文件名称:A10_Pro

  • 所属分类:
  • 嵌入式Linux
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 512kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • l***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

项目选题为做一个飞行射击游戏。游戏中有各总各样的敌机和武器,敌机按一定的几率出现,玩家消灭敌机后可得分数奖励,达到一定分数后会升级,游戏难度随着玩家级数的增加而增大。游戏有很多爆炸场面,增加了刺激性。项目选题为做一个飞行射击游戏。游戏中有各总各样的敌机和武器,敌机按一定的几率出现,玩家消灭敌机后可得分数奖励,达到一定分数后会升级,游戏难度随着玩家级数的增加而增大。游戏有很多爆炸场面,增加了刺激性。-The project selection for a flight shooting game. There are various games on a wide range of aircraft and weapons, according to a certain probability of enemy planes, the elimination of enemy game player can get scores of awards, up to a certain fraction will be upgraded, the difficulty of the game as the increase of series game player. The game has many scenes, an increase of irritation
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下载文件列表





A10_Pro\A10.CPP

.......\A10_PRO.DSP

.......\A10_PRO.DSW

.......\A10_pro.opt

.......\A10_PRO.PLG

.......\Cannon.cpp

.......\Cannon.h

.......\classScape.cpp

.......\classScape.h

.......\CONST.CPP

.......\ConstViarables.cpp

.......\DATA\LEVEL1.DAT

.......\....\STATE\BIGFLAME.STA

.......\....\.....\bullet_fireball.sta

.......\....\.....\Cannon.sta

.......\....\.....\MyBullet.sta

.......\....\.....\mybulletdeathball.sta

.......\....\.....\SKPlane.sta

.......\....\.....\smallflame.sta

.......\....\.....\smallhole.sta

.......\....\.....\Tank1_01.sta

.......\....\.....\tinyflame.sta

.......\....\TRACK\Cannon1_01.tra

.......\....\.....\NONEMOVE.TRA

.......\....\.....\SKPlane.tra

.......\....\.....\Tank1_01.tra

.......\Ddutil.cpp

.......\Ddutil.h

.......\DirectMove.cpp

.......\DirectMove.h

.......\.OC\CEnemyData.doc

.......\...\CEnemy描述.doc

.......\...\EnemyBullet.cpp

.......\...\EnemyBullet.h

.......\...\Main.doc

.......\DXErrors.cpp

.......\DXErrors.h

.......\Enemy.cpp

.......\Enemy.h

.......\EnemyData.cpp

.......\EnemyData.h

.......\Level.cpp

.......\Level.h

.......\MAPS\MAPS1.DES

.......\....\MAPS1_1.MAP

.......\....\MAPS2.BMP

.......\MonsterButterfly.cpp

.......\MonsterButterfly.h

.......\MyBullet.cpp

.......\MyBullet.h

.......\MyMap.cpp

.......\MyMap.h

.......\MyPlane.cpp

.......\MyPlane.h

.......\pics\A10.ICO

.......\....\BIGFLAME.BMP

.......\....\BOM1.BMP

.......\....\BOM2.BMP

.......\....\BOMB.BMP

.......\....\BULET0.BMP

.......\....\BULET1.BMP

.......\....\bulletball.BMP

.......\....\bullet_fireball.bmp

.......\....\CANNON.BMP

.......\....\monster_butterfly.bmp

.......\....\MyBullet.bmp

.......\....\mybulletdeathball.bmp

.......\....\mybulletlaser.bmp

.......\....\MyPlane.bmp

.......\....\SKPlane.bmp

.......\....\smallflame.BMP

.......\....\smallhole.bmp

.......\....\Tank.bmp

.......\....\Thumbs.db

.......\....\tinyflame.bmp

.......\....\wrap_copyright.bmp

.......\....\wrap_gameover.bmp

.......\....\wrap_pause.bmp

.......\....\wrap_powerofpeace.bmp

.......\....\wrap_pressf1tostart.bmp

.......\RESOURCE.APS

.......\RESOURCE.H

.......\RESOURCE.RC

.......\SKPlane.cpp

.......\SKPlane.h

.......\.OUNDS\background.mid

.......\......\CLICK.WAV

.......\......\explosionbarrel.wav

.......\......\explosiongrenade.wav

.......\......\explosionm80.wav

.......\......\explosionmortar.wav

.......\......\ExplosionNapalm.wav

.......\......\explosionwater.wav

.......\......\planeoverhead.wav

.......\......\START.WAV

.......\......\tankdeath.wav

.......\......\TANKFIRE.WAV

.......\Tank.cpp

.......\Tank.h

.......\DATA\STATE

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