\bullet_fireball.bmp
.......\....\CANNON.BMP
.......\....\monster_butterfly.bmp
.......\....\MyBullet.bmp
.......\....\mybulletdeathball.bmp
.......\....\mybulletlaser.bmp
.......\....\MyPlane.bmp
.......\....\SKPlane.bmp
.......\....\smallflame.BMP
.......\....\smallhole.bmp
.......\....\Tank.bmp
.......\....\Thumbs.db
.......\....\tinyflame.bmp
.......\....\wrap_copyright.bmp
.......\....\wrap_gameover.bmp
.......\....\wrap_pause.bmp
.......\....\wrap_powerofpeace.bmp
.......\....\wrap_pressf1tostart.bmp
.......\RESOURCE.APS
.......\RESOURCE.H
.......\RESOURCE.RC
.......\SKPlane.cpp
.......\SKPlane.h
.......\.OUNDS\background.mid
.......\......\CLICK.WAV
.......\......\explosionbarrel.wav
.......\......\explosiongrenade.wav
.......\......\explosionm80.wav
.......\......\explosionmortar.wav
.......\......\ExplosionNapalm.wav
.......\......\explosionwater.wav
.......\......\planeoverhead.wav
.......\......\START.WAV
.......\......\tankdeath.wav
.......\......\TANKFIRE.WAV
.......\Tank.cpp
.......\Tank.h
.......\DATA\STATE